Player Matchup

Chiron
Chiron
MichElCapo
Chiron
Level 41
God Stats
3W - 2L
1,708 SR
Queue Stats
43W - 39L
1,601 Elo+
Solo
Chaac
Chaac
Nova422
Chaac
Level 40
God Stats
3W - 8L
1,451 SR
Queue Stats
200W - 219L
1,295 Elo+
Solo
Freya
Freya
PhoenixTearss
Freya
Level 108
God Stats
2W - 4L
1,730 SR
Queue Stats
365W - 421L
1,452 Elo+
Party 2
Sylvanus
Sylvanus
Richterscale19
Sylvanus
Level 65
God Stats
26W - 29L
1,335 SR
Queue Stats
81W - 97L
1,335 Elo+
Solo
Loki
Loki
Syomaback
Loki
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 194L
1,454 Elo+
Party 2
Team Averages
Level 67
1,545 SR
1,427 Elo+

VS

Team Averages
Level 50
1,482 SR
1,459 Elo+
Ymir
Ymir
ElCabezonDios
Ymir
Level 13
God Stats
2W - 1L
1,312 SR
Queue Stats
16W - 10L
1,478 Elo+
Party 1
Zeus
Zeus
Kikitus993
Zeus
Level 121
God Stats
5W - 7L
1,600 SR
Queue Stats
49W - 54L
1,534 Elo+
Solo
Achilles
Achilles
Paradaynth
Achilles
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 16L
1,445 Elo+
Party 1
Medusa
Medusa
WindHashira
Medusa
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 8L
1,468 Elo+
Party 1
Nemesis
Nemesis
lighuenCA
Nemesis
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 64L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
MichElCapo
Chiron
11
3 / 4 / 4
6,314
526
9,601
10,906
3,529
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Nova422
Chaac
7
2 / 1 / 1
5,247
437
2,629
4,780
3,077
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
4 / 5 / 3
6,852
571
2,854
8,542
2,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sylvanus
11
1 / 4 / 5
6,578
548
3,883
12,245
6,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Loki
12
5 / 1 / 2
7,163
597
3,657
6,649
2,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 6
6,073
506
2,874
8,604
4,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
6 / 2 / 3
7,660
638
8,806
4,871
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Paradaynth
Achilles
12
1 / 2 / 0
6,427
536
1,542
7,297
4,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
10
4 / 3 / 3
6,229
519
8,533
8,117
2,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
lighuenCA
Nemesis
11
3 / 5 / 2
6,778
565
4,483
7,713
2,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
28
15
Kills
14
15
Deaths
15
15
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
3
6
1
W
6
2
3
3.75
L
Chiron
MichElCapo
Chiron
3
4
4
1.25
L
Chaac
Nova422
Chaac
2
1
1
2.5
W
Achilles
Paradaynth
Achilles
1
2
0
0.5
L
4
5
3
1.1
L
Sylvanus
1
4
5
0.88
L
Loki
5
1
2
6
W
Medusa
4
3
3
1.83
W
Nemesis
lighuenCA
Nemesis
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,624
Damage
26,238
43,122
Taken
36,602
17,891
Mitigated
15,928
11,038
Healing
7,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,874
683
116
1,869
8,604
4,692
0
1,834
6,770
8,394
0
W
8,806
1,066
0
1,315
4,871
1,557
105
1,774
3,097
37,045
417
L
Chiron
MichElCapo
Chiron
9,601
3,753
538
2,768
10,906
3,529
210
2,267
8,448
0
42,203
L
Chaac
Nova422
Chaac
2,629
349
0
1,540
4,780
3,077
109
0
4,651
0
14,343
W
Achilles
Paradaynth
Achilles
1,542
657
0
988
7,297
4,638
742
0
7,297
0
24,514
L
2,854
1,397
0
2,208
8,542
2,833
0
3,723
4,533
27,402
0
L
Sylvanus
3,883
623
947
2,917
12,245
6,394
23
4,830
7,319
14,666
0
L
Loki
3,657
780
0
120
6,649
2,058
245
188
6,356
0
36,642
W
Medusa
8,533
4,142
0
1,944
8,117
2,054
0
1,355
6,762
0
38,818
W
Nemesis
lighuenCA
Nemesis
4,483
1,488
0
1,532
7,713
2,987
0
1,774
5,939
0
32,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,154
Gold Earned
33,167
266
Minions Killed
270
0
Camps Cleared
0
1,023,209
Distance Traveled
1,133,086
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,073
506
9
1
0
198,919
0
W
Zeus
7,660
638
75
6
0
207,159
1
L
Chiron
6,314
526
72
6
0
220,571
2
L
Chaac
5,247
437
33
3
0
122,144
2
W
Achilles
6,427
536
74
6
0
230,415
3
L
Freya
6,852
571
62
5
0
201,068
3
L
Sylvanus
6,578
548
24
2
0
210,197
1
L
Loki
7,163
597
75
6
0
269,229
6
W
Medusa
6,229
519
56
5
0
218,919
1
W
Nemesis
6,778
565
56
5
0
277,674
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role