Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold II
 
Morgan Le Fay
Gold II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold II
CliffyFuture
Ares
Gold II
Level 145
God Stats
4W - 1L
1,977 SR
Queue Stats
20W - 16L
1,882 MMR
Solo
Chiron
Chiron
Platinum III
Jb2lit
Chiron
Platinum III
Level 126
God Stats
36W - 41L
1,575 SR
Queue Stats
287W - 342L
1,820 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 133
1,684 SR
1,734 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 111
1,577 SR
1,554 MMR
Sol
Sol
Gold V
 
Sol
Gold V
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Gold V
TheKairexx
Gilgamesh
Gold V
Level 127
God Stats
0W - 1L
1,731 SR
Queue Stats
16W - 12L
1,624 MMR
Party 1
Ravana
Ravana
Gold V
XxDragonOnixxX
Ravana
Gold V
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,538 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
7 / 1 / 4
9,932
828
15,140
10,659
6,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 1 / 8
9,685
807
7,101
14,580
18,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Chiron
Jb2lit
Chiron
14
2 / 0 / 8
8,884
740
12,205
5,140
2,356
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AchillesTiamatThothAh Muzen CabBastet

VS

Bans
AtlasShivaPersephoneGebPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 5 / 2
7,485
624
7,158
11,456
3,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
TheKairexx
Gilgamesh
11
1 / 4 / 1
7,250
604
4,524
13,331
6,530
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 2 / 1
7,336
611
4,848
13,332
10,618
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
11
Kills
1
2
Deaths
11
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
7
1
4
9
L
Sol
 
Sol
0
5
2
0.2
W
2
1
8
6
W
Chiron
Jb2lit
Chiron
2
0
8
6
L
Gilgamesh
TheKairexx
Gilgamesh
1
4
1
0.38
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,446
Damage
16,530
30,379
Taken
38,119
26,975
Mitigated
20,320
9,809
Healing
7,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
15,140
1,288
0
3,074
10,659
6,108
659
2,543
8,116
49,920
0
L
Sol
 
Sol
7,158
1,853
0
2,868
11,456
3,172
0
6,410
4,693
32,007
2,461
W
7,101
847
0
2,231
14,580
18,511
42
2,128
12,452
18,494
0
W
Chiron
Jb2lit
Chiron
12,205
5,644
1,995
2,509
5,140
2,356
2,242
2,186
2,954
0
37,679
L
Gilgamesh
TheKairexx
Gilgamesh
4,524
1,170
0
892
13,331
6,530
0
8,577
4,384
0
16,699
L
4,848
1,272
0
3,877
13,332
10,618
0
6,298
6,735
0
17,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,501
Gold Earned
22,071
157
Minions Killed
112
10
Camps Cleared
2
723,599
Distance Traveled
726,312
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,932
828
83
7
7
246,329
5
L
Sol
7,485
624
50
4
1
223,112
2
W
Ares
9,685
807
18
2
2
233,128
3
W
Chiron
8,884
740
56
5
1
244,142
2
L
Gilgamesh
7,250
604
29
2
0
244,583
5
L
Ravana
7,336
611
33
3
1
258,617
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role