Player Matchup

Hercules
Hercules
 
Hercules
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
AngelMiguelYP
Bacchus
Level 125
God Stats
1W - 3L
1,788 SR
Queue Stats
10W - 11L
1,561 Elo+
Solo
Gilgamesh
Gilgamesh
Blessed Bear754
Gilgamesh
Level 160
God Stats
2W - 3L
1,535 SR
Queue Stats
296W - 299L
1,528 Elo+
Solo
Anhur
Anhur
ToniCharlie2
Anhur
Level 83
God Stats
2W - 4L
1,703 SR
Queue Stats
60W - 75L
1,388 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
madruga08
Morgan Le Fay
Level 69
God Stats
0W - 2L
1,256 SR
Queue Stats
9W - 25L
1,420 Elo+
Solo
Team Averages
Level 108
1,556 SR
1,479 Elo+

VS

Team Averages
Level 99
1,593 SR
1,488 Elo+
Poseidon
Poseidon
 
Poseidon
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
Gugu3k0123
Chronos
Level 116
God Stats
4W - 0L
1,867 SR
Queue Stats
106W - 114L
1,463 Elo+
Party 1
Fenrir
Fenrir
NicolasPDAP
Fenrir
Level 108
God Stats
3W - 3L
1,572 SR
Queue Stats
70W - 69L
1,497 Elo+
Solo
Sylvanus
Sylvanus
ammeletto
Sylvanus
Level 106
God Stats
54W - 61L
1,528 SR
Queue Stats
174W - 194L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
2 / 1 / 0
5,696
407
1,749
6,600
2,998
Bacchus
11
0 / 1 / 4
6,609
472
4,559
12,520
8,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gilgamesh
Blessed Bear754
Gilgamesh
14
6 / 8 / 1
8,330
595
8,632
14,787
5,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 1 / 0
6,682
477
4,110
7,366
2,022
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
madruga08
Morgan Le Fay
11
1 / 5 / 1
6,158
440
4,184
9,708
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
14
8 / 1 / 2
9,190
656
13,917
8,028
2,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Khepri
 
Khepri
12
0 / 1 / 5
7,417
530
3,528
6,894
5,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos
Gugu3k0123
Chronos
14
3 / 0 / 0
8,211
587
5,127
5,245
1,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
14
3 / 4 / 3
8,197
586
6,171
11,165
4,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
ammeletto
Sylvanus
13
2 / 4 / 2
8,341
596
7,187
7,887
3,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
10
Kills
16
16
Deaths
10
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
1
0
2
W
Poseidon
 
Poseidon
8
1
2
9
W
Khepri
 
Khepri
0
1
5
2.5
L
Bacchus
0
1
4
2
L
Gilgamesh
Blessed Bear754
Gilgamesh
6
8
1
0.81
W
Chronos
Gugu3k0123
Chronos
3
0
0
3
W
Fenrir
3
4
3
1.13
L
1
1
0
1
W
Sylvanus
ammeletto
Sylvanus
2
4
2
0.75
L
Morgan Le Fay
madruga08
Morgan Le Fay
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,234
Damage
35,930
50,981
Taken
39,219
21,618
Mitigated
17,721
10,949
Healing
11,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,749
608
0
2,397
6,600
2,998
0
2,643
3,957
0
19,442
W
Poseidon
 
Poseidon
13,917
2,550
0
2,397
8,028
2,464
0
3,064
4,964
60,833
0
W
Khepri
 
Khepri
3,528
320
0
562
6,894
5,360
350
2,069
4,825
17,324
7,219
L
Bacchus
4,559
466
0
2,449
12,520
8,601
0
8,497
4,023
25,593
0
L
Gilgamesh
Blessed Bear754
Gilgamesh
8,632
4,191
324
2,498
14,787
5,436
0
7,234
7,553
0
43,857
W
Chronos
Gugu3k0123
Chronos
5,127
1,904
0
2,347
5,245
1,832
2,516
572
4,673
47,304
5,967
W
Fenrir
6,171
1,146
0
4,203
11,165
4,143
0
1,959
9,206
0
44,323
L
4,110
987
0
1,953
7,366
2,022
0
3,696
3,670
0
42,805
W
Sylvanus
ammeletto
Sylvanus
7,187
2,485
277
2,097
7,887
3,922
2,288
1,079
6,808
38,605
8,373
L
Morgan Le Fay
madruga08
Morgan Le Fay
4,184
568
0
1,328
9,708
2,561
0
5,376
4,332
28,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,475
Gold Earned
41,356
291
Minions Killed
415
0
Camps Cleared
0
1,198,846
Distance Traveled
1,348,882
67
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,696
407
46
3
0
172,793
62
W
Poseidon
9,190
656
96
7
0
291,441
2
W
Khepri
7,417
530
38
3
0
284,926
8
L
Bacchus
6,609
472
39
3
0
295,833
1
L
Gilgamesh
8,330
595
67
5
0
255,845
0
W
Chronos
8,211
587
108
8
0
273,813
4
W
Fenrir
8,197
586
82
6
0
286,467
0
L
Anhur
6,682
477
85
6
0
250,823
0
W
Sylvanus
8,341
596
91
7
0
212,235
6
L
Morgan Le Fay
6,158
440
54
4
0
223,552
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role