Player Matchup

Anubis
Anubis
 
Anubis
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
BaronOBeefDipp
Ganesha
Level 109
God Stats
6W - 6L
1,416 SR
Queue Stats
16W - 22L
1,488 Elo+
Party 1
Skadi
Skadi
CaptainGoon72
Skadi
Level 125
God Stats
2W - 0L
1,706 SR
Queue Stats
4W - 9L
1,311 Elo+
Party 1
Team Averages
Level 125
1,540 SR
1,433 Elo+

VS

Team Averages
Level 45
1,552 SR
1,512 Elo+
Baron Samedi
Baron Samedi
BreakTheMayhem
Baron Samedi
Level 17
God Stats
12W - 5L
1,507 SR
Queue Stats
65W - 23L
1,570 Elo+
Party 2
Ares
Ares
PapaLance
Ares
Level 14
God Stats
4W - 3L
1,651 SR
Queue Stats
6W - 5L
1,437 Elo+
Party 2
Izanami
Izanami
personalinfo6
Izanami
Level 104
God Stats
0W - 1L
1,496 SR
Queue Stats
122W - 98L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
7 / 1 / 9
9,051
823
11,910
6,649
2,850
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

11
0 / 3 / 13
8,142
740
4,044
11,337
7,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
9 / 1 / 6
9,375
852
11,832
4,515
1,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BreakTheMayhem
Baron Samedi
12
2 / 6 / 2
8,009
728
5,052
9,991
2,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ares
12
2 / 5 / 2
8,361
760
3,388
11,938
7,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
11
1 / 5 / 2
7,112
647
8,013
9,113
1,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
11
16
Kills
5
5
Deaths
16
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
7
1
9
11.5
W
0
3
13
2.17
L
Baron Samedi
BreakTheMayhem
Baron Samedi
2
6
2
0.5
W
9
1
6
12
L
Ares
2
5
2
0.6
L
Izanami
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,786
Damage
16,453
22,501
Taken
31,042
11,776
Mitigated
11,345
4,697
Healing
4,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
11,910
626
0
2,915
6,649
2,850
523
2,818
3,831
33,946
0
W
4,044
366
157
1,333
11,337
7,247
297
4,176
7,161
8,687
0
L
Baron Samedi
BreakTheMayhem
Baron Samedi
5,052
435
423
1,304
9,991
2,190
0
6,551
3,440
23,427
0
W
11,832
5,265
0
292
4,515
1,679
1,553
1,731
2,784
0
37,102
L
Ares
3,388
125
0
550
11,938
7,273
0
5,143
6,795
8,788
0
L
Izanami
8,013
5,281
0
1,917
9,113
1,882
0
4,615
4,498
0
30,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,568
Gold Earned
23,482
117
Minions Killed
106
6
Camps Cleared
3
552,801
Distance Traveled
528,925
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,051
823
60
5
6
192,164
4
W
Ganesha
8,142
740
0
0
0
180,462
0
L
Baron Samedi
8,009
728
37
3
2
164,752
1
W
Skadi
9,375
852
57
5
0
180,175
3
L
Ares
8,361
760
8
1
0
176,833
4
L
Izanami
7,112
647
61
6
1
187,340
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role