Player Matchup

Tsukuyomi
Tsukuyomi
DARKRAY008
Tsukuyomi
Level 153
God Stats
3W - 2L
1,514 SR
Queue Stats
9W - 14L
1,514 Elo+
Party 1
Geb
Geb
ErPanchoo
Geb
Level 66
God Stats
37W - 20L
1,605 SR
Queue Stats
302W - 227L
1,584 Elo+
Party 1
Medusa
Medusa
SrLopez13
Medusa
Level 158
God Stats
7W - 5L
1,547 SR
Queue Stats
137W - 106L
1,636 Elo+
Party 1
Hel
Hel
Tengo23ComoMike
Hel
Level 105
God Stats
1W - 0L
1,177 SR
Queue Stats
6W - 4L
1,667 Elo+
Party 1
Bakasura
Bakasura
elthorbellino
Bakasura
Level 145
God Stats
19W - 18L
1,516 SR
Queue Stats
281W - 276L
1,532 Elo+
Party 1
Team Averages
Level 125
1,472 SR
1,587 Elo+

VS

Team Averages
Level 115
1,611 SR
1,512 Elo+
Neith
Neith
 
Neith
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Artegore34
Sylvanus
Level 64
God Stats
16W - 13L
1,549 SR
Queue Stats
102W - 118L
1,363 Elo+
Solo
Persephone
Persephone
Gabcak41
Persephone
Level 147
God Stats
14W - 9L
1,775 SR
Queue Stats
254W - 242L
1,571 Elo+
Solo
Ao Kuang
Ao Kuang
Zaverio
Ao Kuang
Level 103
God Stats
22W - 16L
1,731 SR
Queue Stats
247W - 186L
1,627 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DARKRAY008
Tsukuyomi
20
6 / 4 / 12
14,168
590
16,354
19,405
7,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
2 / 2 / 17
13,024
543
11,580
20,973
21,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
SrLopez13
Medusa
20
7 / 3 / 9
16,443
685
15,649
19,456
8,600
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
4 / 3 / 10
13,399
558
14,867
21,624
10,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
elthorbellino
Bakasura
20
10 / 5 / 5
15,178
632
18,420
24,691
17,013
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
2 / 3 / 3
11,396
475
12,380
12,171
4,442
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

King Arthur
 
King Arthur
17
2 / 8 / 1
11,332
472
11,500
25,066
29,020
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sylvanus
Artegore34
Sylvanus
16
0 / 8 / 9
10,092
421
8,309
25,164
29,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Persephone
Gabcak41
Persephone
18
2 / 7 / 6
11,469
478
19,316
15,958
6,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
Zaverio
Ao Kuang
20
11 / 3 / 1
13,816
576
15,904
22,117
8,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
37
29
Kills
17
17
Deaths
29
53
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
3
3
1.17
L
King Arthur
 
King Arthur
2
8
1
0.31
L
Sylvanus
Artegore34
Sylvanus
0
8
9
0.56
W
Tsukuyomi
DARKRAY008
Tsukuyomi
6
4
12
3
W
2
2
17
5.25
L
Persephone
Gabcak41
Persephone
2
7
6
0.71
W
Medusa
SrLopez13
Medusa
7
3
9
3.83
W
4
3
10
3
L
Ao Kuang
Zaverio
Ao Kuang
11
3
1
3.83
W
Bakasura
elthorbellino
Bakasura
10
5
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,870
Damage
67,409
106,149
Taken
100,476
65,191
Mitigated
77,409
50,615
Healing
24,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
12,380
3,969
0
3,373
12,171
4,442
762
2,742
9,429
0
93,895
L
King Arthur
 
King Arthur
11,500
1,548
0
440
25,066
29,020
0
5,829
16,968
0
83,779
L
Sylvanus
Artegore34
Sylvanus
8,309
1,231
2,207
6,703
25,164
29,521
556
8,034
16,740
20,318
0
W
Tsukuyomi
DARKRAY008
Tsukuyomi
16,354
4,316
0
5,270
19,405
7,939
459
7,892
11,513
0
86,607
W
11,580
1,777
0
3,635
20,973
21,089
32
9,187
11,786
42,247
6,742
L
Persephone
Gabcak41
Persephone
19,316
441
0
1,850
15,958
6,275
369
4,374
10,359
98,396
0
W
Medusa
SrLopez13
Medusa
15,649
8,580
0
8,751
19,456
8,600
7,567
7,837
11,619
0
152,787
W
14,867
1,166
11,103
13,963
21,624
10,550
234
10,887
10,737
104,059
0
L
Ao Kuang
Zaverio
Ao Kuang
15,904
3,179
0
9,813
22,117
8,151
115
7,042
14,775
89,487
0
W
Bakasura
elthorbellino
Bakasura
18,420
10,241
0
7,893
24,691
17,013
1,100
8,523
16,168
9,550
86,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,212
Gold Earned
58,105
775
Minions Killed
657
0
Camps Cleared
0
2,565,271
Distance Traveled
2,207,235
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,396
475
156
7
0
436,024
7
L
King Arthur
11,332
472
167
7
0
433,812
2
L
Sylvanus
10,092
421
37
2
0
415,475
6
W
Tsukuyomi
14,168
590
118
5
0
538,572
4
W
Geb
13,024
543
70
3
0
538,234
9
L
Persephone
11,469
478
140
6
0
416,065
5
W
Medusa
16,443
685
228
10
0
446,624
4
W
Hel
13,399
558
164
7
0
508,106
1
L
Ao Kuang
13,816
576
157
7
0
505,859
3
W
Bakasura
15,178
632
195
8
0
533,735
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role