Player Matchup

Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Principessal_23
Izanami
Level 39
God Stats
3W - 6L
1,098 SR
Queue Stats
4W - 10L
1,006 Elo+
Solo
Cthulhu
Cthulhu
hirezpersonal
Cthulhu
Level 103
God Stats
5W - 5L
1,428 SR
Queue Stats
17W - 22L
1,500 Elo+
Solo
Nemesis
Nemesis
kstrotek
Nemesis
Level 97
God Stats
2W - 8L
1,114 SR
Queue Stats
112W - 102L
1,446 Elo+
Solo
Ne Zha
Ne Zha
young_pina38
Ne Zha
Level 115
God Stats
14W - 23L
1,463 SR
Queue Stats
124W - 132L
1,370 Elo+
Solo
Team Averages
Level 102
1,320 SR
1,364 Elo+

VS

Team Averages
Level 64
1,541 SR
1,353 Elo+
Fafnir
Fafnir
LugaRropl
Fafnir
Level 61
God Stats
3W - 2L
1,400 SR
Queue Stats
168W - 212L
1,315 Elo+
Solo
Jormungandr
Jormungandr
Polina91
Jormungandr
Level 46
God Stats
29W - 15L
1,555 SR
Queue Stats
53W - 66L
1,406 Elo+
Solo
Nu Wa
Nu Wa
king_Marriot
Nu Wa
Level 37
God Stats
246W - 272L
1,510 SR
Queue Stats
272W - 313L
1,386 Elo+
Solo
Thanatos
Thanatos
ombre_TUERE
Thanatos
Level 87
God Stats
7W - 9L
1,500 SR
Queue Stats
75W - 76L
1,340 Elo+
Solo
Yu Huang
Yu Huang
vChorizo
Yu Huang
Level 88
God Stats
3W - 0L
1,739 SR
Queue Stats
191W - 189L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
2 / 2 / 0
5,079
564
4,043
5,914
1,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 1 / 0
4,708
523
254
3,712
869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
7
0 / 0 / 0
4,209
468
863
1,256
427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Nemesis
kstrotek
Nemesis
8
0 / 1 / 1
4,475
497
1,334
5,897
1,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ne Zha
4
0 / 4 / 0
3,850
428
1,177
3,596
1,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
LugaRropl
Fafnir
7
0 / 0 / 0
4,807
534
711
3,623
2,034
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
Polina91
Jormungandr
9
3 / 0 / 1
5,906
656
1,917
3,462
1,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
1 / 0 / 0
4,689
521
1,303
1,519
299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
ombre_TUERE
Thanatos
9
1 / 1 / 2
5,334
593
3,780
6,365
1,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
vChorizo
Yu Huang
9
2 / 1 / 0
5,280
587
2,589
3,840
898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
10
2
Kills
7
8
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
2
0
1
W
Fafnir
LugaRropl
Fafnir
0
0
0
0
W
Jormungandr
Polina91
Jormungandr
3
0
1
3.5
L
0
1
0
0
L
Cthulhu
0
0
0
0
W
1
0
0
1
L
Nemesis
kstrotek
Nemesis
0
1
1
0.5
W
Thanatos
ombre_TUERE
Thanatos
1
1
2
2
W
Yu Huang
vChorizo
Yu Huang
2
1
0
2
L
Ne Zha
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,671
Damage
10,300
20,375
Taken
18,809
5,127
Mitigated
6,367
6,907
Healing
8,237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,043
1,175
0
2,657
5,914
1,223
0
2,643
3,052
27,301
0
W
Fafnir
LugaRropl
Fafnir
711
165
64
1,990
3,623
2,034
0
479
3,004
11,184
0
W
Jormungandr
Polina91
Jormungandr
1,917
613
0
447
3,462
1,355
426
647
2,720
25,507
0
L
254
192
0
1,417
3,712
869
0
572
3,140
0
22,290
L
Cthulhu
863
0
0
378
1,256
427
0
867
389
18,181
0
W
1,303
169
0
250
1,519
299
27
186
1,275
24,137
0
L
Nemesis
kstrotek
Nemesis
1,334
102
0
1,907
5,897
1,262
0
905
4,946
0
18,240
W
Thanatos
ombre_TUERE
Thanatos
3,780
592
50
4,968
6,365
1,781
0
1,290
5,049
0
23,647
W
Yu Huang
vChorizo
Yu Huang
2,589
418
0
468
3,840
898
192
2,106
1,734
23,442
0
L
Ne Zha
1,177
541
0
548
3,596
1,346
0
1,268
2,328
0
9,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,321
Gold Earned
26,016
206
Minions Killed
243
0
Camps Cleared
0
771,638
Distance Traveled
855,409
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,079
564
51
6
0
160,439
1
W
Fafnir
4,807
534
28
3
0
168,244
4
W
Jormungandr
5,906
656
61
7
0
196,751
2
L
Izanami
4,708
523
66
7
0
145,394
1
L
Cthulhu
4,209
468
25
3
0
179,054
0
W
Nu Wa
4,689
521
49
5
0
143,093
3
L
Nemesis
4,475
497
40
4
0
184,373
1
W
Thanatos
5,334
593
56
6
0
177,688
0
W
Yu Huang
5,280
587
49
5
0
169,633
1
L
Ne Zha
3,850
428
24
3
0
102,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role