Player Matchup

Medusa
Medusa
 
Medusa
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Kuzenbo
Kuzenbo
AlexSlav
Kuzenbo
Level 28
God Stats
45W - 46L
1,552 SR
Queue Stats
168W - 177L
1,450 Elo+
Party 4
Chronos
Chronos
DjembaDjemba95
Chronos
Level 89
God Stats
4W - 2L
1,500 SR
Queue Stats
175W - 176L
1,544 Elo+
Party 2
Guan Yu
Guan Yu
GuyTodd
Guan Yu
Level 23
God Stats
2W - 2L
1,743 SR
Queue Stats
42W - 43L
1,442 Elo+
Party 2
Da Ji
Da Ji
Thibbers
Da Ji
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 195L
1,515 Elo+
Party 2
Team Averages
Level 58
1,559 SR
1,490 Elo+

VS

Team Averages
Level 66
1,557 SR
1,510 Elo+
Agni
Agni
CandyFl0s
Agni
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 28L
1,429 Elo+
Party 3
Hou Yi
Hou Yi
DarkfireS
Hou Yi
Level 120
God Stats
1W - 1L
1,544 SR
Queue Stats
71W - 74L
1,532 Elo+
Party 1
Mulan
Mulan
DiamondPinecone
Mulan
Level 87
God Stats
20W - 7L
1,520 SR
Queue Stats
425W - 327L
1,516 Elo+
Party 3
Loki
Loki
Kooldude65
Loki
Level 69
God Stats
4W - 9L
1,398 SR
Queue Stats
39W - 53L
1,420 Elo+
Solo
Kuzenbo
Kuzenbo
Wjnovel
Kuzenbo
Level 26
God Stats
7W - 2L
1,821 SR
Queue Stats
21W - 21L
1,655 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 2 / 2
5,432
494
5,107
6,875
2,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
AlexSlav
Kuzenbo
9
4 / 2 / 3
6,073
552
4,505
10,054
9,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
3 / 1 / 5
6,455
587
5,549
6,900
2,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
GuyTodd
Guan Yu
9
0 / 2 / 1
5,021
456
2,504
7,191
4,995
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
Thibbers
Da Ji
10
7 / 2 / 1
6,367
579
5,053
6,248
2,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
10
1 / 5 / 0
5,669
515
2,727
4,611
1,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
DarkfireS
Hou Yi
9
2 / 5 / 0
5,953
541
3,888
7,743
1,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 0 / 1
7,459
678
7,931
8,839
5,410
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 4 / 2
5,354
487
3,427
7,167
1,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
Wjnovel
Kuzenbo
10
2 / 2 / 1
5,940
540
5,388
7,473
5,467
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
15
Kills
9
9
Deaths
16
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
2
2
1
L
Kuzenbo
AlexSlav
Kuzenbo
4
2
3
2.75
W
Agni
1
5
0
0.2
W
Hou Yi
DarkfireS
Hou Yi
2
5
0
0.4
W
4
0
1
4.5
L
3
1
5
5.5
L
Guan Yu
GuyTodd
Guan Yu
0
2
1
0.25
W
0
4
2
0.25
L
Da Ji
Thibbers
Da Ji
7
2
1
3.75
W
Kuzenbo
Wjnovel
Kuzenbo
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,718
Damage
23,361
37,268
Taken
35,833
22,422
Mitigated
15,031
8,302
Healing
8,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,107
1,899
0
2,206
6,875
2,367
0
1,980
4,895
0
35,585
L
Kuzenbo
AlexSlav
Kuzenbo
4,505
1,577
0
2,896
10,054
9,905
0
3,509
6,545
16,281
0
W
Agni
2,727
215
0
319
4,611
1,085
704
2,614
1,997
21,894
0
W
Hou Yi
DarkfireS
Hou Yi
3,888
1,717
0
1,427
7,743
1,492
0
1,638
6,105
0
29,084
W
7,931
1,903
0
4,514
8,839
5,410
150
1,126
7,713
0
47,346
L
5,549
2,458
0
2,026
6,900
2,183
0
2,103
4,797
30,477
0
L
Guan Yu
GuyTodd
Guan Yu
2,504
589
0
760
7,191
4,995
0
244
6,947
0
18,496
W
3,427
884
0
1,504
7,167
1,577
0
1,363
5,804
0
21,995
L
Da Ji
Thibbers
Da Ji
5,053
1,126
0
414
6,248
2,972
0
279
5,969
0
26,690
W
Kuzenbo
Wjnovel
Kuzenbo
5,388
1,650
0
596
7,473
5,467
0
3,313
4,160
19,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,348
Gold Earned
30,375
254
Minions Killed
264
0
Camps Cleared
0
1,003,937
Distance Traveled
1,031,258
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,432
494
69
6
0
198,576
1
L
Kuzenbo
6,073
552
28
3
0
207,528
3
W
Agni
5,669
515
48
4
0
206,169
1
W
Hou Yi
5,953
541
53
5
0
187,651
4
W
Mulan
7,459
678
96
9
0
222,781
2
L
Chronos
6,455
587
64
6
0
195,284
3
L
Guan Yu
5,021
456
45
4
0
195,219
3
W
Loki
5,354
487
38
3
0
217,664
3
L
Da Ji
6,367
579
48
4
0
207,330
5
W
Kuzenbo
5,940
540
29
3
0
196,993
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role