Player Matchup

Horus
Horus
 
Horus
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BIu Diamond
Izanami
Level 154
God Stats
16W - 20L
1,529 SR
Queue Stats
163W - 192L
1,425 Elo+
Party 2
Nu Wa
Nu Wa
King Muzen
Nu Wa
Level 160
God Stats
6W - 6L
2,054 SR
Queue Stats
34W - 26L
1,636 Elo+
Party 2
Janus
Janus
eldon760
Janus
Level 158
God Stats
2W - 8L
1,182 SR
Queue Stats
245W - 231L
1,543 Elo+
Party 3
Pele
Pele
lyss453_
Pele
Level 81
God Stats
9W - 11L
1,448 SR
Queue Stats
339W - 324L
1,517 Elo+
Party 3
Team Averages
Level 134
1,543 SR
1,524 Elo+

VS

Team Averages
Level 87
1,799 SR
1,634 Elo+
Cliodhna
Cliodhna
Kuzenboss
Cliodhna
Level 158
God Stats
7W - 2L
1,771 SR
Queue Stats
167W - 89L
1,749 Elo+
Party 1
Jormungandr
Jormungandr
SmörPåPinne
Jormungandr
Level 28
God Stats
2W - 0L
1,944 SR
Queue Stats
32W - 7L
1,862 Elo+
Party 1
Charybdis
Charybdis
Solus Domini
Charybdis
Level 107
God Stats
3W - 1L
2,026 SR
Queue Stats
68W - 47L
1,867 Elo+
Party 1
Freya
Freya
SteeleYoMain
Freya
Level 106
God Stats
5W - 0L
1,755 SR
Queue Stats
242W - 205L
1,558 Elo+
Solo
Ymir
Ymir
auquiXD
Ymir
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,134 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
0 / 1 / 3
6,154
385
2,063
11,212
8,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
BIu Diamond
Izanami
12
0 / 2 / 0
7,623
476
6,538
8,319
2,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nu Wa
13
4 / 3 / 0
7,867
492
12,884
7,992
5,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Janus
eldon760
Janus
14
2 / 0 / 2
8,504
532
4,372
6,327
1,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
10
1 / 4 / 2
6,828
427
2,082
10,855
3,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Kuzenboss
Cliodhna
16
3 / 1 / 4
8,946
559
8,609
10,574
3,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
SmörPåPinne
Jormungandr
14
5 / 0 / 3
8,819
551
11,786
10,220
6,739
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Solus Domini
Charybdis
16
2 / 0 / 2
9,305
582
5,833
12,359
4,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 3 / 3
7,540
471
2,492
7,928
2,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ymir
auquiXD
Ymir
11
0 / 4 / 1
7,057
441
1,180
6,885
2,325
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
7
Kills
10
10
Deaths
8
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
1
3
1.5
L
Izanami
BIu Diamond
Izanami
0
2
0
0
L
Nu Wa
4
3
0
1.33
W
Cliodhna
Kuzenboss
Cliodhna
3
1
4
5
W
Jormungandr
SmörPåPinne
Jormungandr
5
0
3
6.5
W
Charybdis
Solus Domini
Charybdis
2
0
2
3
W
0
3
3
0.5
W
Ymir
auquiXD
Ymir
0
4
1
0.13
L
Janus
eldon760
Janus
2
0
2
3
L
Pele
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,939
Damage
29,900
44,705
Taken
47,966
21,120
Mitigated
19,469
12,850
Healing
18,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,063
1,346
1,332
3,930
11,212
8,296
0
4,448
6,764
0
10,228
L
Izanami
BIu Diamond
Izanami
6,538
4,581
0
2,138
8,319
2,411
0
1,131
7,188
0
56,272
L
Nu Wa
12,884
4,075
0
1,325
7,992
5,213
329
3,423
4,569
50,975
0
W
Cliodhna
Kuzenboss
Cliodhna
8,609
511
0
3,078
10,574
3,774
0
1,510
8,323
0
73,985
W
Jormungandr
SmörPåPinne
Jormungandr
11,786
3,868
0
3,463
10,220
6,739
0
3,940
5,410
50,222
8,244
W
Charybdis
Solus Domini
Charybdis
5,833
2,948
0
8,514
12,359
4,078
1,179
1,550
10,777
0
68,933
W
2,492
846
0
2,580
7,928
2,553
0
4,404
3,347
46,401
0
W
Ymir
auquiXD
Ymir
1,180
0
0
750
6,885
2,325
480
4,757
1,714
31,035
0
L
Janus
eldon760
Janus
4,372
106
0
1,516
6,327
1,961
0
1,944
4,383
58,094
0
L
Pele
2,082
385
0
2,609
10,855
3,239
0
3,478
7,377
0
33,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,976
Gold Earned
41,667
412
Minions Killed
544
0
Camps Cleared
0
1,485,141
Distance Traveled
1,487,967
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,154
385
16
1
0
296,935
3
L
Izanami
7,623
476
121
8
0
283,380
1
L
Nu Wa
7,867
492
73
5
0
240,995
6
W
Cliodhna
8,946
559
132
8
0
371,314
1
W
Jormungandr
8,819
551
93
6
0
300,721
2
W
Charybdis
9,305
582
161
10
0
277,415
3
W
Freya
7,540
471
94
6
0
286,425
6
W
Ymir
7,057
441
64
4
0
252,092
0
L
Janus
8,504
532
130
8
0
330,668
5
L
Pele
6,828
427
72
5
0
333,163
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role