Player Matchup

Cabrakan
Cabrakan
A_Smilly_Face
Cabrakan
Level 144
God Stats
1W - 2L
1,723 SR
Queue Stats
89W - 88L
1,489 Elo+
Party 1
Baron Samedi
Baron Samedi
Alopez210
Baron Samedi
Level 105
God Stats
23W - 17L
1,677 SR
Queue Stats
204W - 182L
1,556 Elo+
Solo
Chaac
Chaac
Fearanoma
Chaac
Level 129
God Stats
0W - 2L
1,198 SR
Queue Stats
223W - 246L
1,524 Elo+
Party 1
Cupid
Cupid
G-H-A-Z-T
Cupid
Level 145
God Stats
0W - 2L
1,517 SR
Queue Stats
44W - 53L
1,460 Elo+
Party 1
Khepri
Khepri
lDrakenn
Khepri
Level 53
God Stats
2W - 4L
1,337 SR
Queue Stats
46W - 49L
1,507 Elo+
Party 1
Team Averages
Level 115
1,490 SR
1,507 Elo+

VS

Team Averages
Level 80
1,606 SR
1,545 Elo+
Awilix
Awilix
Johanx3
Awilix
Level 126
God Stats
8W - 1L
1,627 SR
Queue Stats
61W - 39L
1,693 Elo+
Party 3
Cupid
Cupid
KillerJo2545
Cupid
Level 48
God Stats
4W - 3L
1,590 SR
Queue Stats
23W - 22L
1,468 Elo+
Party 2
Bacchus
Bacchus
LTspartan1172
Bacchus
Level 107
God Stats
3W - 6L
1,340 SR
Queue Stats
333W - 368L
1,424 Elo+
Party 2
Scylla
Scylla
SantyGamerMx
Scylla
Level 95
God Stats
5W - 5L
1,670 SR
Queue Stats
201W - 182L
1,641 Elo+
Party 3
Neith
Neith
SmartNeto
Neith
Level 26
God Stats
1W - 0L
1,804 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
A_Smilly_Face
Cabrakan
13
4 / 5 / 3
8,637
508
12,189
15,335
9,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Baron Samedi
Alopez210
Baron Samedi
14
2 / 5 / 0
8,730
514
5,890
10,083
3,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Fearanoma
Chaac
13
1 / 8 / 1
8,042
473
6,588
17,700
11,994
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
G-H-A-Z-T
Cupid
14
3 / 3 / 3
8,832
520
11,521
9,341
3,450
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Khepri
lDrakenn
Khepri
11
0 / 4 / 3
7,556
444
5,386
13,065
6,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Johanx3
Awilix
16
8 / 1 / 6
9,972
587
12,699
12,711
5,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

14
4 / 2 / 1
8,497
500
9,312
13,696
4,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
12
0 / 3 / 7
8,021
472
4,395
15,962
17,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
17
5 / 1 / 5
10,122
595
7,125
9,038
3,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
SmartNeto
Neith
16
8 / 3 / 6
10,188
599
16,455
10,486
4,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
10
Kills
25
25
Deaths
10
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
A_Smilly_Face
Cabrakan
4
5
3
1.1
L
Baron Samedi
Alopez210
Baron Samedi
2
5
0
0.4
L
Chaac
Fearanoma
Chaac
1
8
1
0.19
L
Cupid
G-H-A-Z-T
Cupid
3
3
3
1.5
W
Awilix
Johanx3
Awilix
8
1
6
11
W
4
2
1
2.25
W
Bacchus
0
3
7
1.17
W
Scylla
5
1
5
7.5
W
Neith
SmartNeto
Neith
8
3
6
3.67
L
Khepri
lDrakenn
Khepri
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,574
Damage
49,986
65,524
Taken
61,893
36,013
Mitigated
36,020
18,070
Healing
20,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
A_Smilly_Face
Cabrakan
12,189
1,471
0
6,342
15,335
9,687
0
2,150
13,185
45,945
0
L
Baron Samedi
Alopez210
Baron Samedi
5,890
0
621
1,728
10,083
3,905
312
2,734
7,349
49,458
0
L
Chaac
Fearanoma
Chaac
6,588
952
0
4,064
17,700
11,994
598
921
16,779
0
40,596
L
Cupid
G-H-A-Z-T
Cupid
11,521
5,980
274
3,036
9,341
3,450
2,123
1,753
7,588
0
54,165
W
Awilix
Johanx3
Awilix
12,699
5,083
0
4,452
12,711
5,583
0
4,518
8,127
0
67,283
W
9,312
4,395
436
7,101
13,696
4,835
749
2,918
10,754
0
63,208
W
Bacchus
4,395
880
138
4,072
15,962
17,434
117
5,430
10,504
21,575
0
W
Scylla
7,125
1,032
231
1,073
9,038
3,334
315
6,107
2,185
68,406
0
W
Neith
SmartNeto
Neith
16,455
8,539
0
2,827
10,486
4,834
1,880
4,080
6,344
0
59,504
L
Khepri
lDrakenn
Khepri
5,386
523
0
2,005
13,065
6,977
374
3,962
9,103
25,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,797
Gold Earned
46,800
404
Minions Killed
464
0
Camps Cleared
0
1,426,669
Distance Traveled
1,563,384
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,637
508
74
4
0
312,673
2
L
Baron Samedi
8,730
514
101
6
0
250,569
5
L
Chaac
8,042
473
84
5
0
253,283
1
L
Cupid
8,832
520
112
7
0
281,963
4
W
Awilix
9,972
587
101
6
0
385,413
4
W
Cupid
8,497
500
112
7
0
296,082
0
W
Bacchus
8,021
472
26
2
0
309,097
6
W
Scylla
10,122
595
136
8
0
295,547
4
W
Neith
10,188
599
89
5
0
277,245
1
L
Khepri
7,556
444
33
2
0
328,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role