Player Matchup

Kuzenbo
Kuzenbo
Gold V
Nico_La_Scheggia
Kuzenbo
Gold V
Level 67
God Stats
6W - 10L
1,421 SR
Queue Stats
65W - 79L
1,482 MMR
Solo
Merlin
Merlin
Bronze III
adrian2006jabalv
Merlin
Bronze III
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Chaac
Chaac
Gold V
carcharoth93
Chaac
Gold V
Level 128
God Stats
4W - 3L
1,705 SR
Queue Stats
29W - 46L
1,487 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 92
1,542 SR
1,490 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,457 SR
1,455 MMR
Cthulhu
Cthulhu
Bronze III
SiNiSt3rGaTs
Cthulhu
Bronze III
Level 69
God Stats
2W - 1L
1,324 SR
Queue Stats
3W - 2L
1,498 MMR
Party 1
Hades
Hades
Bronze III
stevevator_
Hades
Bronze III
Level 81
God Stats
2W - 2L
1,548 SR
Queue Stats
3W - 2L
1,498 MMR
Party 1
Nemesis
Nemesis
Gold I
xSBG D0NtS4G
Nemesis
Gold I
Level 137
God Stats
5W - 2L
1,500 SR
Queue Stats
107W - 150L
1,369 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
6,613
661
5,215
12,394
12,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 4 / 1
6,240
624
6,670
7,260
2,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 6 / 1
5,956
596
4,841
10,955
8,551
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
BastetAnubisShivaGilgamesh

VS

Bans
Zhong KuiBaron SamediCupidCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
SiNiSt3rGaTs
Cthulhu
12
2 / 1 / 11
8,096
810
8,363
9,582
10,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

13
9 / 0 / 6
8,704
870
9,969
7,826
3,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Nemesis
xSBG D0NtS4G
Nemesis
12
4 / 0 / 7
7,547
755
8,145
8,091
3,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
39
1
Kills
15
15
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
W
Cthulhu
SiNiSt3rGaTs
Cthulhu
2
1
11
7.5
L
0
4
1
0.13
L
0
6
1
0.08
W
9
0
6
12
W
Nemesis
xSBG D0NtS4G
Nemesis
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,726
Damage
26,477
30,609
Taken
25,499
23,026
Mitigated
17,465
6,881
Healing
8,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,215
2,190
396
2,268
12,394
12,236
0
7,336
4,859
11,318
0
W
Cthulhu
SiNiSt3rGaTs
Cthulhu
8,363
832
694
988
9,582
10,120
245
3,528
6,054
24,783
0
L
6,670
488
158
773
7,260
2,239
0
3,528
3,580
21,842
0
L
4,841
769
522
2,764
10,955
8,551
0
7,759
3,081
0
17,010
W
9,969
1,402
670
3,898
7,826
3,478
746
4,734
3,092
21,721
0
W
Nemesis
xSBG D0NtS4G
Nemesis
8,145
3,180
387
1,685
8,091
3,867
0
3,958
4,133
0
24,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,809
Gold Earned
24,347
78
Minions Killed
106
3
Camps Cleared
6
525,148
Distance Traveled
598,324
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,613
661
13
1
1
183,212
2
W
Cthulhu
8,096
810
32
3
2
211,839
0
L
Merlin
6,240
624
42
4
0
172,575
3
L
Chaac
5,956
596
23
2
2
169,361
5
W
Hades
8,704
870
37
4
1
182,208
1
W
Nemesis
7,547
755
37
4
3
204,277
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role