Player Matchup

Terra
Terra
 
Terra
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
GioSaB
Tsukuyomi
Level 61
God Stats
7W - 2L
1,720 SR
Queue Stats
420W - 430L
1,347 Elo+
Solo
Cthulhu
Cthulhu
J E White
Cthulhu
Level 31
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 160L
1,329 Elo+
Solo
Medusa
Medusa
io BeRsErKeR oi
Medusa
Level 122
God Stats
4W - 1L
1,292 SR
Queue Stats
103W - 136L
1,234 Elo+
Solo
Vamana
Vamana
ladysithkiller46
Vamana
Level 52
God Stats
3W - 3L
1,168 SR
Queue Stats
366W - 365L
1,310 Elo+
Solo
Team Averages
Level 66
1,436 SR
1,344 Elo+

VS

Team Averages
Level 70
1,420 SR
1,352 Elo+
Anhur
Anhur
BIRDMAN1134
Anhur
Level 36
God Stats
2W - 10L
1,630 SR
Queue Stats
554W - 610L
1,419 Elo+
Solo
Guan Yu
Guan Yu
RafinhaSenseih
Guan Yu
Level 159
God Stats
2W - 1L
1,316 SR
Queue Stats
151W - 174L
1,301 Elo+
Solo
Loki
Loki
TooRedForYou
Loki
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 104L
1,339 Elo+
Solo
Artemis
Artemis
oreilyautoparts
Artemis
Level 63
God Stats
12W - 10L
1,218 SR
Queue Stats
397W - 423L
1,357 Elo+
Solo
Ao Kuang
Ao Kuang
tookagang 300k
Ao Kuang
Level 61
God Stats
1W - 2L
1,434 SR
Queue Stats
47W - 70L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
0 / 3 / 11
9,294
715
2,592
11,690
10,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tsukuyomi
GioSaB
Tsukuyomi
18
4 / 4 / 10
10,423
802
10,211
13,094
5,750
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
J E White
Cthulhu
14
2 / 3 / 12
9,279
714
7,539
12,321
5,966
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

19
10 / 2 / 7
11,239
865
18,524
14,849
7,400
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 4 / 13
10,463
805
11,283
18,980
21,324
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 5
9,789
753
14,593
10,870
3,980
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

11
0 / 4 / 6
7,570
582
4,041
11,972
13,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 7 / 9
9,153
704
5,960
11,903
7,978
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
8 / 5 / 6
11,335
872
19,564
10,675
4,984
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
15
3 / 2 / 7
8,260
635
11,289
14,010
8,731
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
49
21
Kills
16
16
Deaths
22
53
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
3
11
1.83
L
3
4
5
1.38
W
Tsukuyomi
GioSaB
Tsukuyomi
4
4
10
2.25
W
Cthulhu
J E White
Cthulhu
2
3
12
2.67
L
0
4
6
0.75
L
2
7
9
0.93
W
10
2
7
6.75
W
5
4
13
2.88
L
8
5
6
2.2
L
Ao Kuang
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,149
Damage
55,447
70,934
Taken
59,430
50,766
Mitigated
39,354
28,568
Healing
22,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
2,592
554
4,328
3,149
11,690
10,326
406
1,548
10,142
4,834
0
L
14,593
7,640
692
2,179
10,870
3,980
0
2,218
8,652
0
30,485
W
Tsukuyomi
GioSaB
Tsukuyomi
10,211
2,157
480
3,942
13,094
5,750
2,337
1,117
11,977
0
27,071
W
Cthulhu
J E White
Cthulhu
7,539
150
721
1,468
12,321
5,966
234
1,048
11,273
13,148
0
L
4,041
463
3,793
3,969
11,972
13,681
0
3,066
8,112
0
6,486
L
5,960
907
1,391
1,105
11,903
7,978
0
1,743
10,160
0
17,623
W
18,524
8,515
690
6,375
14,849
7,400
1,464
3,194
11,655
0
45,527
W
11,283
4,444
1,030
6,385
18,980
21,324
378
4,382
14,598
0
21,240
L
19,564
7,983
1,079
706
10,675
4,984
31
1,324
9,351
0
35,837
L
Ao Kuang
11,289
1,446
1,344
6,539
14,010
8,731
0
1,780
12,230
14,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,698
Gold Earned
46,107
117
Minions Killed
112
0
Camps Cleared
0
1,209,488
Distance Traveled
1,099,089
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,294
715
8
1
0
161,932
0
L
Anhur
9,789
753
50
4
0
226,371
0
W
Tsukuyomi
10,423
802
40
3
0
239,897
0
W
Cthulhu
9,279
714
8
1
0
285,476
0
L
Guan Yu
7,570
582
4
0
0
182,742
4
L
Loki
9,153
704
15
1
0
209,959
1
W
Medusa
11,239
865
45
3
0
250,231
3
W
Vamana
10,463
805
16
1
0
271,952
0
L
Artemis
11,335
872
39
3
0
224,642
0
L
Ao Kuang
8,260
635
4
0
0
255,375
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role