Player Matchup

Ymir
Ymir
Captain_Molson
Ymir
Level 69
God Stats
57W - 52L
1,509 SR
Queue Stats
78W - 79L
1,406 Elo+
Party 2
Ah Puch
Ah Puch
Hikarousuke
Ah Puch
Level 44
God Stats
46W - 45L
1,576 SR
Queue Stats
53W - 52L
1,509 Elo+
Solo
Nu Wa
Nu Wa
JonyTrigger
Nu Wa
Level 102
God Stats
16W - 12L
1,528 SR
Queue Stats
196W - 215L
1,411 Elo+
Party 2
Neith
Neith
NikoHiker
Neith
Level 48
God Stats
14W - 9L
1,631 SR
Queue Stats
36W - 41L
1,439 Elo+
Party 2
Bastet
Bastet
xMarc-en-cielx
Bastet
Level 67
God Stats
16W - 9L
1,541 SR
Queue Stats
106W - 100L
1,441 Elo+
Party 2
Team Averages
Level 66
1,557 SR
1,441 Elo+

VS

Team Averages
Level 54
1,541 SR
1,451 Elo+
Amaterasu
Amaterasu
Bruno0113
Amaterasu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Thor
Thor
Dxstroo
Thor
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,439 Elo+
Party 1
Heimdallr
Heimdallr
LBKillah216
Heimdallr
Level 28
God Stats
10W - 11L
1,434 SR
Queue Stats
70W - 95L
1,439 Elo+
Party 3
Cthulhu
Cthulhu
Ninja_Ghost_631
Cthulhu
Level 41
God Stats
2W - 2L
1,443 SR
Queue Stats
25W - 25L
1,452 Elo+
Party 1
Ra
Ra
tjkillah216
Ra
Level 148
God Stats
1W - 2L
1,828 SR
Queue Stats
52W - 71L
1,425 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 11
9,173
764
4,904
10,621
9,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ah Puch
Hikarousuke
Ah Puch
15
2 / 3 / 5
8,994
750
6,391
7,843
2,803
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 3 / 7
9,140
762
8,782
7,758
2,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
NikoHiker
Neith
15
4 / 3 / 5
9,025
752
9,590
9,473
4,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
8 / 2 / 6
10,312
859
9,797
9,989
4,007
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Bruno0113
Amaterasu
11
0 / 4 / 1
7,221
602
692
6,377
4,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thor
Dxstroo
Thor
15
2 / 4 / 2
8,322
694
2,951
10,958
5,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Heimdallr
LBKillah216
Heimdallr
14
1 / 8 / 5
8,755
730
6,072
11,912
5,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
4 / 1 / 2
8,676
723
6,701
10,630
9,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

18
6 / 1 / 4
10,301
858
12,787
7,816
4,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
27
18
Kills
13
13
Deaths
18
34
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Bruno0113
Amaterasu
0
4
1
0.13
W
0
2
11
2.75
L
Thor
Dxstroo
Thor
2
4
2
0.75
W
Ah Puch
Hikarousuke
Ah Puch
2
3
5
1.5
W
4
3
7
2.5
L
Heimdallr
LBKillah216
Heimdallr
1
8
5
0.44
W
Neith
NikoHiker
Neith
4
3
5
2.17
L
4
1
2
5
L
6
1
4
8
W
8
2
6
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,464
Damage
29,203
45,684
Taken
47,693
23,433
Mitigated
29,566
10,320
Healing
4,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Bruno0113
Amaterasu
692
243
0
223
6,377
4,073
0
2,856
3,317
0
2,296
W
4,904
534
0
2,035
10,621
9,780
162
4,719
5,554
20,435
0
L
Thor
Dxstroo
Thor
2,951
314
0
605
10,958
5,772
432
4,320
6,444
0
13,548
W
Ah Puch
Hikarousuke
Ah Puch
6,391
367
0
2,327
7,843
2,803
1,588
2,986
4,623
32,420
0
W
8,782
1,539
0
1,017
7,758
2,654
886
4,218
3,221
19,127
0
L
Heimdallr
LBKillah216
Heimdallr
6,072
2,513
45
645
11,912
5,834
112
4,625
7,045
0
21,791
W
Neith
NikoHiker
Neith
9,590
3,746
563
2,526
9,473
4,189
1,456
4,385
4,745
0
26,715
L
6,701
210
0
115
10,630
9,401
0
2,958
7,422
23,255
0
L
12,787
1,140
550
2,617
7,816
4,486
0
4,242
3,388
50,273
0
W
9,797
2,852
0
1,852
9,989
4,007
1,337
2,432
7,293
0
28,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,644
Gold Earned
43,275
177
Minions Killed
204
0
Camps Cleared
0
1,284,786
Distance Traveled
1,029,625
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,221
602
5
0
0
121,005
0
W
Ymir
9,173
764
35
3
0
270,965
1
L
Thor
8,322
694
31
3
0
236,215
0
W
Ah Puch
8,994
750
44
4
0
244,437
4
W
Nu Wa
9,140
762
28
2
0
233,621
0
L
Heimdallr
8,755
730
37
3
0
174,968
0
W
Neith
9,025
752
29
2
0
222,853
3
L
Cthulhu
8,676
723
33
3
0
234,455
0
L
Ra
10,301
858
98
8
0
262,982
3
W
Bastet
10,312
859
41
3
0
312,910
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role