Player Matchup

Shiva
Shiva
Platinum II
Daddi_Depression
Shiva
Platinum II
Level 147
God Stats
7W - 4L
1,541 SR
Queue Stats
198W - 161L
1,980 MMR
Party 1
Bacchus
Bacchus
Platinum IV
DouchieMcBag
Bacchus
Platinum IV
Level 143
God Stats
10W - 4L
1,719 SR
Queue Stats
54W - 45L
1,891 MMR
Party 1
Chronos
Chronos
Platinum IV
QueenBabyStomper
Chronos
Platinum IV
Level 152
God Stats
1W - 1L
1,727 SR
Queue Stats
206W - 168L
1,891 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 147
1,662 SR
1,920 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 156
1,653 SR
1,774 MMR
Kuzenbo
Kuzenbo
Platinum V
IzeRaps
Kuzenbo
Platinum V
Level 151
God Stats
6W - 3L
1,574 SR
Queue Stats
164W - 176L
1,825 MMR
Solo
Neith
Neith
Gold IV
ray916
Neith
Gold IV
Level 156
God Stats
8W - 9L
1,768 SR
Queue Stats
93W - 90L
1,767 MMR
Party 2
Nox
Nox
Gold III
xsinful_fr3sh
Nox
Gold III
Level 160
God Stats
2W - 2L
1,616 SR
Queue Stats
47W - 50L
1,731 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 7
8,761
796
7,971
12,889
12,716
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
DouchieMcBag
Bacchus
11
3 / 0 / 5
8,298
754
4,753
16,170
23,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
4 / 0 / 5
8,850
805
10,030
7,472
3,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
HorusAtlasGebBastetThoth

VS

Bans
PersephoneTiamatZeusVulcanSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
IzeRaps
Kuzenbo
10
0 / 6 / 0
6,279
571
4,874
14,155
11,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
ray916
Neith
11
0 / 1 / 0
6,540
595
8,726
6,415
2,350
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 2 / 0
6,411
583
7,868
6,230
2,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
9
Kills
0
0
Deaths
9
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
7
5.5
W
Bacchus
DouchieMcBag
Bacchus
3
0
5
5.5
L
Kuzenbo
IzeRaps
Kuzenbo
0
6
0
0
W
4
0
5
6.5
L
Neith
ray916
Neith
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,754
Damage
21,468
36,531
Taken
26,800
39,965
Mitigated
16,340
15,839
Healing
2,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,971
869
2,701
4,776
12,889
12,716
175
4,878
8,011
0
23,441
W
Bacchus
DouchieMcBag
Bacchus
4,753
488
636
5,287
16,170
23,471
56
5,029
11,141
16,668
0
L
Kuzenbo
IzeRaps
Kuzenbo
4,874
1,876
235
1,124
14,155
11,702
0
7,990
6,165
14,712
1,033
W
10,030
5,244
0
2,439
7,472
3,778
2,392
3,160
4,312
46,916
4,843
L
Neith
ray916
Neith
8,726
3,496
0
569
6,415
2,350
0
3,108
3,307
0
29,224
L
7,868
1,018
0
250
6,230
2,288
0
2,569
3,661
21,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,909
Gold Earned
19,230
138
Minions Killed
103
7
Camps Cleared
2
651,879
Distance Traveled
576,382
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,761
796
33
3
3
246,747
2
W
Bacchus
8,298
754
21
2
1
219,457
1
L
Kuzenbo
6,279
571
15
1
0
186,337
3
W
Chronos
8,850
805
84
8
3
185,675
0
L
Neith
6,540
595
51
5
1
188,368
2
L
Nox
6,411
583
37
3
1
201,677
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role