Player Matchup

Ganesha
Ganesha
LBrasenell18
Ganesha
Level 79
God Stats
11W - 7L
1,594 SR
Queue Stats
70W - 65L
1,445 Elo+
Party 1
Chronos
Chronos
Legend STEMA
Chronos
Level 123
God Stats
180W - 155L
1,464 SR
Queue Stats
188W - 170L
1,438 Elo+
Solo
Zeus
Zeus
Olvys
Zeus
Level 80
God Stats
70W - 58L
1,627 SR
Queue Stats
217W - 232L
1,480 Elo+
Solo
Nemesis
Nemesis
el-dragonik
Nemesis
Level 105
God Stats
7W - 5L
1,500 SR
Queue Stats
536W - 551L
1,434 Elo+
Solo
Rama
Rama
lhomer2000
Rama
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 88L
1,404 Elo+
Party 1
Team Averages
Level 95
1,537 SR
1,440 Elo+

VS

Team Averages
Level 94
1,585 SR
1,441 Elo+
Da Ji
Da Ji
 
Da Ji
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
GOD 1SHOOTER1
Sobek
Level 138
God Stats
3W - 0L
1,735 SR
Queue Stats
14W - 8L
1,513 Elo+
Solo
Medusa
Medusa
Rinkusu_Kyo
Medusa
Level 69
God Stats
19W - 22L
1,447 SR
Queue Stats
177W - 212L
1,347 Elo+
Party 2
Nu Wa
Nu Wa
Wadude_
Nu Wa
Level 63
God Stats
23W - 12L
1,560 SR
Queue Stats
644W - 645L
1,475 Elo+
Solo
Achilles
Achilles
sinisterlivehd
Achilles
Level 121
God Stats
4W - 1L
1,683 SR
Queue Stats
122W - 119L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
LBrasenell18
Ganesha
11
0 / 3 / 2
6,544
436
5,406
11,753
7,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos
Legend STEMA
Chronos
14
1 / 2 / 2
8,172
545
2,868
8,065
2,549
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
Olvys
Zeus
10
0 / 6 / 2
6,158
411
4,962
8,807
2,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
el-dragonik
Nemesis
11
3 / 4 / 1
6,904
460
3,999
10,800
3,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 6 / 0
6,369
425
2,806
8,822
2,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
5 / 4 / 6
7,611
507
7,132
11,137
3,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
6 / 0 / 5
8,442
563
6,061
10,265
11,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
12
0 / 1 / 3
7,071
471
4,620
7,607
2,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nu Wa
Wadude_
Nu Wa
16
9 / 1 / 6
9,432
629
13,246
8,073
2,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
15
1 / 0 / 1
8,405
560
3,366
7,088
6,019
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
6
Kills
21
21
Deaths
6
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
5
4
6
2
W
6
0
5
8.5
L
Ganesha
LBrasenell18
Ganesha
0
3
2
0.33
L
Chronos
Legend STEMA
Chronos
1
2
2
1
L
Zeus
Olvys
Zeus
0
6
2
0.17
W
Medusa
0
1
3
1.5
W
Nu Wa
Wadude_
Nu Wa
9
1
6
12
L
Nemesis
el-dragonik
Nemesis
3
4
1
0.88
L
2
6
0
0.33
W
Achilles
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,041
Damage
34,425
48,247
Taken
44,170
18,688
Mitigated
26,544
10,639
Healing
15,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,132
1,688
0
3,482
11,137
3,722
0
2,620
8,517
0
29,204
W
6,061
520
330
4,525
10,265
11,493
0
2,820
7,445
24,544
0
L
Ganesha
LBrasenell18
Ganesha
5,406
290
0
2,148
11,753
7,761
0
4,670
6,983
26,474
0
L
Chronos
Legend STEMA
Chronos
2,868
369
0
3,178
8,065
2,549
0
1,489
6,474
55,891
0
L
Zeus
Olvys
Zeus
4,962
121
69
1,647
8,807
2,225
0
4,975
3,511
36,843
0
W
Medusa
4,620
1,884
0
3,238
7,607
2,507
346
1,944
5,663
0
44,336
W
Nu Wa
Wadude_
Nu Wa
13,246
4,953
113
2,381
8,073
2,803
213
4,057
4,016
57,126
0
L
Nemesis
el-dragonik
Nemesis
3,999
1,180
0
1,915
10,800
3,514
0
3,884
6,780
0
37,735
L
2,806
2,434
0
1,682
8,822
2,639
0
3,512
5,192
0
20,102
W
Achilles
3,366
1,266
0
1,240
7,088
6,019
496
1,795
5,293
0
49,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,147
Gold Earned
40,961
328
Minions Killed
374
0
Camps Cleared
0
1,321,454
Distance Traveled
1,406,832
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,611
507
46
3
0
311,922
1
W
Sobek
8,442
563
45
3
0
278,114
6
L
Ganesha
6,544
436
19
1
0
285,639
4
L
Chronos
8,172
545
119
8
0
271,395
2
L
Zeus
6,158
411
61
4
0
222,029
7
W
Medusa
7,071
471
70
5
0
247,461
2
W
Nu Wa
9,432
629
97
6
0
271,988
2
L
Nemesis
6,904
460
69
5
0
285,510
1
L
Rama
6,369
425
60
4
0
256,881
3
W
Achilles
8,405
560
116
8
0
297,347
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role