Player Matchup

Mulan
Mulan
Brolips
Mulan
Level 98
God Stats
3W - 3L
1,361 SR
Queue Stats
41W - 26L
1,499 Elo+
Solo
Nu Wa
Nu Wa
Kerianseray
Nu Wa
Level 143
God Stats
154W - 137L
1,531 SR
Queue Stats
370W - 404L
1,427 Elo+
Solo
Yemoja
Yemoja
ScorpioPerk
Yemoja
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
240W - 272L
1,425 Elo+
Solo
Chiron
Chiron
Sezh
Chiron
Level 44
God Stats
9W - 6L
1,397 SR
Queue Stats
30W - 29L
1,472 Elo+
Solo
Da Ji
Da Ji
kaiyuan
Da Ji
Level 68
God Stats
80W - 53L
1,716 SR
Queue Stats
237W - 227L
1,552 Elo+
Solo
Team Averages
Level 88
1,501 SR
1,475 Elo+

VS

Team Averages
Level 35
1,476 SR
1,373 Elo+
Hercules
Hercules
Dookmagnum
Hercules
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,366 Elo+
Party 2
Fafnir
Fafnir
PoppaBurgundy
Fafnir
Level 16
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,366 Elo+
Party 2
Kukulkan
Kukulkan
TrippDaRealest
Kukulkan
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,466 Elo+
Party 2
Shiva
Shiva
cickula
Shiva
Level 57
God Stats
13W - 11L
1,477 SR
Queue Stats
167W - 263L
1,324 Elo+
Party 1
Thor
Thor
zserminator
Thor
Level 28
God Stats
37W - 60L
1,401 SR
Queue Stats
97W - 153L
1,343 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Brolips
Mulan
20
9 / 3 / 25
14,011
1,168
21,436
20,534
22,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
3 / 0 / 30
13,640
1,137
23,689
3,864
2,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
20
1 / 3 / 30
13,353
1,113
8,844
15,577
18,842
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
Sezh
Chiron
20
10 / 4 / 23
14,765
1,230
27,010
14,643
6,562
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
kaiyuan
Da Ji
20
21 / 1 / 14
16,256
1,355
28,484
12,067
6,089
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

215

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dookmagnum
Hercules
18
2 / 8 / 7
12,376
1,031
11,783
29,554
23,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

18
3 / 8 / 7
13,592
1,133
8,672
29,122
40,991
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
17
2 / 9 / 4
11,578
965
12,741
15,452
8,808
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shiva
cickula
Shiva
18
3 / 6 / 7
13,078
1,090
17,551
27,613
24,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
1 / 13 / 5
11,416
951
11,553
20,264
8,197
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

166
Kill Participation
41
44
Kills
11
11
Deaths
44
122
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Mulan
Brolips
Mulan
9
3
25
7.17
L
Hercules
Dookmagnum
Hercules
2
8
7
0.69
W
3
0
30
18
L
3
8
7
0.81
W
Yemoja
1
3
30
5.33
W
Chiron
Sezh
Chiron
10
4
23
5.38
L
Kukulkan
2
9
4
0.44
L
Shiva
cickula
Shiva
3
6
7
1.08
W
Da Ji
kaiyuan
Da Ji
21
1
14
28
L
1
13
5
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,463
Damage
62,300
66,685
Taken
122,005
56,690
Mitigated
106,274
21,741
Healing
12,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Brolips
Mulan
21,436
7,396
307
3,671
20,534
22,894
0
6,997
12,929
0
36,518
L
Hercules
Dookmagnum
Hercules
11,783
5,016
0
4,864
29,554
23,648
0
3,864
25,147
0
27,108
W
23,689
6,827
233
485
3,864
2,303
0
1,467
2,243
50,012
0
L
8,672
3,806
2,033
3,331
29,122
40,991
0
8,634
19,499
19,110
0
W
Yemoja
8,844
3,214
8,741
2,827
15,577
18,842
0
7,160
8,115
16,280
0
W
Chiron
Sezh
Chiron
27,010
14,963
1,203
2,165
14,643
6,562
0
5,962
8,324
0
65,388
L
Kukulkan
12,741
2,301
0
633
15,452
8,808
0
3,569
11,597
43,952
0
L
Shiva
cickula
Shiva
17,551
3,046
0
1,535
27,613
24,630
0
10,229
16,603
11,177
58,684
W
Da Ji
kaiyuan
Da Ji
28,484
10,427
0
2,109
12,067
6,089
0
2,421
9,288
0
39,450
L
11,553
2,382
0
0
20,264
8,197
0
4,589
15,360
0
28,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,025
Gold Earned
62,040
229
Minions Killed
250
10
Camps Cleared
3
1,122,131
Distance Traveled
1,043,194
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
14,011
1,168
44
4
2
223,588
0
L
Hercules
12,376
1,031
24
2
2
251,449
0
W
Nu Wa
13,640
1,137
61
5
0
228,453
3
L
Fafnir
13,592
1,133
16
1
0
198,947
0
W
Yemoja
13,353
1,113
11
1
0
218,967
0
W
Chiron
14,765
1,230
87
7
5
177,942
0
L
Kukulkan
11,578
965
74
6
0
183,321
0
L
Shiva
13,078
1,090
97
8
1
214,741
0
W
Da Ji
16,256
1,355
26
2
3
273,181
0
L
Thor
11,416
951
39
3
0
194,736
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role