Player Matchup

Odin
Odin
 
Odin
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Lil Tuffty
Amaterasu
Level 114
God Stats
1W - 0L
1,146 SR
Queue Stats
37W - 25L
1,541 Elo+
Party 2
Ares
Ares
MaltoidSpace
Ares
Level 60
God Stats
3W - 0L
1,684 SR
Queue Stats
243W - 263L
1,347 Elo+
Solo
Tyr
Tyr
PHAZED BOII
Tyr
Level 21
God Stats
14W - 6L
1,634 SR
Queue Stats
270W - 184L
1,479 Elo+
Party 2
Raijin
Raijin
Snol
Raijin
Level 156
God Stats
1W - 1L
1,252 SR
Queue Stats
291W - 311L
1,400 Elo+
Solo
Team Averages
Level 81
1,443 SR
1,453 Elo+

VS

Team Averages
Level 70
1,499 SR
1,292 Elo+
Chronos
Chronos
 
Chronos
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Many002
Janus
Level 76
God Stats
0W - 1L
1,323 SR
Queue Stats
2W - 18L
1,098 Elo+
Party 1
Ganesha
Ganesha
aHooli
Ganesha
Level 147
God Stats
2W - 1L
1,672 SR
Queue Stats
282W - 300L
1,435 Elo+
Solo
Da Ji
Da Ji
eimich
Da Ji
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 19L
1,151 Elo+
Party 1
Sun Wukong
Sun Wukong
persifonaida
Sun Wukong
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
17
5 / 2 / 15
10,658
761
4,890
11,072
9,904
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amaterasu
Lil Tuffty
Amaterasu
18
8 / 3 / 14
10,951
782
14,110
11,028
11,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
1 / 3 / 20
10,503
750
4,758
14,339
13,758
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
8 / 3 / 13
11,301
807
11,700
12,993
13,262
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Raijin
Snol
Raijin
18
1 / 3 / 13
10,862
776
7,355
9,372
4,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
16
0 / 3 / 7
8,435
603
8,715
10,208
5,959
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
Many002
Janus
20
8 / 3 / 2
11,376
813
16,796
8,153
3,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
aHooli
Ganesha
7
0 / 2 / 2
6,971
498
862
2,169
2,019
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Da Ji
eimich
Da Ji
16
1 / 7 / 5
8,637
617
5,054
12,106
5,497
Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
persifonaida
Sun Wukong
13
1 / 8 / 6
8,010
572
4,307
15,113
14,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
32
23
Kills
10
14
Deaths
23
75
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
5
2
15
6.25
L
Chronos
 
Chronos
0
3
7
1.17
W
Amaterasu
Lil Tuffty
Amaterasu
8
3
14
5
W
1
3
20
3.67
L
Janus
Many002
Janus
8
3
2
3
W
8
3
13
4.83
W
Raijin
Snol
Raijin
1
3
13
2.5
L
Ganesha
aHooli
Ganesha
0
2
2
0.5
L
Da Ji
eimich
Da Ji
1
7
5
0.5
L
Sun Wukong
persifonaida
Sun Wukong
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,813
Damage
35,734
58,804
Taken
47,749
52,511
Mitigated
32,056
10,684
Healing
7,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
4,890
2,230
0
1,235
11,072
9,904
1,285
4,290
6,442
0
14,668
L
Chronos
 
Chronos
8,715
2,379
1,720
2,560
10,208
5,959
0
1,956
8,093
20,055
0
W
Amaterasu
Lil Tuffty
Amaterasu
14,110
6,256
1,876
2,264
11,028
11,523
1,089
2,631
7,705
0
25,600
W
4,758
462
577
673
14,339
13,758
577
6,380
7,513
20,534
0
L
Janus
Many002
Janus
16,796
534
840
1,361
8,153
3,944
0
1,401
6,634
44,073
0
W
11,700
690
680
2,007
12,993
13,262
706
5,477
6,084
0
17,174
W
Raijin
Snol
Raijin
7,355
1,042
593
779
9,372
4,064
1,624
6,626
2,278
31,927
0
L
Ganesha
aHooli
Ganesha
862
35
0
0
2,169
2,019
0
357
1,736
862
0
L
Da Ji
eimich
Da Ji
5,054
1,250
0
0
12,106
5,497
0
4,121
7,917
0
14,505
L
Sun Wukong
persifonaida
Sun Wukong
4,307
1,003
110
889
15,113
14,637
0
4,278
10,582
70
8,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,275
Gold Earned
43,429
130
Minions Killed
119
0
Camps Cleared
0
1,319,199
Distance Traveled
829,673
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,658
761
22
2
0
270,186
0
L
Chronos
8,435
603
26
2
0
230,895
0
W
Amaterasu
10,951
782
17
1
0
277,609
2
W
Ares
10,503
750
33
2
0
250,438
2
L
Janus
11,376
813
68
5
0
225,252
0
W
Tyr
11,301
807
14
1
0
280,886
0
W
Raijin
10,862
776
44
3
0
240,080
0
L
Ganesha
6,971
498
0
0
0
14,607
1
L
Da Ji
8,637
617
17
1
0
159,831
0
L
Sun Wukong
8,010
572
8
1
0
199,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role