Player Matchup

Izanami
Izanami
DoomsDayKilla13
Izanami
Level 96
God Stats
1W - 6L
1,331 SR
Queue Stats
147W - 149L
1,391 Elo+
Party 1
Bacchus
Bacchus
JEGV
Bacchus
Level 89
God Stats
4W - 6L
1,566 SR
Queue Stats
39W - 58L
1,433 Elo+
Solo
Neith
Neith
SkyrimMaster779
Neith
Level 109
God Stats
1W - 2L
1,309 SR
Queue Stats
263W - 259L
1,424 Elo+
Party 1
Achilles
Achilles
Trejxy
Achilles
Level 66
God Stats
39W - 41L
1,539 SR
Queue Stats
447W - 478L
1,499 Elo+
Solo
Awilix
Awilix
ghostitude
Awilix
Level 63
God Stats
4W - 1L
1,677 SR
Queue Stats
98W - 102L
1,516 Elo+
Solo
Team Averages
Level 85
1,484 SR
1,452 Elo+

VS

Team Averages
Level 111
1,625 SR
1,464 Elo+
Fenrir
Fenrir
GUYS WHO CRY
Fenrir
Level 107
God Stats
28W - 29L
1,434 SR
Queue Stats
324W - 323L
1,459 Elo+
Party 2
Jormungandr
Jormungandr
Gerteger1124
Jormungandr
Level 68
God Stats
67W - 49L
1,580 SR
Queue Stats
387W - 380L
1,478 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JAVii1730
Morgan Le Fay
Level 99
God Stats
4W - 1L
1,867 SR
Queue Stats
194W - 185L
1,486 Elo+
Party 2
Skadi
Skadi
OSE DKMX666
Skadi
Level 126
God Stats
19W - 8L
1,692 SR
Queue Stats
596W - 573L
1,415 Elo+
Solo
Nike
Nike
StarLiner49
Nike
Level 157
God Stats
4W - 1L
1,550 SR
Queue Stats
168W - 169L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 1 / 0
2,893
413
155
657
64
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Bacchus
JEGV
Bacchus
7
0 / 1 / 0
3,707
530
1,876
4,829
2,832
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 3 / 1
4,116
588
2,243
4,196
1,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
Trejxy
Achilles
7
0 / 2 / 0
3,640
520
626
4,095
2,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
ghostitude
Awilix
7
1 / 2 / 0
4,242
606
1,812
4,373
1,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
2 / 0 / 1
4,451
636
2,690
2,903
1,045
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jormungandr
Gerteger1124
Jormungandr
9
2 / 0 / 0
4,984
712
2,223
2,421
2,279
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Morgan Le Fay
JAVii1730
Morgan Le Fay
7
2 / 1 / 3
4,396
628
2,251
2,751
782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 0 / 1
4,455
636
1,859
2,506
616
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
2 / 0 / 2
4,786
684
2,166
5,093
1,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
1
Kills
9
9
Deaths
1
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Fenrir
2
0
1
2.5
W
Jormungandr
Gerteger1124
Jormungandr
2
0
0
2
W
Morgan Le Fay
JAVii1730
Morgan Le Fay
2
1
3
3.5
L
Bacchus
JEGV
Bacchus
0
1
0
0
W
1
0
1
1.5
L
0
3
1
0.17
W
2
0
2
3
L
Achilles
Trejxy
Achilles
0
2
0
0
L
Awilix
ghostitude
Awilix
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,712
Damage
11,189
18,150
Taken
15,674
8,336
Mitigated
6,169
5,147
Healing
3,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
155
155
0
35
657
64
0
0
657
0
936
W
Fenrir
2,690
845
0
602
2,903
1,045
312
1,212
1,691
0
13,582
W
Jormungandr
Gerteger1124
Jormungandr
2,223
983
0
967
2,421
2,279
15
0
2,246
25,675
0
W
Morgan Le Fay
JAVii1730
Morgan Le Fay
2,251
390
129
549
2,751
782
0
0
2,751
16,811
0
L
Bacchus
JEGV
Bacchus
1,876
320
0
1,357
4,829
2,832
0
0
4,829
10,596
0
W
1,859
678
0
250
2,506
616
556
664
1,842
0
23,376
L
2,243
893
0
997
4,196
1,377
0
1,678
2,518
0
21,079
W
2,166
377
0
1,480
5,093
1,447
0
0
5,093
0
23,802
L
Achilles
Trejxy
Achilles
626
33
0
1,039
4,095
2,847
0
2,223
1,872
0
12,392
L
Awilix
ghostitude
Awilix
1,812
609
0
1,719
4,373
1,216
0
573
3,800
0
19,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,598
Gold Earned
23,072
118
Minions Killed
208
0
Camps Cleared
0
558,186
Distance Traveled
666,514
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
2,893
413
3
0
0
12,903
0
W
Fenrir
4,451
636
29
4
0
147,692
1
W
Jormungandr
4,984
712
56
8
0
117,193
0
W
Morgan Le Fay
4,396
628
30
4
0
120,726
0
L
Bacchus
3,707
530
13
2
0
128,772
2
W
Skadi
4,455
636
43
6
0
126,552
2
L
Neith
4,116
588
40
6
0
129,487
0
W
Nike
4,786
684
50
7
0
154,351
1
L
Achilles
3,640
520
24
3
0
125,213
2
L
Awilix
4,242
606
38
5
0
161,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role