Player Matchup

Mulan
Mulan
FAITHxLEGENDS
Mulan
Level 159
God Stats
7W - 6L
1,780 SR
Queue Stats
240W - 223L
1,629 Elo+
Party 1
Jormungandr
Jormungandr
FAITHxSHADOWS
Jormungandr
Level 146
God Stats
6W - 4L
1,424 SR
Queue Stats
131W - 94L
1,686 Elo+
Party 1
Baron Samedi
Baron Samedi
TX Prometheus
Baron Samedi
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 111L
1,592 Elo+
Party 1
Team Averages
Level 149
1,568 SR
1,636 Elo+

VS

Team Averages
Level 108
1,549 SR
1,503 Elo+
Atlas
Atlas
ArtilleryJoe538
Atlas
Level 98
God Stats
22W - 26L
1,517 SR
Queue Stats
142W - 143L
1,581 Elo+
Solo
Agni
Agni
MeatGrinder1113
Agni
Level 120
God Stats
2W - 3L
1,521 SR
Queue Stats
238W - 278L
1,453 Elo+
Solo
Shiva
Shiva
RYZEII2306
Shiva
Level 105
God Stats
3W - 7L
1,608 SR
Queue Stats
57W - 62L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 9
8,387
762
10,067
12,195
9,981
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
FAITHxSHADOWS
Jormungandr
12
4 / 0 / 8
8,261
751
12,804
12,770
6,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
TX Prometheus
Baron Samedi
13
5 / 2 / 7
8,487
772
9,694
8,750
3,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 1
8,194
745
7,541
16,235
13,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 5 / 1
7,343
668
6,514
8,440
2,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shiva
10
0 / 5 / 3
6,784
617
8,773
12,444
11,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
13
Kills
3
3
Deaths
13
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
4
1
9
8.5
W
Jormungandr
FAITHxSHADOWS
Jormungandr
4
0
8
8
L
1
5
1
0.3
L
Shiva
0
5
3
0.3
W
Baron Samedi
TX Prometheus
Baron Samedi
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,565
Damage
22,828
33,715
Taken
37,119
20,165
Mitigated
28,324
17,626
Healing
10,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,541
2,706
0
5,063
16,235
13,913
0
10,506
5,206
19,205
0
W
10,067
2,400
1,228
4,638
12,195
9,981
383
4,721
7,205
0
20,062
W
Jormungandr
FAITHxSHADOWS
Jormungandr
12,804
3,442
0
3,515
12,770
6,571
43
5,691
6,894
31,952
0
L
6,514
320
0
2,183
8,440
2,766
0
4,452
3,696
27,931
0
L
Shiva
8,773
1,306
769
2,892
12,444
11,645
0
6,744
5,264
0
11,551
W
Baron Samedi
TX Prometheus
Baron Samedi
9,694
1,000
4,360
3,885
8,750
3,613
436
4,218
4,384
29,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,135
Gold Earned
22,321
101
Minions Killed
88
5
Camps Cleared
4
675,888
Distance Traveled
607,848
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,194
745
18
2
0
208,441
2
W
Mulan
8,387
762
15
1
0
235,921
2
W
Jormungandr
8,261
751
38
3
2
239,135
2
L
Agni
7,343
668
57
5
4
190,248
5
L
Shiva
6,784
617
13
1
0
209,159
0
W
Baron Samedi
8,487
772
48
4
3
200,832
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role