Player Matchup

Sol
Sol
AbelVHV
Sol
Level 90
God Stats
0W - 2L
1,303 SR
Queue Stats
42W - 47L
1,462 Elo+
Party 1
Bakasura
Bakasura
PSIHOZ-GAME
Bakasura
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 123L
1,465 Elo+
Solo
Nu Wa
Nu Wa
SOLARSIIJ
Nu Wa
Level 120
God Stats
5W - 2L
1,500 SR
Queue Stats
68W - 56L
1,524 Elo+
Party 1
Chaac
Chaac
YiChui
Chaac
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 74L
1,413 Elo+
Party 1
Heimdallr
Heimdallr
kaldrlecaillou
Heimdallr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 38L
1,417 Elo+
Party 1
Team Averages
Level 75
1,461 SR
1,456 Elo+

VS

Team Averages
Level 54
1,522 SR
1,367 Elo+
Agni
Agni
HermannGrieben
Agni
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,297 Elo+
Party 3
Vulcan
Vulcan
KabinaMan
Vulcan
Level 18
God Stats
1W - 1L
1,223 SR
Queue Stats
5W - 8L
1,297 Elo+
Party 3
Fafnir
Fafnir
Rammpflock
Fafnir
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 21L
1,415 Elo+
Party 2
Xing Tian
Xing Tian
Xelias88
Xing Tian
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,397 Elo+
Party 2
Loki
Loki
labomitraille
Loki
Level 146
God Stats
3W - 1L
1,885 SR
Queue Stats
171W - 209L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
17
1 / 10 / 8
11,760
560
16,702
19,856
7,230
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
PSIHOZ-GAME
Bakasura
16
0 / 13 / 6
11,241
535
6,363
27,393
16,025
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Nu Wa
SOLARSIIJ
Nu Wa
20
9 / 6 / 13
15,752
750
41,777
14,636
5,639
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
YiChui
Chaac
20
12 / 6 / 7
15,579
742
30,877
35,678
46,786
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heimdallr
kaldrlecaillou
Heimdallr
20
4 / 6 / 11
14,012
667
11,474
22,286
8,330
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 5 / 14
15,597
743
32,422
23,725
10,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Vulcan
KabinaMan
Vulcan
20
9 / 5 / 16
14,724
701
25,538
17,230
8,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fafnir
Rammpflock
Fafnir
20
8 / 2 / 27
16,872
803
21,658
40,503
65,596
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xing Tian
Xelias88
Xing Tian
20
2 / 3 / 25
14,077
670
14,277
29,102
36,524
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
7 / 11 / 10
14,169
675
9,728
20,826
8,809
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
133
26
Kills
41
41
Deaths
26
45
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Sol
1
10
8
0.5
W
15
5
14
4.4
W
Vulcan
KabinaMan
Vulcan
9
5
16
3.4
L
Bakasura
PSIHOZ-GAME
Bakasura
0
13
6
0.23
W
Fafnir
Rammpflock
Fafnir
8
2
27
10.75
L
Nu Wa
SOLARSIIJ
Nu Wa
9
6
13
2.58
W
Xing Tian
Xelias88
Xing Tian
2
3
25
4.83
L
Chaac
YiChui
Chaac
12
6
7
2.58
L
Heimdallr
kaldrlecaillou
Heimdallr
4
6
11
1.58
W
7
11
10
1.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,193
Damage
103,623
119,849
Taken
131,386
84,010
Mitigated
129,608
36,087
Healing
47,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
16,702
2,775
276
2,720
19,856
7,230
600
17,805
2,051
36,263
0
W
32,422
1,730
2,613
5,927
23,725
10,416
1,399
10,790
12,589
77,782
0
W
Vulcan
KabinaMan
Vulcan
25,538
8,004
5,273
2,382
17,230
8,263
516
8,967
7,929
65,738
0
L
Bakasura
PSIHOZ-GAME
Bakasura
6,363
3,549
1,208
4,063
27,393
16,025
1,278
23,298
4,023
0
10,991
W
Fafnir
Rammpflock
Fafnir
21,658
5,476
1,341
19,294
40,503
65,596
1,999
15,351
23,489
37,177
0
L
Nu Wa
SOLARSIIJ
Nu Wa
41,777
8,433
2,599
1,888
14,636
5,639
1,277
10,964
3,666
71,154
0
W
Xing Tian
Xelias88
Xing Tian
14,277
1,599
1,907
6,000
29,102
36,524
216
12,710
15,791
32,192
0
L
Chaac
YiChui
Chaac
30,877
4,377
752
13,963
35,678
46,786
765
23,851
11,797
3,127
62,137
L
Heimdallr
kaldrlecaillou
Heimdallr
11,474
2,654
3,552
5,066
22,286
8,330
1,351
17,869
4,417
0
24,565
W
9,728
1,805
1,792
1,012
20,826
8,809
1,067
9,332
10,980
0
24,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,344
Gold Earned
75,439
218
Minions Killed
238
0
Camps Cleared
0
1,843,381
Distance Traveled
1,979,007
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,760
560
40
2
0
356,661
2
W
Agni
15,597
743
90
4
0
383,147
2
W
Vulcan
14,724
701
87
4
0
408,825
0
L
Bakasura
11,241
535
26
1
0
329,051
1
W
Fafnir
16,872
803
26
1
0
424,140
2
L
Nu Wa
15,752
750
70
3
0
371,748
1
W
Xing Tian
14,077
670
23
1
0
402,370
0
L
Chaac
15,579
742
56
3
0
396,935
2
L
Heimdallr
14,012
667
26
1
0
388,986
0
W
Loki
14,169
675
12
1
0
360,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role