Player Matchup

Artio
Artio
BoricDragonXVII
Artio
Level 137
God Stats
1W - 3L
1,550 SR
Queue Stats
407W - 431L
1,448 Elo+
Party 2
Ymir
Ymir
BornTheBroth
Ymir
Level 129
God Stats
0W - 5L
1,500 SR
Queue Stats
424W - 424L
1,479 Elo+
Solo
Ah Puch
Ah Puch
Frewerr
Ah Puch
Level 145
God Stats
5W - 1L
1,934 SR
Queue Stats
237W - 226L
1,609 Elo+
Solo
Sol
Sol
Imnotgood9078
Sol
Level 109
God Stats
2W - 2L
1,799 SR
Queue Stats
217W - 208L
1,530 Elo+
Solo
Susano
Susano
ShadowHydraXIX
Susano
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 78L
1,520 Elo+
Party 2
Team Averages
Level 117
1,657 SR
1,517 Elo+

VS

Team Averages
Level 118
1,479 SR
1,529 Elo+
Bastet
Bastet
 
Bastet
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Coolangel214
Chiron
Level 119
God Stats
1W - 1L
1,278 SR
Queue Stats
25W - 25L
1,656 Elo+
Solo
Terra
Terra
SplicedHunter69
Terra
Level 92
God Stats
5W - 8L
1,367 SR
Queue Stats
176W - 167L
1,557 Elo+
Solo
Horus
Horus
Tyjumei
Horus
Level 140
God Stats
32W - 26L
1,566 SR
Queue Stats
434W - 428L
1,432 Elo+
Solo
Merlin
Merlin
yaboimark
Merlin
Level 136
God Stats
8W - 9L
1,684 SR
Queue Stats
633W - 564L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 1
10,783
513
12,194
23,696
17,286
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 3 / 5
8,881
423
5,977
18,342
16,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Puch
Frewerr
Ah Puch
17
4 / 4 / 3
10,558
503
14,440
11,786
3,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 2 / 3
10,120
482
11,112
13,258
2,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 5 / 7
8,628
411
8,357
17,104
6,032
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
4 / 2 / 7
10,049
479
7,164
15,059
5,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chiron
18
3 / 5 / 7
10,970
522
13,781
13,572
5,138
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 2 / 5
9,484
452
4,529
15,459
14,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Horus
Tyjumei
Horus
17
3 / 2 / 5
10,530
501
10,717
22,077
20,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
yaboimark
Merlin
19
5 / 2 / 7
11,928
568
17,907
10,740
4,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
49
13
Kills
18
18
Deaths
13
19
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
2
7
3.75
L
7
4
1
1.88
L
1
3
5
1.17
W
Chiron
3
5
7
1.3
L
Ah Puch
Frewerr
Ah Puch
4
4
3
1.38
L
1
2
3
1.25
L
0
5
7
0.7
W
3
2
5
2.75
W
Horus
Tyjumei
Horus
3
2
5
2.75
W
Merlin
yaboimark
Merlin
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,080
Damage
54,098
84,186
Taken
76,907
46,700
Mitigated
50,588
24,948
Healing
30,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
7,164
2,215
0
4,697
15,059
5,826
0
7,846
7,213
0
54,350
L
12,194
979
568
9,080
23,696
17,286
142
4,381
19,315
58,144
0
L
5,977
1,458
0
1,706
18,342
16,847
0
6,713
11,629
23,958
0
W
Chiron
13,781
5,050
1,062
4,428
13,572
5,138
2,430
8,970
4,601
0
82,867
L
Ah Puch
Frewerr
Ah Puch
14,440
54
0
2,556
11,786
3,747
282
5,161
6,625
93,127
0
L
11,112
4,024
0
7,155
13,258
2,788
1,002
555
12,703
79,055
0
L
8,357
1,183
0
3,883
17,104
6,032
0
5,626
11,478
0
51,825
W
4,529
598
2,577
6,255
15,459
14,355
88
9,175
6,284
30,522
0
W
Horus
Tyjumei
Horus
10,717
5,766
512
9,387
22,077
20,934
286
11,186
10,750
0
57,710
W
Merlin
yaboimark
Merlin
17,907
796
0
1,921
10,740
4,335
508
6,577
4,163
84,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,970
Gold Earned
52,961
506
Minions Killed
495
0
Camps Cleared
0
1,885,495
Distance Traveled
1,906,655
49
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,049
479
80
4
0
382,832
3
L
Artio
10,783
513
100
5
0
357,436
9
L
Ymir
8,881
423
29
1
0
406,975
9
W
Chiron
10,970
522
127
6
0
380,155
2
L
Ah Puch
10,558
503
166
8
0
372,725
10
L
Sol
10,120
482
128
6
0
321,162
8
L
Susano
8,628
411
83
4
0
427,197
13
W
Terra
9,484
452
41
2
0
373,145
13
W
Horus
10,530
501
98
5
0
366,092
5
W
Merlin
11,928
568
149
7
0
404,431
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role