Player Matchup

Atlas
Atlas
APOCALIPSIS2017
Atlas
Level 127
God Stats
1W - 2L
1,548 SR
Queue Stats
301W - 293L
1,529 Elo+
Solo
Danzaburou
Danzaburou
DeSwamprat
Danzaburou
Level 120
God Stats
5W - 2L
1,956 SR
Queue Stats
149W - 132L
1,600 Elo+
Solo
Mercury
Mercury
Garebear177
Mercury
Level 80
God Stats
1W - 2L
1,850 SR
Queue Stats
90W - 80L
1,508 Elo+
Party 1
Merlin
Merlin
Sicilini
Merlin
Level 123
God Stats
4W - 10L
1,257 SR
Queue Stats
500W - 460L
1,620 Elo+
Party 1
Ares
Ares
Tfpslegend
Ares
Level 66
God Stats
25W - 31L
1,505 SR
Queue Stats
295W - 300L
1,543 Elo+
Solo
Team Averages
Level 103
1,623 SR
1,560 Elo+

VS

Team Averages
Level 95
1,528 SR
1,483 Elo+
Chang'e
Chang'e
 
Chang'e
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
CZLalito
Scylla
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 78L
1,420 Elo+
Party 3
Loki
Loki
CzFlyer
Loki
Level 99
God Stats
3W - 1L
1,500 SR
Queue Stats
72W - 76L
1,518 Elo+
Party 3
Ravana
Ravana
Insxmniic
Ravana
Level 87
God Stats
1W - 0L
1,285 SR
Queue Stats
170W - 165L
1,519 Elo+
Party 2
Apollo
Apollo
MidnightGlow
Apollo
Level 118
God Stats
5W - 2L
1,853 SR
Queue Stats
113W - 150L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 8 / 2
8,928
470
8,494
20,682
12,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
DeSwamprat
Danzaburou
16
3 / 5 / 2
9,786
515
8,690
13,705
4,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mercury
Garebear177
Mercury
16
4 / 5 / 6
9,579
504
8,011
12,298
4,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Sicilini
Merlin
15
2 / 5 / 4
9,001
474
7,979
9,926
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
4 / 5 / 4
8,374
441
7,996
14,322
13,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
5 / 0 / 9
10,450
550
10,749
9,568
7,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Scylla
CZLalito
Scylla
16
4 / 4 / 3
9,577
504
6,979
10,728
3,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
CzFlyer
Loki
17
6 / 5 / 7
10,158
535
12,141
12,069
3,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ravana
Insxmniic
Ravana
19
9 / 4 / 5
12,047
634
15,175
13,047
10,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
19
4 / 3 / 5
11,767
619
9,480
13,795
5,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
57
16
Kills
28
28
Deaths
16
18
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
0
9
9.5
L
3
8
2
0.5
W
Scylla
CZLalito
Scylla
4
4
3
1.38
W
Loki
CzFlyer
Loki
6
5
7
1.9
L
Danzaburou
DeSwamprat
Danzaburou
3
5
2
0.8
L
Mercury
Garebear177
Mercury
4
5
6
1.4
W
Ravana
Insxmniic
Ravana
9
4
5
2.88
W
Apollo
4
3
5
2.17
L
Merlin
Sicilini
Merlin
2
5
4
0.8
L
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,170
Damage
54,524
70,933
Taken
59,207
37,492
Mitigated
31,219
11,993
Healing
22,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
10,749
1,465
2,468
6,094
9,568
7,394
0
4,520
5,048
41,899
0
L
8,494
3,011
0
4,581
20,682
12,261
0
2,780
17,902
47,665
0
W
Scylla
CZLalito
Scylla
6,979
939
0
357
10,728
3,894
208
6,316
4,412
65,388
0
W
Loki
CzFlyer
Loki
12,141
3,929
0
3,163
12,069
3,896
465
5,186
6,883
0
55,484
L
Danzaburou
DeSwamprat
Danzaburou
8,690
3,641
0
4,239
13,705
4,637
0
1,488
12,217
0
65,612
L
Mercury
Garebear177
Mercury
8,011
2,742
0
550
12,298
4,046
0
3,669
8,629
0
54,974
W
Ravana
Insxmniic
Ravana
15,175
6,402
0
3,244
13,047
10,830
284
7,591
5,456
0
77,481
W
Apollo
9,480
5,845
0
7,289
13,795
5,205
3,207
856
12,939
0
97,412
L
Merlin
Sicilini
Merlin
7,979
245
0
707
9,926
2,756
0
3,335
6,591
74,985
0
L
7,996
211
0
1,916
14,322
13,792
0
6,456
7,866
21,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,668
Gold Earned
53,999
476
Minions Killed
584
0
Camps Cleared
0
1,698,789
Distance Traveled
1,835,925
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,450
550
52
3
0
389,221
3
L
Atlas
8,928
470
98
5
0
312,800
1
W
Scylla
9,577
504
116
6
0
332,129
5
W
Loki
10,158
535
87
5
0
383,138
3
L
Danzaburou
9,786
515
117
6
0
309,160
4
L
Mercury
9,579
504
103
5
0
402,064
5
W
Ravana
12,047
634
141
7
0
366,883
3
W
Apollo
11,767
619
188
10
0
364,554
3
L
Merlin
9,001
474
134
7
0
313,126
5
L
Ares
8,374
441
24
1
0
361,639
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role