Player Matchup

Fafnir
Fafnir
Frouche
Fafnir
Level 128
God Stats
1W - 2L
1,314 SR
Queue Stats
224W - 220L
1,447 Elo+
Party 1
Erlang Shen
Erlang Shen
GodlyAndre
Erlang Shen
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,131 Elo+
Solo
Discordia
Discordia
Raphael_Vasques
Discordia
Level 125
God Stats
1W - 6L
1,191 SR
Queue Stats
102W - 107L
1,428 Elo+
Solo
Thor
Thor
TRISTANLANDER
Thor
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 224L
1,443 Elo+
Party 1
Apollo
Apollo
YetiFist4000
Apollo
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 269L
1,433 Elo+
Solo
Team Averages
Level 85
1,401 SR
1,377 Elo+

VS

Team Averages
Level 83
1,540 SR
1,427 Elo+
Cthulhu
Cthulhu
IGV Pillo
Cthulhu
Level 100
God Stats
5W - 5L
1,488 SR
Queue Stats
422W - 446L
1,433 Elo+
Solo
Khepri
Khepri
MononcleHubert
Khepri
Level 85
God Stats
2W - 0L
1,763 SR
Queue Stats
14W - 9L
1,416 Elo+
Party 2
Hades
Hades
S101 Victor BW
Hades
Level 141
God Stats
1W - 1L
1,449 SR
Queue Stats
84W - 81L
1,400 Elo+
Solo
Osiris
Osiris
Slowja
Osiris
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,545 Elo+
Solo
Hera
Hera
SrxSaFaitChier
Hera
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Frouche
Fafnir
15
0 / 5 / 7
8,112
624
7,013
16,774
22,617
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Erlang Shen
GodlyAndre
Erlang Shen
14
0 / 4 / 7
8,234
633
4,716
14,847
17,267
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
Raphael_Vasques
Discordia
15
5 / 5 / 6
9,154
704
19,871
8,733
4,076
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 4 / 7
9,437
726
9,442
14,241
9,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
17
6 / 4 / 6
10,120
778
12,262
14,249
7,579
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IGV Pillo
Cthulhu
16
5 / 3 / 9
10,225
787
11,352
18,626
12,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

18
4 / 3 / 14
10,958
843
9,392
15,271
17,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

18
6 / 3 / 10
10,428
802
12,770
13,270
10,847
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Osiris
Slowja
Osiris
16
5 / 3 / 11
9,628
741
10,494
10,351
11,841
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

17
2 / 4 / 11
10,046
773
12,162
7,545
3,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
77
16
Kills
22
22
Deaths
16
33
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Fafnir
Frouche
Fafnir
0
5
7
0.7
L
Erlang Shen
GodlyAndre
Erlang Shen
0
4
7
0.88
W
Cthulhu
IGV Pillo
Cthulhu
5
3
9
3.17
W
4
3
14
3.67
L
Discordia
Raphael_Vasques
Discordia
5
5
6
1.6
W
6
3
10
3.67
W
Osiris
Slowja
Osiris
5
3
11
3.5
W
2
4
11
1.88
L
5
4
7
2.13
L
Apollo
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,304
Damage
56,170
68,844
Taken
65,063
60,874
Mitigated
56,264
19,731
Healing
27,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
Frouche
Fafnir
7,013
2,636
1,235
2,809
16,774
22,617
6
12,262
4,174
11,424
0
L
Erlang Shen
GodlyAndre
Erlang Shen
4,716
2,648
1,661
4,368
14,847
17,267
32
10,207
4,369
0
9,304
W
Cthulhu
IGV Pillo
Cthulhu
11,352
1,172
1,576
7,650
18,626
12,339
174
4,834
13,603
20,011
0
W
9,392
1,907
1,485
2,644
15,271
17,667
468
6,869
8,275
21,652
0
L
Discordia
Raphael_Vasques
Discordia
19,871
1,715
1,074
579
8,733
4,076
0
6,129
2,484
41,424
0
W
12,770
998
4,681
6,074
13,270
10,847
611
5,945
7,185
24,271
0
W
Osiris
Slowja
Osiris
10,494
2,621
1,038
2,143
10,351
11,841
798
4,466
5,674
4,252
11,047
W
12,162
3,790
0
50
7,545
3,570
732
4,770
2,775
23,344
0
L
9,442
2,820
1,874
3,588
14,241
9,335
0
9,006
5,105
0
13,042
L
Apollo
12,262
6,029
262
2,281
14,249
7,579
212
9,338
4,737
0
32,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,057
Gold Earned
51,285
110
Minions Killed
103
0
Camps Cleared
0
1,150,049
Distance Traveled
1,210,801
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,112
624
6
0
0
223,590
0
L
Erlang Shen
8,234
633
10
1
0
253,590
4
W
Cthulhu
10,225
787
22
2
0
215,783
3
W
Khepri
10,958
843
22
2
0
259,641
4
L
Discordia
9,154
704
48
4
0
197,978
0
W
Hades
10,428
802
22
2
0
238,531
0
W
Osiris
9,628
741
6
0
0
250,514
0
W
Hera
10,046
773
31
2
0
246,332
0
L
Thor
9,437
726
12
1
0
249,275
0
L
Apollo
10,120
778
34
3
0
225,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role