Player Matchup

Izanami
Izanami
 
Izanami
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Dabetic
Bacchus
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 59L
1,521 Elo+
Party 1
Serqet
Serqet
DieHardSurUnDab
Serqet
Level 63
God Stats
18W - 22L
1,585 SR
Queue Stats
267W - 277L
1,527 Elo+
Solo
Ah Puch
Ah Puch
Satân
Ah Puch
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 50L
1,490 Elo+
Party 1
Olorun
Olorun
StrongBlowfish
Olorun
Level 129
God Stats
1W - 0L
1,285 SR
Queue Stats
34W - 31L
1,545 Elo+
Party 1
Team Averages
Level 118
1,474 SR
1,516 Elo+

VS

Team Averages
Level 105
1,495 SR
1,529 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
KaOsNoVa
Athena
Level 103
God Stats
0W - 1L
1,717 SR
Queue Stats
109W - 94L
1,525 Elo+
Party 3
Hercules
Hercules
MLG-Carebear
Hercules
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 54L
1,556 Elo+
Party 3
Vulcan
Vulcan
Spirit641
Vulcan
Level 120
God Stats
0W - 2L
1,218 SR
Queue Stats
71W - 60L
1,531 Elo+
Party 3
Ravana
Ravana
TheFlyingEStorm
Ravana
Level 120
God Stats
1W - 4L
1,542 SR
Queue Stats
113W - 113L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
2 / 0 / 1
6,061
758
3,806
3,148
1,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Dabetic
Bacchus
8
1 / 0 / 2
4,929
616
2,553
3,543
1,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 1 / 1
5,179
647
1,596
4,412
1,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
Satân
Ah Puch
10
5 / 0 / 1
6,351
794
3,343
3,068
934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 0 / 1
4,870
609
2,826
2,877
693
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
8
1 / 1 / 0
4,835
604
2,045
3,235
945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Athena
KaOsNoVa
Athena
7
0 / 1 / 1
4,358
545
1,949
7,358
3,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
MLG-Carebear
Hercules
8
0 / 3 / 0
4,301
538
845
6,031
2,305
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
Spirit641
Vulcan
8
0 / 5 / 1
4,606
576
1,982
4,608
1,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 1 / 0
4,016
502
1,350
3,829
1,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
10
Kills
1
1
Deaths
11
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
0
1
2.5
L
Jing Wei
 
Jing Wei
1
1
0
1
W
Bacchus
Dabetic
Bacchus
1
0
2
2
W
2
1
1
2.5
L
Athena
KaOsNoVa
Athena
0
1
1
0.5
L
Hercules
MLG-Carebear
Hercules
0
3
0
0
W
Ah Puch
Satân
Ah Puch
5
0
1
5.5
L
Vulcan
Spirit641
Vulcan
0
5
1
0.1
W
0
0
1
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,124
Damage
8,171
17,048
Taken
25,061
5,753
Mitigated
8,760
5,979
Healing
7,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,806
2,122
0
778
3,148
1,173
432
186
2,962
0
33,255
L
Jing Wei
 
Jing Wei
2,045
1,577
0
1,210
3,235
945
0
2,341
894
0
24,590
W
Bacchus
Dabetic
Bacchus
2,553
434
58
1,707
3,543
1,651
0
623
2,920
5,084
0
W
1,596
239
0
453
4,412
1,302
0
1,089
3,323
0
26,248
L
Athena
KaOsNoVa
Athena
1,949
1,012
76
2,115
7,358
3,162
0
2,429
4,929
14,221
0
L
Hercules
MLG-Carebear
Hercules
845
62
0
2,399
6,031
2,305
0
0
6,031
0
16,005
W
Ah Puch
Satân
Ah Puch
3,343
279
0
1,500
3,068
934
644
1,611
1,457
33,069
0
L
Vulcan
Spirit641
Vulcan
1,982
694
0
313
4,608
1,261
0
3,171
1,341
18,843
0
W
2,826
1,498
233
1,250
2,877
693
0
422
2,455
28,067
0
L
1,350
517
0
1,661
3,829
1,087
0
781
3,048
0
14,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,390
Gold Earned
22,116
286
Minions Killed
198
0
Camps Cleared
0
857,060
Distance Traveled
819,170
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,061
758
79
10
0
159,611
4
L
Jing Wei
4,835
604
49
6
0
168,925
1
W
Bacchus
4,929
616
12
2
0
180,960
2
W
Serqet
5,179
647
52
7
0
200,756
4
L
Athena
4,358
545
25
3
0
173,128
3
L
Hercules
4,301
538
43
5
0
163,265
3
W
Ah Puch
6,351
794
77
10
0
166,191
3
L
Vulcan
4,606
576
43
5
0
166,035
0
W
Olorun
4,870
609
66
8
0
149,542
0
L
Ravana
4,016
502
38
5
0
147,817
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role