Player Matchup

Sobek
Sobek
Silver I
 
Sobek
Silver I
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
BLADEABYSS05
Gilgamesh
Gold V
Level 146
God Stats
10W - 5L
1,686 SR
Queue Stats
499W - 508L
1,329 MMR
Party 1
Hachiman
Hachiman
Gold I
Coln7
Hachiman
Gold I
Level 95
God Stats
1W - 3L
1,450 SR
Queue Stats
166W - 165L
1,479 MMR
Party 1
Janus
Janus
Silver II
JeagerNova
Janus
Silver II
Level 56
God Stats
0W - 1L
1,784 SR
Queue Stats
12W - 18L
1,445 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
Kqrnage
Sun Wukong
Silver IV
Level 69
God Stats
0W - 4L
1,653 SR
Queue Stats
6W - 12L
1,491 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 92
1,615 SR
1,449 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 102
1,640 SR
1,461 MMR
Athena
Athena
Silver II
 
Athena
Silver II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Silver I
HunterkillerCM
Ratatoskr
Silver I
Level 126
God Stats
1W - 0L
1,739 SR
Queue Stats
11W - 13L
1,456 MMR
Solo
Jing Wei
Jing Wei
Silver I
KaliumCharlie
Jing Wei
Silver I
Level 143
God Stats
6W - 4L
1,775 SR
Queue Stats
253W - 246L
1,458 MMR
Solo
Discordia
Discordia
Gold II
SANTIC0L98
Discordia
Gold II
Level 87
God Stats
8W - 7L
1,584 SR
Queue Stats
213W - 218L
1,597 MMR
Party 2
Bellona
Bellona
Gold V
rocka1
Bellona
Gold V
Level 69
God Stats
13W - 6L
1,603 SR
Queue Stats
147W - 159L
1,293 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
1 / 4 / 6
9,541
434
5,886
19,992
26,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gilgamesh
BLADEABYSS05
Gilgamesh
18
7 / 8 / 4
11,291
513
11,188
24,747
16,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
Coln7
Hachiman
18
4 / 7 / 1
11,663
530
12,329
19,096
5,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
14
1 / 6 / 7
9,700
441
6,690
12,994
3,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
Kqrnage
Sun Wukong
18
1 / 4 / 2
11,000
500
15,188
23,149
29,162
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
ThothCliodhnaAh Muzen Cab

VS

Bans
AtlasBastetShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
16
3 / 5 / 13
11,334
515
9,774
20,000
22,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ratatoskr
HunterkillerCM
Ratatoskr
19
7 / 4 / 14
12,462
566
15,570
16,515
7,661
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jing Wei
KaliumCharlie
Jing Wei
19
6 / 2 / 4
12,932
588
11,258
19,197
7,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
SANTIC0L98
Discordia
20
10 / 4 / 6
13,173
599
17,232
14,710
5,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
rocka1
Bellona
19
2 / 2 / 8
12,341
561
20,972
25,611
29,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
73
14
Kills
28
29
Deaths
17
20
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
4
6
1
W
Athena
 
Athena
3
5
13
1.9
L
Gilgamesh
BLADEABYSS05
Gilgamesh
7
8
4
1.13
L
Hachiman
Coln7
Hachiman
4
7
1
0.64
W
Ratatoskr
HunterkillerCM
Ratatoskr
7
4
14
3.5
L
Janus
1
6
7
0.75
W
Jing Wei
KaliumCharlie
Jing Wei
6
2
4
4
L
Sun Wukong
Kqrnage
Sun Wukong
1
4
2
0.5
W
Discordia
SANTIC0L98
Discordia
10
4
6
3.25
W
Bellona
rocka1
Bellona
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,281
Damage
74,806
99,978
Taken
96,033
81,277
Mitigated
72,528
23,590
Healing
32,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,886
624
0
3,835
19,992
26,452
27
4,510
15,482
33,210
0
W
Athena
 
Athena
9,774
2,388
0
2,086
20,000
22,729
81
3,762
16,238
27,931
4,091
L
Gilgamesh
BLADEABYSS05
Gilgamesh
11,188
3,875
0
1,690
24,747
16,889
0
9,285
15,462
0
83,880
L
Hachiman
Coln7
Hachiman
12,329
6,781
0
7,654
19,096
5,093
604
5,510
13,586
0
82,466
W
Ratatoskr
HunterkillerCM
Ratatoskr
15,570
4,728
0
5,815
16,515
7,661
68
2,607
13,908
0
84,486
L
Janus
6,690
454
0
2,239
12,994
3,681
0
5,229
7,765
56,482
0
W
Jing Wei
KaliumCharlie
Jing Wei
11,258
9,023
0
9,768
19,197
7,321
3,118
2,010
17,187
0
113,601
L
Sun Wukong
Kqrnage
Sun Wukong
15,188
2,085
0
8,172
23,149
29,162
199
1,903
21,246
0
92,203
W
Discordia
SANTIC0L98
Discordia
17,232
590
137
3,802
14,710
5,412
1,156
3,346
11,364
106,292
0
W
Bellona
rocka1
Bellona
20,972
8,910
0
10,595
25,611
29,405
612
4,583
21,028
0
101,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,195
Gold Earned
62,242
562
Minions Killed
617
0
Camps Cleared
0
1,850,816
Distance Traveled
2,191,470
21
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,541
434
52
2
0
382,892
6
W
Athena
11,334
515
25
1
0
420,662
7
L
Gilgamesh
11,291
513
101
5
0
379,718
3
L
Hachiman
11,663
530
133
6
0
348,433
1
W
Ratatoskr
12,462
566
100
5
0
476,810
5
L
Janus
9,700
441
107
5
0
334,101
8
W
Jing Wei
12,932
588
175
8
0
465,658
10
L
Sun Wukong
11,000
500
169
8
0
405,672
3
W
Discordia
13,173
599
143
7
0
425,661
8
W
Bellona
12,341
561
174
8
0
402,679
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role