Player Matchup

Fenrir
Fenrir
Platinum II
 
Fenrir
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Diamond V
 
Aphrodite
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Diamond IV
OG_McCombz
Achilles
Diamond IV
Level 128
God Stats
19W - 17L
1,606 SR
Queue Stats
92W - 120L
2,146 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,535 SR
1,715 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 132
1,635 SR
2,144 MMR
Ah Puch
Ah Puch
Diamond IV
SousWorld
Ah Puch
Diamond IV
Level 143
God Stats
8W - 8L
1,828 SR
Queue Stats
201W - 277L
2,316 MMR
Solo
Ymir
Ymir
Platinum III
Wachin
Ymir
Platinum III
Level 138
God Stats
5W - 2L
1,578 SR
Queue Stats
21W - 18L
2,114 MMR
Solo
Neith
Neith
Diamond IV
raveknave
Neith
Diamond IV
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 203L
2,003 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
9 / 3 / 2
12,726
707
19,532
23,552
14,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Aphrodite
 
Aphrodite
18
3 / 0 / 8
12,196
678
9,572
13,262
7,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
OG_McCombz
Achilles
16
0 / 2 / 10
11,207
623
6,997
21,982
21,618
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AtlasBastetShivaAh Muzen CabThoth

VS

Bans
SobekGilgameshHorusOdinMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
SousWorld
Ah Puch
16
1 / 4 / 4
11,148
619
18,232
11,924
6,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
Wachin
Ymir
14
2 / 5 / 2
11,059
614
8,521
18,511
16,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
raveknave
Neith
15
2 / 3 / 2
10,603
589
15,055
10,365
3,444
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
12
Kills
5
5
Deaths
12
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
3
2
3.33
W
Aphrodite
 
Aphrodite
3
0
8
7
W
Achilles
OG_McCombz
Achilles
0
2
10
2.5
L
Ah Puch
SousWorld
Ah Puch
1
4
4
0.75
L
Ymir
Wachin
Ymir
2
5
2
0.6
L
Neith
raveknave
Neith
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,101
Damage
41,808
58,796
Taken
40,800
43,821
Mitigated
26,435
28,962
Healing
7,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
19,532
3,715
0
3,683
23,552
14,834
1,108
9,757
13,795
0
53,777
W
Aphrodite
 
Aphrodite
9,572
220
8,566
10,715
13,262
7,369
824
7,496
5,766
63,515
0
W
Achilles
OG_McCombz
Achilles
6,997
2,076
478
5,520
21,982
21,618
748
10,921
11,061
0
23,183
L
Ah Puch
SousWorld
Ah Puch
18,232
162
0
2,038
11,924
6,288
0
964
10,681
49,069
0
L
Ymir
Wachin
Ymir
8,521
922
0
3,919
18,511
16,703
0
6,074
12,047
29,340
0
L
Neith
raveknave
Neith
15,055
4,094
0
2,018
10,365
3,444
0
2,653
7,483
0
45,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,129
Gold Earned
32,810
212
Minions Killed
178
10
Camps Cleared
5
1,070,119
Distance Traveled
919,439
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,726
707
59
3
6
354,898
4
W
Aphrodite
12,196
678
123
7
3
361,817
0
W
Achilles
11,207
623
30
2
1
353,404
0
L
Ah Puch
11,148
619
73
4
1
316,108
0
L
Ymir
11,059
614
34
2
1
295,842
3
L
Neith
10,603
589
71
4
3
307,489
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role