Player Matchup

Raijin
Raijin
 
Raijin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
ElfVoid
Zeus
Level 63
God Stats
1W - 2L
1,523 SR
Queue Stats
29W - 38L
1,473 Elo+
Party 1
Horus
Horus
Shaopaow
Horus
Level 124
God Stats
1W - 1L
1,739 SR
Queue Stats
77W - 45L
1,646 Elo+
Party 1
Jing Wei
Jing Wei
Shokera
Jing Wei
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 55L
1,690 Elo+
Party 1
Ah Puch
Ah Puch
Thom
Ah Puch
Level 160
God Stats
1W - 1L
1,529 SR
Queue Stats
9W - 6L
1,805 Elo+
Party 1
Team Averages
Level 133
1,558 SR
1,623 Elo+

VS

Team Averages
Level 105
1,636 SR
1,768 Elo+
Guan Yu
Guan Yu
OverYonderClank
Guan Yu
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 29L
1,475 Elo+
Solo
Agni
Agni
REDEYESDRAGOON
Agni
Level 33
God Stats
5W - 2L
1,777 SR
Queue Stats
329W - 59L
2,001 Elo+
Party 2
Xbalanque
Xbalanque
Schlucht
Xbalanque
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,713 Elo+
Solo
Zeus
Zeus
xX-KaiZerZ-Xx
Zeus
Level 159
God Stats
9W - 9L
1,638 SR
Queue Stats
634W - 607L
1,630 Elo+
Solo
Chiron
Chiron
MonkeyPooPoo
Chiron
Level 129
God Stats
10W - 1L
1,764 SR
Queue Stats
259W - 43L
2,018 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
16
6 / 8 / 7
10,532
810
13,962
15,106
5,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zeus
ElfVoid
Zeus
12
1 / 10 / 7
8,360
643
2,775
12,590
3,782
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Shaopaow
Horus
17
3 / 5 / 15
10,670
821
9,679
23,544
32,083
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jing Wei
Shokera
Jing Wei
19
6 / 5 / 8
11,036
849
12,686
15,194
6,255
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ah Puch
Thom
Ah Puch
17
4 / 6 / 9
10,236
787
17,438
13,605
7,724
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 5 / 22
10,466
805
9,321
17,661
22,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
12 / 6 / 11
11,792
907
17,145
12,630
4,457
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
Schlucht
Xbalanque
18
4 / 3 / 22
10,649
819
15,156
13,573
5,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

16
5 / 4 / 17
10,636
818
15,575
8,891
2,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
11 / 3 / 18
12,065
928
17,344
15,472
5,792
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
124
20
Kills
34
34
Deaths
21
46
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
6
8
7
1.19
L
Zeus
ElfVoid
Zeus
1
10
7
0.45
W
2
5
22
2.6
W
12
6
11
2.92
W
Xbalanque
Schlucht
Xbalanque
4
3
22
5
L
Horus
Shaopaow
Horus
3
5
15
2.1
L
Jing Wei
Shokera
Jing Wei
6
5
8
2
L
Ah Puch
Thom
Ah Puch
4
6
9
1.42
W
5
4
17
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,540
Damage
74,541
80,039
Taken
68,227
55,470
Mitigated
41,090
26,962
Healing
30,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
13,962
1,364
793
2,613
15,106
5,626
878
4,760
10,178
21,124
0
L
Zeus
ElfVoid
Zeus
2,775
835
0
621
12,590
3,782
0
6,102
6,326
5,274
0
W
9,321
812
8,156
6,220
17,661
22,778
300
7,196
10,297
0
25,761
W
17,145
1,136
1,278
939
12,630
4,457
1,357
6,083
6,547
25,171
0
W
Xbalanque
Schlucht
Xbalanque
15,156
6,361
1,067
2,435
13,573
5,086
1,023
6,832
6,737
0
32,364
L
Horus
Shaopaow
Horus
9,679
3,167
4,921
9,384
23,544
32,083
316
8,371
14,899
0
13,479
L
Jing Wei
Shokera
Jing Wei
12,686
10,757
287
4,420
15,194
6,255
1,742
7,127
7,797
0
38,326
L
Ah Puch
Thom
Ah Puch
17,438
514
0
3,923
13,605
7,724
741
5,281
8,119
34,672
0
W
15,575
670
1,784
1,131
8,891
2,977
1,195
4,539
4,340
27,421
0
W
17,344
5,675
4,230
3,421
15,472
5,792
1,656
9,337
6,131
0
33,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,834
Gold Earned
55,608
115
Minions Killed
158
0
Camps Cleared
0
1,063,429
Distance Traveled
1,218,174
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,532
810
12
1
0
187,310
2
L
Zeus
8,360
643
2
0
0
165,673
0
W
Guan Yu
10,466
805
21
2
0
275,683
0
W
Agni
11,792
907
20
2
0
225,319
1
W
Xbalanque
10,649
819
46
4
0
221,876
0
L
Horus
10,670
821
4
0
0
248,673
0
L
Jing Wei
11,036
849
60
5
0
247,288
1
L
Ah Puch
10,236
787
37
3
0
214,485
0
W
Zeus
10,636
818
35
3
0
230,684
2
W
Chiron
12,065
928
36
3
0
264,612
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role