Player Matchup

Shiva
Shiva
Gloft48
Shiva
Level 49
God Stats
3W - 1L
1,500 SR
Queue Stats
25W - 66L
1,196 Elo+
Party 2
Baron Samedi
Baron Samedi
IceFire4
Baron Samedi
Level 80
God Stats
9W - 15L
1,280 SR
Queue Stats
63W - 102L
1,282 Elo+
Party 2
Chiron
Chiron
iDrum4Lunch
Chiron
Level 128
God Stats
13W - 6L
1,537 SR
Queue Stats
29W - 38L
1,437 Elo+
Solo
Team Averages
Level 86
1,439 SR
1,305 Elo+

VS

Team Averages
Level 48
1,298 SR
1,377 Elo+
Apollo
Apollo
MisterMFDott
Apollo
Level 45
God Stats
0W - 19L
974 SR
Queue Stats
24W - 88L
1,081 Elo+
Party 1
Sylvanus
Sylvanus
Thunderhockey74
Sylvanus
Level 53
God Stats
4W - 7L
1,421 SR
Queue Stats
55W - 103L
1,236 Elo+
Party 1
Sol
Sol
batoviff
Sol
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 2L
1,812 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Gloft48
Shiva
13
3 / 2 / 11
8,820
802
10,030
10,371
4,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
IceFire4
Baron Samedi
13
0 / 1 / 12
8,456
769
8,229
7,558
3,178
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chiron
15
14 / 3 / 3
10,490
954
16,472
12,255
4,574
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
10
1 / 7 / 1
6,961
633
4,190
10,326
2,277
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
11
1 / 6 / 4
7,795
709
5,555
15,056
7,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
4 / 4 / 2
8,904
809
10,208
12,859
3,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
17
Kills
6
6
Deaths
17
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Shiva
Gloft48
Shiva
3
2
11
4.25
W
Baron Samedi
IceFire4
Baron Samedi
0
1
12
6
L
Apollo
1
7
1
0.21
L
Sylvanus
1
6
4
0.5
L
4
4
2
1.25
W
Chiron
14
3
3
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,731
Damage
19,953
30,184
Taken
38,241
12,586
Mitigated
12,704
13,419
Healing
10,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Gloft48
Shiva
10,030
2,779
79
2,451
10,371
4,834
1,192
5,946
4,425
0
18,607
W
Baron Samedi
IceFire4
Baron Samedi
8,229
1,337
1,070
4,007
7,558
3,178
470
4,167
3,391
32,836
0
L
Apollo
4,190
1,853
529
941
10,326
2,277
0
1,789
8,358
0
13,773
L
Sylvanus
5,555
1,702
1,181
3,767
15,056
7,377
0
3,903
10,756
14,653
0
L
10,208
4,172
0
4,112
12,859
3,050
0
2,856
9,906
29,266
0
W
Chiron
16,472
5,746
604
5,208
12,255
4,574
406
6,089
6,166
0
32,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,766
Gold Earned
23,660
112
Minions Killed
82
3
Camps Cleared
4
659,183
Distance Traveled
540,479
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,820
802
21
2
1
238,284
5
W
Baron Samedi
8,456
769
56
5
2
208,849
4
L
Apollo
6,961
633
21
2
1
171,949
0
L
Sylvanus
7,795
709
26
2
1
182,453
2
L
Sol
8,904
809
35
3
2
186,077
1
W
Chiron
10,490
954
35
3
0
212,050
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role