Player Matchup

Guan Yu
Guan Yu
Braggin-rites
Guan Yu
Level 126
God Stats
0W - 1L
1,482 SR
Queue Stats
38W - 44L
1,502 Elo+
Party 1
Hel
Hel
Elite-Nerd-Rage
Hel
Level 107
God Stats
0W - 1L
1,715 SR
Queue Stats
43W - 56L
1,523 Elo+
Party 1
Fenrir
Fenrir
ash-sey
Fenrir
Level 128
God Stats
2W - 8L
1,480 SR
Queue Stats
42W - 60L
1,465 Elo+
Party 1
Team Averages
Level 120
1,559 SR
1,497 Elo+

VS

Team Averages
Level 77
1,490 SR
1,482 Elo+
Kumbhakarna
Kumbhakarna
LUupass
Kumbhakarna
Level 67
God Stats
143W - 106L
1,598 SR
Queue Stats
327W - 324L
1,448 Elo+
Party 2
Neith
Neith
cararastrojo
Neith
Level 16
God Stats
2W - 2L
1,477 SR
Queue Stats
34W - 25L
1,455 Elo+
Party 2
Sol
Sol
roko1394
Sol
Level 148
God Stats
15W - 13L
1,394 SR
Queue Stats
146W - 144L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
15
2 / 4 / 2
10,725
596
7,368
20,031
20,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

16
0 / 3 / 4
10,957
609
10,874
14,555
5,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
ash-sey
Fenrir
15
3 / 5 / 1
10,988
610
10,067
16,647
7,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
LUupass
Kumbhakarna
17
0 / 0 / 10
11,125
618
4,889
10,337
11,998
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
4 / 0 / 8
12,608
700
20,043
13,106
4,466
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
8 / 5 / 3
12,661
703
16,618
14,550
5,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
5
Kills
12
12
Deaths
5
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
2
4
2
0.75
L
0
3
4
0.67
W
Kumbhakarna
LUupass
Kumbhakarna
0
0
10
5
L
Fenrir
ash-sey
Fenrir
3
5
1
0.7
W
4
0
8
8
W
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,309
Damage
41,550
51,233
Taken
37,993
34,203
Mitigated
21,535
21,715
Healing
11,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
7,368
468
3,127
5,451
20,031
20,935
116
7,479
12,552
0
23,718
L
10,874
473
6,202
5,553
14,555
5,523
443
5,453
9,102
58,197
0
W
Kumbhakarna
LUupass
Kumbhakarna
4,889
0
718
1,149
10,337
11,998
107
2,309
7,409
14,354
0
L
Fenrir
ash-sey
Fenrir
10,067
906
0
1,382
16,647
7,745
251
7,692
8,955
0
22,726
W
20,043
4,859
0
3,811
13,106
4,466
1,793
4,436
7,733
0
75,221
W
16,618
4,263
0
5,535
14,550
5,071
753
3,624
9,993
49,456
4,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,670
Gold Earned
36,394
156
Minions Killed
195
5
Camps Cleared
10
1,004,897
Distance Traveled
980,699
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,725
596
28
2
1
346,162
4
L
Hel
10,957
609
99
6
1
319,835
4
W
Kumbhakarna
11,125
618
11
1
0
372,674
5
L
Fenrir
10,988
610
29
2
3
338,900
5
W
Neith
12,608
700
119
7
8
322,502
4
W
Sol
12,661
703
65
4
2
285,523
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role