Player Matchup

Mercury
Mercury
AriusZeref
Mercury
Level 65
God Stats
12W - 6L
1,639 SR
Queue Stats
36W - 31L
1,399 Elo+
Party 1
Nu Wa
Nu Wa
ENDLESS_TRUTH
Nu Wa
Level 108
God Stats
60W - 52L
1,484 SR
Queue Stats
498W - 495L
1,369 Elo+
Solo
Cu Chulainn
Cu Chulainn
Maurix97
Cu Chulainn
Level 127
God Stats
22W - 12L
1,267 SR
Queue Stats
762W - 753L
1,506 Elo+
Solo
Artemis
Artemis
NeonWolfee
Artemis
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 112L
1,385 Elo+
Party 1
Baron Samedi
Baron Samedi
Washy49
Baron Samedi
Level 118
God Stats
12W - 7L
1,811 SR
Queue Stats
108W - 118L
1,356 Elo+
Solo
Team Averages
Level 108
1,540 SR
1,403 Elo+

VS

Team Averages
Level 95
1,538 SR
1,447 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Butter06
Achilles
Level 106
God Stats
28W - 28L
1,502 SR
Queue Stats
95W - 105L
1,316 Elo+
Party 2
Skadi
Skadi
Limeade986843
Skadi
Level 58
God Stats
2W - 1L
1,636 SR
Queue Stats
10W - 5L
1,718 Elo+
Solo
Nu Wa
Nu Wa
XxDawKin18xX
Nu Wa
Level 116
God Stats
46W - 43L
1,496 SR
Queue Stats
434W - 495L
1,323 Elo+
Solo
Ares
Ares
rufflebagboy
Ares
Level 43
God Stats
32W - 40L
1,555 SR
Queue Stats
252W - 286L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AriusZeref
Mercury
14
5 / 4 / 4
8,884
592
7,016
10,542
3,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
4 / 0 / 1
9,174
612
9,569
8,002
2,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cu Chulainn
Maurix97
Cu Chulainn
15
3 / 2 / 4
9,266
618
11,629
11,249
9,353
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
NeonWolfee
Artemis
13
2 / 1 / 2
7,683
512
6,638
8,193
2,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Baron Samedi
Washy49
Baron Samedi
12
1 / 1 / 5
7,311
487
5,072
7,895
3,455
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
11
4 / 6 / 0
7,407
494
5,655
13,342
4,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
Butter06
Achilles
12
1 / 1 / 1
7,021
468
4,460
15,655
8,238
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 1
6,259
417
4,340
8,640
2,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 4 / 0
7,288
486
5,431
7,045
1,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 2 / 2
6,682
445
3,976
10,595
8,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
15
Kills
8
8
Deaths
15
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
4
6
0
0.67
W
Mercury
AriusZeref
Mercury
5
4
4
1.75
L
Achilles
Butter06
Achilles
1
1
1
1.5
W
4
0
1
4.5
L
1
2
1
0.75
W
Cu Chulainn
Maurix97
Cu Chulainn
3
2
4
2.5
W
Artemis
NeonWolfee
Artemis
2
1
2
3
W
Baron Samedi
Washy49
Baron Samedi
1
1
5
3.5
L
1
4
0
0.25
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,924
Damage
23,862
45,881
Taken
55,277
21,279
Mitigated
25,685
12,410
Healing
16,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
5,655
3,078
0
2,330
13,342
4,511
0
1,887
11,375
0
45,190
W
Mercury
AriusZeref
Mercury
7,016
4,108
0
1,246
10,542
3,169
0
1,354
9,188
0
56,979
L
Achilles
Butter06
Achilles
4,460
859
0
5,675
15,655
8,238
0
2,717
12,808
0
35,506
W
9,569
2,779
145
4,053
8,002
2,579
1,557
2,545
5,457
72,688
0
L
4,340
1,219
0
3,211
8,640
2,941
0
2,358
6,220
0
39,415
W
Cu Chulainn
Maurix97
Cu Chulainn
11,629
2,128
0
1,562
11,249
9,353
0
867
10,382
3,452
57,860
W
Artemis
NeonWolfee
Artemis
6,638
2,284
0
2,849
8,193
2,723
868
1,920
6,273
0
40,493
W
Baron Samedi
Washy49
Baron Samedi
5,072
273
603
1,952
7,895
3,455
90
2,721
5,174
30,263
0
L
5,431
1,072
0
1,592
7,045
1,708
110
3,840
3,024
52,822
0
L
3,976
0
0
3,262
10,595
8,287
0
3,966
6,531
10,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,318
Gold Earned
34,657
466
Minions Killed
321
0
Camps Cleared
0
1,518,322
Distance Traveled
1,295,395
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,407
494
73
5
0
307,120
1
W
Mercury
8,884
592
97
6
0
389,641
0
L
Achilles
7,021
468
67
4
0
287,667
2
W
Nu Wa
9,174
612
129
9
0
285,417
2
L
Skadi
6,259
417
71
5
0
226,285
4
W
Cu Chulainn
9,266
618
113
8
0
293,507
4
W
Artemis
7,683
512
80
5
0
280,483
4
W
Baron Samedi
7,311
487
47
3
0
269,274
6
L
Nu Wa
7,288
486
93
6
0
231,665
0
L
Ares
6,682
445
17
1
0
242,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role