Player Matchup

Horus
Horus
CommanderKupo
Horus
Level 75
God Stats
17W - 16L
1,726 SR
Queue Stats
72W - 68L
1,456 Elo+
Party 1
Nox
Nox
MegaSaiyan
Nox
Level 146
God Stats
3W - 1L
1,759 SR
Queue Stats
57W - 50L
1,501 Elo+
Party 1
Vamana
Vamana
TdawggyDog
Vamana
Level 84
God Stats
24W - 20L
1,601 SR
Queue Stats
63W - 66L
1,432 Elo+
Party 1
Achilles
Achilles
Zoalaloses
Achilles
Level 55
God Stats
9W - 8L
1,529 SR
Queue Stats
17W - 16L
1,537 Elo+
Party 1
Hel
Hel
joseph121_
Hel
Level 159
God Stats
4W - 0L
1,963 SR
Queue Stats
257W - 245L
1,560 Elo+
Solo
Team Averages
Level 104
1,715 SR
1,497 Elo+

VS

Team Averages
Level 106
1,583 SR
1,554 Elo+
Kuzenbo
Kuzenbo
KinggFresh-
Kuzenbo
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Michael_co19
Cthulhu
Level 121
God Stats
213W - 205L
1,611 SR
Queue Stats
238W - 229L
1,597 Elo+
Solo
Hun Batz
Hun Batz
PlayboiGwuapo
Hun Batz
Level 159
God Stats
14W - 8L
1,612 SR
Queue Stats
414W - 272L
1,654 Elo+
Party 2
Baron Samedi
Baron Samedi
igallegos62
Baron Samedi
Level 98
God Stats
21W - 10L
1,622 SR
Queue Stats
179W - 141L
1,630 Elo+
Party 2
Chiron
Chiron
xxReadafxx
Chiron
Level 145
God Stats
0W - 1L
1,568 SR
Queue Stats
9W - 12L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 3 / 16
19,258
770
30,838
28,075
20,210
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
10 / 4 / 7
20,897
836
18,087
23,944
10,133
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
TdawggyDog
Vamana
20
7 / 5 / 18
18,437
737
25,669
32,040
25,679
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
Zoalaloses
Achilles
20
6 / 5 / 17
17,906
716
32,449
43,043
44,444
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

20
5 / 11 / 13
17,408
696
13,321
31,121
14,916
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
KinggFresh-
Kuzenbo
19
0 / 18 / 11
14,157
566
6,237
33,389
21,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cthulhu
Michael_co19
Cthulhu
20
3 / 2 / 12
16,525
661
22,418
30,351
43,906
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
PlayboiGwuapo
Hun Batz
20
15 / 7 / 5
19,925
797
41,481
32,632
16,055
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
igallegos62
Baron Samedi
20
3 / 9 / 9
15,362
614
20,394
26,024
15,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
xxReadafxx
Chiron
20
7 / 4 / 10
17,778
711
28,982
20,997
9,242
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
75
40
Kills
28
28
Deaths
40
71
Assists
47
Player
Kills
Deaths
Assists
KDA
W
12
3
16
6.67
L
Kuzenbo
KinggFresh-
Kuzenbo
0
18
11
0.31
W
10
4
7
3.38
L
Cthulhu
Michael_co19
Cthulhu
3
2
12
4.5
L
Hun Batz
PlayboiGwuapo
Hun Batz
15
7
5
2.5
W
Vamana
TdawggyDog
Vamana
7
5
18
3.2
W
Achilles
Zoalaloses
Achilles
6
5
17
2.9
L
Baron Samedi
igallegos62
Baron Samedi
3
9
9
0.83
W
5
11
13
1.05
L
Chiron
xxReadafxx
Chiron
7
4
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,364
Damage
119,512
158,223
Taken
143,393
115,382
Mitigated
106,176
69,840
Healing
30,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
30,838
12,952
4,613
10,272
28,075
20,210
3,366
12,079
15,996
0
75,421
L
Kuzenbo
KinggFresh-
Kuzenbo
6,237
1,896
0
380
33,389
21,318
0
7,287
25,788
14,697
0
W
18,087
1,118
0
7,001
23,944
10,133
3,771
5,259
18,685
112,854
0
L
Cthulhu
Michael_co19
Cthulhu
22,418
595
1,786
7,900
30,351
43,906
114
4,683
25,001
77,524
0
L
Hun Batz
PlayboiGwuapo
Hun Batz
41,481
10,739
0
2,888
32,632
16,055
758
9,795
22,350
0
112,816
W
Vamana
TdawggyDog
Vamana
25,669
13,884
1,051
11,440
32,040
25,679
2,637
9,378
22,162
0
74,410
W
Achilles
Zoalaloses
Achilles
32,449
8,176
489
12,714
43,043
44,444
106
12,323
30,520
970
83,785
L
Baron Samedi
igallegos62
Baron Samedi
20,394
970
3,375
5,009
26,024
15,655
415
5,467
20,297
46,936
0
W
13,321
1,107
10,545
11,715
31,121
14,916
0
10,010
21,111
74,017
0
L
Chiron
xxReadafxx
Chiron
28,982
5,941
2,286
6,747
20,997
9,242
2,875
4,193
16,515
0
104,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

93,906
Gold Earned
83,747
527
Minions Killed
410
0
Camps Cleared
0
2,568,867
Distance Traveled
2,393,185
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
19,258
770
94
4
0
534,961
3
L
Kuzenbo
14,157
566
12
0
0
411,923
0
W
Nox
20,897
836
178
7
0
525,074
0
L
Cthulhu
16,525
661
113
5
0
545,575
5
L
Hun Batz
19,925
797
108
4
0
497,613
0
W
Vamana
18,437
737
69
3
0
521,947
0
W
Achilles
17,906
716
83
3
0
536,103
0
L
Baron Samedi
15,362
614
49
2
0
439,904
2
W
Hel
17,408
696
103
4
0
450,782
4
L
Chiron
17,778
711
128
5
0
498,170
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role