Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ColineLaMontagne
Sol
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,762 Elo+
Party 1
Vulcan
Vulcan
PuleBreserZer
Vulcan
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,762 Elo+
Party 1
Team Averages
Level 67
1,500 SR
1,674 Elo+

VS

Team Averages
Level 60
1,409 SR
1,371 Elo+
Khepri
Khepri
Epicmannen
Khepri
Level 108
God Stats
6W - 8L
1,613 SR
Queue Stats
33W - 38L
1,598 Elo+
Solo
Ra
Ra
LEEN8
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,119 Elo+
Party 2
Medusa
Medusa
Tommy-Olya
Medusa
Level 66
God Stats
0W - 5L
1,114 SR
Queue Stats
376W - 475L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
3 / 0 / 8
7,197
800
5,904
8,022
6,301
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 1 / 9
6,856
762
8,388
3,996
1,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
7 / 0 / 4
7,904
878
11,054
3,638
1,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Epicmannen
Khepri
9
1 / 2 / 0
6,082
676
2,575
13,107
9,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ra
9
0 / 6 / 0
5,468
608
3,297
6,442
2,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Tommy-Olya
Medusa
9
0 / 3 / 0
5,512
612
2,724
9,054
3,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
1
11
Kills
1
1
Deaths
11
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
0
8
7
W
1
1
9
5.5
L
Khepri
Epicmannen
Khepri
1
2
0
0.5
L
Ra
0
6
0
0
W
7
0
4
9
L
Medusa
Tommy-Olya
Medusa
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,346
Damage
8,596
15,656
Taken
28,603
9,098
Mitigated
15,744
5,598
Healing
4,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,904
1,449
452
3,230
8,022
6,301
201
2,882
5,140
0
21,576
W
8,388
3,008
0
1,430
3,996
1,528
1,705
1,637
2,359
25,688
2,566
L
Khepri
Epicmannen
Khepri
2,575
64
0
2,307
13,107
9,742
0
8,539
4,568
11,419
0
L
Ra
3,297
260
767
532
6,442
2,590
0
3,859
2,583
14,980
0
W
11,054
2,876
0
486
3,638
1,269
687
1,745
1,893
30,292
0
L
Medusa
Tommy-Olya
Medusa
2,724
1,266
0
980
9,054
3,412
0
6,162
2,892
0
13,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,957
Gold Earned
17,062
122
Minions Killed
67
6
Camps Cleared
1
507,580
Distance Traveled
488,224
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,197
800
31
3
5
192,552
6
W
Sol
6,856
762
48
5
0
146,359
0
L
Khepri
6,082
676
14
2
0
172,327
3
L
Ra
5,468
608
21
2
0
158,118
3
W
Vulcan
7,904
878
43
5
1
168,669
2
L
Medusa
5,512
612
32
4
1
157,779
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role