Player Matchup

Atlas
Atlas
 
Atlas
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
El-Jojo400
Osiris
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 97L
1,459 Elo+
Party 1
Danzaburou
Danzaburou
Slyou145
Danzaburou
Level 21
God Stats
5W - 2L
1,688 SR
Queue Stats
14W - 13L
1,446 Elo+
Party 1
Discordia
Discordia
bidoumarvel
Discordia
Level 21
God Stats
5W - 2L
1,722 SR
Queue Stats
42W - 43L
1,383 Elo+
Party 1
Set
Set
dyste_la_licorne
Set
Level 44
God Stats
5W - 2L
1,500 SR
Queue Stats
28W - 24L
1,467 Elo+
Party 1
Team Averages
Level 40
1,582 SR
1,451 Elo+

VS

Team Averages
Level 52
1,501 SR
1,317 Elo+
Atlas
Atlas
 
Atlas
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
LeClouwn_
Neith
Level 37
God Stats
6W - 10L
1,354 SR
Queue Stats
71W - 103L
1,318 Elo+
Party 2
Arachne
Arachne
M-Baba01
Arachne
Level 68
God Stats
75W - 54L
1,564 SR
Queue Stats
209W - 260L
1,354 Elo+
Party 2
Cerberus
Cerberus
Samir19944
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,041 Elo+
Party 2
Hel
Hel
doctor_legal4
Hel
Level 43
God Stats
2W - 1L
1,589 SR
Queue Stats
46W - 66L
1,372 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
8
0 / 0 / 4
5,434
494
2,899
4,968
3,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
El-Jojo400
Osiris
11
0 / 0 / 5
6,294
572
3,761
7,095
4,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
Slyou145
Danzaburou
8
4 / 0 / 0
5,556
505
3,369
3,497
988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
bidoumarvel
Discordia
10
0 / 0 / 0
5,566
506
2,973
3,794
1,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
6 / 0 / 1
6,468
588
5,907
5,984
1,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
9
0 / 3 / 0
5,272
479
3,443
7,744
5,700
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
LeClouwn_
Neith
7
0 / 2 / 0
4,594
418
1,243
4,032
1,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
M-Baba01
Arachne
9
0 / 2 / 0
5,163
469
2,469
7,164
1,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
Samir19944
Cerberus
6
0 / 2 / 0
4,542
413
1,291
5,016
3,140
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 1 / 0
5,641
513
3,178
5,246
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
10
Kills
0
0
Deaths
10
10
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
0
0
4
2
L
Atlas
 
Atlas
0
3
0
0
W
Osiris
El-Jojo400
Osiris
0
0
5
2.5
L
Neith
LeClouwn_
Neith
0
2
0
0
L
Arachne
M-Baba01
Arachne
0
2
0
0
L
Cerberus
Samir19944
Cerberus
0
2
0
0
W
Danzaburou
Slyou145
Danzaburou
4
0
0
4
W
Discordia
bidoumarvel
Discordia
0
0
0
0
L
0
1
0
0
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,909
Damage
11,624
25,338
Taken
29,202
11,474
Mitigated
13,513
7,287
Healing
8,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
2,899
935
260
1,698
4,968
3,071
0
514
4,340
13,011
0
L
Atlas
 
Atlas
3,443
1,321
0
2,015
7,744
5,700
425
450
7,294
22,328
0
W
Osiris
El-Jojo400
Osiris
3,761
1,371
0
2,741
7,095
4,477
0
2,996
3,765
0
32,081
L
Neith
LeClouwn_
Neith
1,243
395
0
1,801
4,032
1,408
584
1,149
2,883
0
15,588
L
Arachne
M-Baba01
Arachne
2,469
2,153
0
1,555
7,164
1,847
571
816
6,348
0
28,695
L
Cerberus
Samir19944
Cerberus
1,291
58
0
814
5,016
3,140
364
1,239
3,777
5,800
0
W
Danzaburou
Slyou145
Danzaburou
3,369
1,084
0
1,810
3,497
988
261
555
2,866
0
19,883
W
Discordia
bidoumarvel
Discordia
2,973
43
0
250
3,794
1,020
0
1,843
1,713
31,311
0
L
3,178
75
502
2,305
5,246
1,418
475
2,218
3,028
28,478
0
W
5,907
2,353
0
528
5,984
1,918
0
1,311
4,552
0
34,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,318
Gold Earned
25,212
266
Minions Killed
210
0
Camps Cleared
0
1,118,800
Distance Traveled
957,894
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,434
494
17
2
0
217,514
4
L
Atlas
5,272
479
48
4
0
185,018
1
W
Osiris
6,294
572
77
7
0
221,348
3
L
Neith
4,594
418
36
3
0
185,591
2
L
Arachne
5,163
469
52
5
0
223,420
1
L
Cerberus
4,542
413
12
1
0
159,423
2
W
Danzaburou
5,556
505
38
3
0
204,012
0
W
Discordia
5,566
506
73
7
0
230,722
5
L
Hel
5,641
513
62
6
0
204,442
1
W
Set
6,468
588
61
6
0
245,204
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role