Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
R1k369
Baron Samedi
Level 145
God Stats
16W - 9L
1,650 SR
Queue Stats
132W - 138L
1,485 Elo+
Solo
Osiris
Osiris
Soso1Motaku
Osiris
Level 121
God Stats
16W - 16L
1,533 SR
Queue Stats
334W - 329L
1,573 Elo+
Solo
Tiamat
Tiamat
Thug-_Life_Baby
Tiamat
Level 63
God Stats
2W - 4L
1,492 SR
Queue Stats
94W - 67L
1,538 Elo+
Solo
Arachne
Arachne
XxJuaN-xX
Arachne
Level 154
God Stats
109W - 99L
1,454 SR
Queue Stats
273W - 298L
1,432 Elo+
Solo
Team Averages
Level 118
1,526 SR
1,505 Elo+

VS

Team Averages
Level 87
1,573 SR
1,497 Elo+
Nemesis
Nemesis
 
Nemesis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
BotlikeHans
Tyr
Level 99
God Stats
2W - 2L
1,818 SR
Queue Stats
153W - 162L
1,461 Elo+
Solo
Zhong Kui
Zhong Kui
JedliJudli
Zhong Kui
Level 80
God Stats
3W - 5L
1,405 SR
Queue Stats
101W - 115L
1,432 Elo+
Solo
Neith
Neith
MilkManWill
Neith
Level 60
God Stats
107W - 81L
1,643 SR
Queue Stats
173W - 182L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
3 / 1 / 0
6,753
563
6,387
7,523
2,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
R1k369
Baron Samedi
10
1 / 2 / 5
6,388
532
5,029
8,300
2,995
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Osiris
12
2 / 0 / 0
7,102
592
7,952
9,940
7,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 4 / 6
6,538
545
4,912
9,022
4,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
XxJuaN-xX
Arachne
12
8 / 3 / 4
7,559
630
7,653
9,361
3,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
4 / 1 / 1
7,361
613
5,799
7,497
2,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
 
Ganesha
9
0 / 3 / 3
5,877
490
2,204
10,394
6,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 2 / 0
6,481
540
5,796
13,863
9,127
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zhong Kui
JedliJudli
Zhong Kui
10
5 / 8 / 2
6,618
552
9,607
11,299
5,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 1 / 0
6,264
522
4,008
6,011
1,114
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
15
Kills
10
10
Deaths
15
15
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
3
1
0
3
L
Nemesis
 
Nemesis
4
1
1
4.5
L
Ganesha
 
Ganesha
0
3
3
0.5
L
0
2
0
0
L
Zhong Kui
JedliJudli
Zhong Kui
5
8
2
0.75
L
1
1
0
1
W
Baron Samedi
R1k369
Baron Samedi
1
2
5
1.75
W
Osiris
2
0
0
2
W
1
4
6
1
W
Arachne
XxJuaN-xX
Arachne
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,933
Damage
27,414
44,146
Taken
49,064
20,285
Mitigated
24,237
18,878
Healing
17,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
6,387
2,679
0
3,626
7,523
2,233
44
708
6,815
0
48,370
L
Nemesis
 
Nemesis
5,799
2,672
0
3,575
7,497
2,449
0
1,532
5,880
0
44,211
L
Ganesha
 
Ganesha
2,204
302
211
3,597
10,394
6,408
0
2,171
8,121
18,112
0
L
5,796
713
0
5,473
13,863
9,127
0
702
13,161
5,427
34,431
L
Zhong Kui
JedliJudli
Zhong Kui
9,607
1,028
134
2,032
11,299
5,139
220
4,627
6,330
30,401
0
L
4,008
1,824
0
2,887
6,011
1,114
0
768
5,243
0
34,222
W
Baron Samedi
R1k369
Baron Samedi
5,029
894
1,591
2,473
8,300
2,995
0
4,784
3,516
22,762
943
W
Osiris
7,952
3,383
0
4,631
9,940
7,192
244
1,337
8,603
2,060
44,528
W
4,912
992
0
2,439
9,022
4,299
99
3,791
5,231
27,379
0
W
Arachne
XxJuaN-xX
Arachne
7,653
5,613
106
4,012
9,361
3,566
416
2,779
6,582
0
37,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,340
Gold Earned
32,601
342
Minions Killed
346
0
Camps Cleared
0
1,133,844
Distance Traveled
1,098,733
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,753
563
77
6
0
221,811
2
L
Nemesis
7,361
613
97
8
0
281,660
2
L
Ganesha
5,877
490
10
1
0
207,468
3
L
Tyr
6,481
540
86
7
0
211,274
4
L
Zhong Kui
6,618
552
61
5
0
187,088
4
L
Neith
6,264
522
92
8
0
211,243
5
W
Baron Samedi
6,388
532
36
3
0
222,786
9
W
Osiris
7,102
592
97
8
0
225,777
1
W
Tiamat
6,538
545
58
5
0
222,278
3
W
Arachne
7,559
630
74
6
0
241,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role