Player Matchup

Loki
Loki
 
Loki
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
FusiionXD03
Chaac
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 142L
1,266 Elo+
Solo
Agni
Agni
Molgerath_666
Agni
Level 66
God Stats
0W - 2L
1,230 SR
Queue Stats
22W - 28L
1,236 Elo+
Solo
Izanami
Izanami
tassalhof
Izanami
Level 79
God Stats
2W - 4L
1,512 SR
Queue Stats
182W - 185L
1,351 Elo+
Solo
Bellona
Bellona
xShaDowKingx658
Bellona
Level 42
God Stats
44W - 39L
1,493 SR
Queue Stats
171W - 217L
1,278 Elo+
Solo
Team Averages
Level 68
1,447 SR
1,326 Elo+

VS

Team Averages
Level 89
1,442 SR
1,353 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Friggai
Arachne
Level 69
God Stats
9W - 3L
1,545 SR
Queue Stats
163W - 163L
1,317 Elo+
Solo
Vulcan
Vulcan
OnkelAndre67874
Vulcan
Level 84
God Stats
29W - 22L
1,472 SR
Queue Stats
45W - 38L
1,344 Elo+
Solo
Apollo
Apollo
Zero6066
Apollo
Level 49
God Stats
5W - 11L
1,283 SR
Queue Stats
134W - 165L
1,304 Elo+
Solo
Aphrodite
Aphrodite
bllackpink
Aphrodite
Level 88
God Stats
162W - 175L
1,408 SR
Queue Stats
249W - 245L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
2 / 2 / 2
5,364
536
2,784
6,528
1,841
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 2 / 4
4,908
491
4,401
5,813
2,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

9
0 / 5 / 0
5,070
507
1,945
5,995
1,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
tassalhof
Izanami
9
4 / 3 / 1
5,511
551
3,382
6,533
1,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
0 / 6 / 0
4,900
490
3,172
11,047
5,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 0 / 4
5,764
576
3,221
5,339
2,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Arachne
Friggai
Arachne
11
6 / 1 / 2
6,451
645
5,371
7,718
2,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
5 / 0 / 0
6,533
653
3,473
2,278
689
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
Zero6066
Apollo
10
2 / 5 / 4
5,523
552
4,738
7,047
1,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Aphrodite
bllackpink
Aphrodite
12
4 / 1 / 3
7,009
701
6,504
5,845
1,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
7
Kills
18
18
Deaths
7
7
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
2
2
1.5
W
Sylvanus
 
Sylvanus
1
0
4
3
W
Arachne
Friggai
Arachne
6
1
2
7
L
1
2
4
1.5
L
0
5
0
0
W
5
0
0
5
W
Apollo
Zero6066
Apollo
2
5
4
0.8
W
Aphrodite
bllackpink
Aphrodite
4
1
3
5.5
L
Izanami
tassalhof
Izanami
4
3
1
1.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,684
Damage
23,307
35,916
Taken
28,227
13,722
Mitigated
9,442
9,924
Healing
12,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,784
838
0
2,723
6,528
1,841
0
1,315
5,139
0
22,868
W
Sylvanus
 
Sylvanus
3,221
1,447
1,125
3,199
5,339
2,790
0
0
5,339
18,625
0
W
Arachne
Friggai
Arachne
5,371
4,133
0
2,775
7,718
2,221
190
78
7,640
0
25,178
L
4,401
945
288
1,601
5,813
2,633
0
1,636
4,177
0
16,620
L
1,945
134
0
828
5,995
1,922
0
3,430
2,565
27,469
0
W
3,473
926
0
616
2,278
689
93
1,867
411
33,993
0
W
Apollo
Zero6066
Apollo
4,738
2,117
0
374
7,047
1,893
315
0
7,047
0
28,565
W
Aphrodite
bllackpink
Aphrodite
6,504
1,116
359
4,359
5,845
1,849
55
0
5,845
34,685
0
L
Izanami
tassalhof
Izanami
3,382
2,693
0
1,600
6,533
1,446
68
1,455
5,078
0
26,405
L
3,172
937
0
2,884
11,047
5,880
231
4,831
5,759
0
20,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,753
Gold Earned
31,280
245
Minions Killed
250
0
Camps Cleared
0
978,143
Distance Traveled
953,214
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,364
536
54
5
0
230,417
0
W
Sylvanus
5,764
576
28
3
0
171,213
4
W
Arachne
6,451
645
50
5
0
228,853
1
L
Chaac
4,908
491
25
3
0
208,857
1
L
Agni
5,070
507
62
6
0
179,586
2
W
Vulcan
6,533
653
62
6
0
201,461
0
W
Apollo
5,523
552
42
4
0
184,677
3
W
Aphrodite
7,009
701
68
7
0
167,010
0
L
Izanami
5,511
551
61
6
0
174,745
2
L
Bellona
4,900
490
43
4
0
184,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role