Player Matchup

Morgan Le Fay
Morgan Le Fay
A__Mq
Morgan Le Fay
Level 115
God Stats
3W - 3L
1,754 SR
Queue Stats
419W - 395L
1,599 Elo+
Party 1
Hou Yi
Hou Yi
MoonArkle
Hou Yi
Level 84
God Stats
18W - 15L
1,616 SR
Queue Stats
310W - 199L
1,650 Elo+
Party 2
Geb
Geb
SoaringCactus
Geb
Level 84
God Stats
6W - 10L
1,493 SR
Queue Stats
340W - 309L
1,670 Elo+
Party 2
Horus
Horus
Terreible
Horus
Level 88
God Stats
1W - 3L
1,865 SR
Queue Stats
140W - 120L
1,671 Elo+
Party 1
Cliodhna
Cliodhna
alexmince19
Cliodhna
Level 147
God Stats
9W - 5L
1,753 SR
Queue Stats
396W - 281L
1,590 Elo+
Party 2
Team Averages
Level 104
1,696 SR
1,636 Elo+

VS

Team Averages
Level 120
1,721 SR
1,574 Elo+
Tyr
Tyr
Iker840
Tyr
Level 148
God Stats
9W - 2L
1,773 SR
Queue Stats
49W - 38L
1,580 Elo+
Solo
Atlas
Atlas
Nm_Nemesis013
Atlas
Level 77
God Stats
9W - 2L
1,865 SR
Queue Stats
397W - 347L
1,510 Elo+
Party 3
Tiamat
Tiamat
hookipa__
Tiamat
Level 159
God Stats
6W - 10L
1,614 SR
Queue Stats
644W - 506L
1,549 Elo+
Solo
Arachne
Arachne
le-wa91
Arachne
Level 66
God Stats
48W - 15L
1,744 SR
Queue Stats
122W - 108L
1,619 Elo+
Solo
Medusa
Medusa
of1nx
Medusa
Level 149
God Stats
8W - 9L
1,610 SR
Queue Stats
297W - 268L
1,613 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
A__Mq
Morgan Le Fay
11
1 / 3 / 1
6,560
469
9,477
6,994
2,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hou Yi
MoonArkle
Hou Yi
10
0 / 2 / 1
5,914
422
4,275
7,318
2,314
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 0
5,937
424
3,716
10,314
6,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Horus
Terreible
Horus
11
1 / 6 / 1
6,672
477
4,055
11,666
7,642
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
alexmince19
Cliodhna
11
1 / 2 / 0
6,534
467
4,253
7,527
2,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
14
5 / 2 / 6
8,533
610
9,360
14,019
12,269
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
3 / 0 / 3
7,397
528
4,328
12,140
7,141
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tiamat
hookipa__
Tiamat
13
3 / 0 / 5
7,792
557
5,845
5,383
2,656
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
le-wa91
Arachne
14
5 / 1 / 4
8,296
593
5,215
11,008
3,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
of1nx
Medusa
13
0 / 0 / 6
7,631
545
6,112
7,273
2,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
3
Kills
16
16
Deaths
3
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
A__Mq
Morgan Le Fay
1
3
1
0.5
W
Tyr
5
2
6
4
L
Hou Yi
MoonArkle
Hou Yi
0
2
1
0.25
W
3
0
3
4.5
L
0
3
0
0
L
Horus
Terreible
Horus
1
6
1
0.25
L
Cliodhna
alexmince19
Cliodhna
1
2
0
0.5
W
Tiamat
hookipa__
Tiamat
3
0
5
5.5
W
Arachne
le-wa91
Arachne
5
1
4
7
W
Medusa
of1nx
Medusa
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,776
Damage
30,860
43,819
Taken
49,823
21,926
Mitigated
28,063
12,997
Healing
19,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
A__Mq
Morgan Le Fay
9,477
812
0
914
6,994
2,568
0
2,186
4,554
48,360
0
W
Tyr
9,360
771
0
6,534
14,019
12,269
238
1,715
12,304
0
51,152
L
Hou Yi
MoonArkle
Hou Yi
4,275
2,408
0
2,023
7,318
2,314
0
685
6,627
0
33,640
W
4,328
857
1,888
2,562
12,140
7,141
0
4,574
7,301
14,101
2,867
L
3,716
429
0
2,089
10,314
6,989
0
2,978
7,224
15,002
0
L
Horus
Terreible
Horus
4,055
2,255
45
3,778
11,666
7,642
0
1,440
10,104
0
31,925
L
Cliodhna
alexmince19
Cliodhna
4,253
233
0
4,148
7,527
2,413
0
1,307
6,126
0
44,574
W
Tiamat
hookipa__
Tiamat
5,845
441
0
1,727
5,383
2,656
0
2,659
2,724
46,138
0
W
Arachne
le-wa91
Arachne
5,215
2,989
0
5,039
11,008
3,586
20
2,801
8,207
0
55,153
W
Medusa
of1nx
Medusa
6,112
2,452
0
1,664
7,273
2,411
2,224
1,444
5,829
0
59,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,617
Gold Earned
39,649
346
Minions Killed
408
0
Camps Cleared
0
1,343,106
Distance Traveled
1,446,170
17
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,560
469
93
7
0
257,943
3
W
Tyr
8,533
610
96
7
0
284,741
2
L
Hou Yi
5,914
422
72
5
0
244,693
4
W
Atlas
7,397
528
28
2
0
286,324
6
L
Geb
5,937
424
18
1
0
275,272
3
L
Horus
6,672
477
70
5
0
260,659
3
L
Cliodhna
6,534
467
93
7
0
304,539
4
W
Tiamat
7,792
557
91
7
0
293,172
6
W
Arachne
8,296
593
85
6
0
321,403
5
W
Medusa
7,631
545
108
8
0
260,530
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role