Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Everii
Kumbhakarna
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,500 Elo+
Solo
Neith
Neith
Van7
Neith
Level 146
God Stats
21W - 17L
1,555 SR
Queue Stats
172W - 219L
1,336 Elo+
Solo
Arachne
Arachne
frankmg
Arachne
Level 84
God Stats
48W - 21L
1,571 SR
Queue Stats
168W - 156L
1,450 Elo+
Solo
Team Averages
Level 117
1,525 SR
1,457 Elo+

VS

Team Averages
Level 51
1,511 SR
1,372 Elo+
Chaac
Chaac
 
Chaac
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
GamnoGame
Loki
Level 28
God Stats
2W - 4L
1,500 SR
Queue Stats
79W - 104L
1,377 Elo+
Party 1
Ymir
Ymir
MegaAppleJack
Ymir
Level 21
God Stats
3W - 6L
1,416 SR
Queue Stats
14W - 29L
1,332 Elo+
Party 1
Hera
Hera
MoonВeam
Hera
Level 64
God Stats
2W - 2L
1,462 SR
Queue Stats
218W - 234L
1,372 Elo+
Party 1
Jing Wei
Jing Wei
tripleRose
Jing Wei
Level 26
God Stats
1W - 2L
1,675 SR
Queue Stats
20W - 47L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
6 / 1 / 6
8,152
582
10,849
7,782
3,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
 
Chaac
13
3 / 2 / 6
7,862
562
8,094
11,055
5,933
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kumbhakarna
Everii
Kumbhakarna
11
2 / 3 / 8
6,820
487
4,565
10,945
7,935
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Van7
Neith
15
11 / 2 / 2
9,259
661
11,185
7,126
3,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arachne
frankmg
Arachne
15
6 / 3 / 4
8,554
611
8,087
11,005
3,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 4 / 2
6,259
447
6,586
11,336
4,840
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
11
3 / 5 / 2
7,018
501
6,650
11,143
3,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 5 / 3
6,402
457
5,158
15,250
12,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hera
12
3 / 6 / 5
7,562
540
8,040
8,771
3,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
tripleRose
Jing Wei
9
1 / 8 / 1
5,668
405
4,205
11,183
2,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
21
28
Kills
8
11
Deaths
28
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
6
1
6
9
W
Chaac
 
Chaac
3
2
6
3
L
Chaac
 
Chaac
0
4
2
0.25
W
Kumbhakarna
Everii
Kumbhakarna
2
3
8
2
L
Loki
3
5
2
0.8
L
1
5
3
0.5
L
Hera
3
6
5
0.92
W
Neith
Van7
Neith
11
2
2
6
W
Arachne
frankmg
Arachne
6
3
4
2.67
L
Jing Wei
tripleRose
Jing Wei
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,780
Damage
30,639
47,913
Taken
57,683
23,739
Mitigated
27,126
14,188
Healing
14,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
10,849
1,431
936
3,562
7,782
3,051
589
2,204
5,578
44,764
0
W
Chaac
 
Chaac
8,094
1,114
0
3,856
11,055
5,933
262
2,076
8,979
0
34,457
L
Chaac
 
Chaac
6,586
1,878
0
4,590
11,336
4,840
0
1,554
9,782
0
28,149
W
Kumbhakarna
Everii
Kumbhakarna
4,565
798
0
1,353
10,945
7,935
181
3,955
6,990
15,837
0
L
Loki
6,650
2,691
0
3,204
11,143
3,686
0
1,768
9,375
0
39,592
L
5,158
1,415
130
3,454
15,250
12,894
0
3,858
10,900
12,461
5,391
L
Hera
8,040
1,670
135
1,241
8,771
3,141
0
4,261
4,510
36,656
0
W
Neith
Van7
Neith
11,185
5,183
0
2,541
7,126
3,044
3,624
1,913
5,213
0
60,720
W
Arachne
frankmg
Arachne
8,087
6,563
0
1,940
11,005
3,776
0
2,201
8,804
0
59,938
L
Jing Wei
tripleRose
Jing Wei
4,205
3,980
0
1,753
11,183
2,565
0
3,973
7,210
0
20,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,647
Gold Earned
32,909
373
Minions Killed
277
0
Camps Cleared
0
1,391,298
Distance Traveled
1,310,510
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,152
582
68
5
0
286,851
3
W
Chaac
7,862
562
76
5
0
313,847
3
L
Chaac
6,259
447
60
4
0
259,783
0
W
Kumbhakarna
6,820
487
13
1
0
266,972
2
L
Loki
7,018
501
72
5
0
286,241
0
L
Ymir
6,402
457
19
1
0
247,992
4
L
Hera
7,562
540
86
6
0
260,017
2
W
Neith
9,259
661
109
8
0
222,214
1
W
Arachne
8,554
611
107
8
0
301,414
2
L
Jing Wei
5,668
405
40
3
0
256,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role