Player Matchup

Atlas
Atlas
Bellona465
Atlas
Level 108
God Stats
12W - 7L
1,686 SR
Queue Stats
116W - 96L
1,626 Elo+
Party 1
Tyr
Tyr
ImagineWagons45
Tyr
Level 108
God Stats
6W - 2L
1,873 SR
Queue Stats
191W - 167L
1,620 Elo+
Solo
Anhur
Anhur
Sanic Punch
Anhur
Level 155
God Stats
7W - 6L
1,256 SR
Queue Stats
423W - 419L
1,555 Elo+
Solo
Chang'e
Chang'e
W4RPH0-M0RPH0
Chang'e
Level 109
God Stats
21W - 21L
1,527 SR
Queue Stats
304W - 291L
1,538 Elo+
Party 1
Susano
Susano
YaBoyBran
Susano
Level 122
God Stats
6W - 5L
1,548 SR
Queue Stats
65W - 68L
1,544 Elo+
Solo
Team Averages
Level 120
1,578 SR
1,576 Elo+

VS

Team Averages
Level 123
1,628 SR
1,648 Elo+
Da Ji
Da Ji
CarmenKroll
Da Ji
Level 149
God Stats
1W - 3L
1,498 SR
Queue Stats
131W - 133L
1,629 Elo+
Party 2
Khepri
Khepri
GoodGuyGenghis
Khepri
Level 116
God Stats
4W - 6L
1,818 SR
Queue Stats
10W - 12L
1,861 Elo+
Party 2
Kukulkan
Kukulkan
IttyBittyDude
Kukulkan
Level 124
God Stats
1W - 1L
1,739 SR
Queue Stats
181W - 162L
1,561 Elo+
Solo
Sobek
Sobek
bloodlight21
Sobek
Level 140
God Stats
1W - 3L
1,586 SR
Queue Stats
175W - 181L
1,601 Elo+
Party 2
Heimdallr
Heimdallr
the grimy waifu
Heimdallr
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
282W - 249L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
12
2 / 3 / 6
7,572
505
7,521
13,310
11,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
0 / 1 / 0
8,135
542
5,342
9,674
4,995
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
4 / 2 / 2
8,972
598
5,167
7,927
2,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
15
7 / 3 / 3
8,936
596
9,109
8,819
3,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
YaBoyBran
Susano
14
4 / 1 / 5
8,478
565
7,766
8,439
3,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 2
7,715
514
8,695
9,908
4,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 5 / 4
7,034
469
3,438
11,294
8,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
IttyBittyDude
Kukulkan
12
1 / 4 / 1
7,379
492
3,245
8,032
2,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 2 / 2
6,880
459
6,785
13,041
12,450
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Heimdallr
the grimy waifu
Heimdallr
14
3 / 3 / 3
8,981
599
5,690
9,149
3,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
17
Kills
10
10
Deaths
17
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Atlas
2
3
6
1.67
L
5
3
2
2
L
0
5
4
0.4
W
0
1
0
0
L
Kukulkan
IttyBittyDude
Kukulkan
1
4
1
0.38
W
4
2
2
2.5
W
Chang'e
7
3
3
2.83
W
Susano
YaBoyBran
Susano
4
1
5
6.5
L
1
2
2
1
L
Heimdallr
the grimy waifu
Heimdallr
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,905
Damage
27,853
48,169
Taken
51,424
25,186
Mitigated
30,448
17,135
Healing
14,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
7,521
3,250
188
3,364
13,310
11,825
0
2,043
11,241
27,332
0
L
8,695
2,237
0
1,549
9,908
4,131
0
4,128
5,780
0
38,902
L
3,438
260
340
1,426
11,294
8,042
0
5,297
5,997
23,435
0
W
5,342
1,182
0
4,276
9,674
4,995
0
5,816
3,858
0
55,039
L
Kukulkan
IttyBittyDude
Kukulkan
3,245
287
0
925
8,032
2,816
0
2,599
5,433
45,587
0
W
5,167
3,409
0
4,170
7,927
2,238
616
657
7,270
0
59,894
W
Chang'e
9,109
887
984
3,822
8,819
3,027
31
2,149
6,542
57,122
0
W
Susano
YaBoyBran
Susano
7,766
982
0
331
8,439
3,101
0
2,551
5,790
0
50,894
L
6,785
717
0
7,247
13,041
12,450
0
2,573
10,468
36,944
0
L
Heimdallr
the grimy waifu
Heimdallr
5,690
2,066
0
2,976
9,149
3,009
0
2,033
7,116
0
51,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,093
Gold Earned
37,989
486
Minions Killed
384
0
Camps Cleared
0
1,477,285
Distance Traveled
1,385,616
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,572
505
32
2
0
302,056
0
L
Da Ji
7,715
514
64
4
0
303,664
4
L
Khepri
7,034
469
40
3
0
280,622
0
W
Tyr
8,135
542
121
8
0
282,509
1
L
Kukulkan
7,379
492
114
8
0
249,894
2
W
Anhur
8,972
598
125
8
0
259,247
5
W
Chang'e
8,936
596
100
7
0
293,710
4
W
Susano
8,478
565
108
7
0
339,763
4
L
Sobek
6,880
459
64
4
0
274,913
6
L
Heimdallr
8,981
599
102
7
0
276,523
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role