Player Matchup

Hel
Hel
 
Hel
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Andrey142000
Hercules
Level 127
God Stats
8W - 6L
1,547 SR
Queue Stats
44W - 35L
1,485 Elo+
Party 1
Apollo
Apollo
xyinyaaa
Apollo
Level 148
God Stats
3W - 4L
1,392 SR
Queue Stats
260W - 144L
1,603 Elo+
Party 1
Team Averages
Level 112
1,480 SR
1,529 Elo+

VS

Team Averages
Level 100
1,459 SR
1,445 Elo+
Hercules
Hercules
 
Hercules
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Akuma1320
Nox
Level 85
God Stats
1W - 3L
1,376 SR
Queue Stats
29W - 53L
1,220 Elo+
Solo
Bastet
Bastet
KaraSomething
Bastet
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
1 / 3 / 5
8,381
698
8,439
10,566
3,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
Andrey142000
Hercules
15
8 / 1 / 5
10,102
842
12,525
17,079
19,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Apollo
xyinyaaa
Apollo
13
4 / 1 / 7
9,580
798
7,482
7,688
3,341
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
2 / 4 / 2
8,540
712
4,621
16,061
12,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 4 / 4
8,047
671
6,460
7,536
2,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 5 / 1
7,722
644
10,142
11,182
4,004
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
13
Kills
4
5
Deaths
13
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
3
5
1.17
L
Hercules
 
Hercules
2
4
2
0.75
L
0
4
4
0.5
W
Hercules
Andrey142000
Hercules
8
1
5
10.5
L
2
5
1
0.5
W
Apollo
xyinyaaa
Apollo
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,446
Damage
21,223
35,333
Taken
34,779
25,504
Mitigated
18,891
13,582
Healing
5,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
8,439
1,407
1,994
4,057
10,566
3,068
1,106
1,239
9,235
32,424
0
L
Hercules
 
Hercules
4,621
1,249
137
4,384
16,061
12,136
0
4,053
11,427
0
15,359
L
6,460
768
0
0
7,536
2,751
0
1,495
5,831
23,549
0
W
Hercules
Andrey142000
Hercules
12,525
3,709
0
6,678
17,079
19,095
364
3,109
13,708
0
24,082
L
10,142
1,912
0
1,201
11,182
4,004
0
3,285
7,762
0
28,567
W
Apollo
xyinyaaa
Apollo
7,482
4,659
0
853
7,688
3,341
1,633
1,702
5,864
0
27,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,063
Gold Earned
24,309
137
Minions Killed
102
3
Camps Cleared
5
639,327
Distance Traveled
655,412
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,381
698
59
5
0
195,297
4
L
Hercules
8,540
712
24
2
1
232,019
1
L
Nox
8,047
671
38
3
2
213,333
3
W
Hercules
10,102
842
24
2
0
254,832
3
L
Bastet
7,722
644
40
3
2
210,060
0
W
Apollo
9,580
798
54
5
3
189,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role