Player Matchup

Hades
Hades
DommyMommy96
Hades
Level 64
God Stats
0W - 3L
1,500 SR
Queue Stats
237W - 260L
1,418 Elo+
Solo
Ares
Ares
Medical Mario
Ares
Level 39
God Stats
67W - 51L
1,526 SR
Queue Stats
168W - 172L
1,386 Elo+
Party 1
Fenrir
Fenrir
That_Ghost_
Fenrir
Level 125
God Stats
2W - 4L
1,569 SR
Queue Stats
64W - 77L
1,352 Elo+
Solo
Izanami
Izanami
thatkidjuice14
Izanami
Level 68
God Stats
38W - 43L
1,430 SR
Queue Stats
319W - 358L
1,325 Elo+
Party 1
Pele
Pele
unseasonedbreads
Pele
Level 118
God Stats
3W - 5L
1,459 SR
Queue Stats
346W - 343L
1,362 Elo+
Solo
Team Averages
Level 83
1,497 SR
1,369 Elo+

VS

Team Averages
Level 121
1,562 SR
1,423 Elo+
Chronos
Chronos
RaggedPuppet155
Chronos
Level 123
God Stats
15W - 8L
1,641 SR
Queue Stats
46W - 41L
1,479 Elo+
Solo
Jing Wei
Jing Wei
RythmicRick
Jing Wei
Level 127
God Stats
3W - 0L
1,816 SR
Queue Stats
53W - 30L
1,516 Elo+
Solo
Bastet
Bastet
Urbanxbrawler
Bastet
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 68L
1,371 Elo+
Solo
Eset
Eset
ZaneDarkfang
Eset
Level 140
God Stats
10W - 13L
1,571 SR
Queue Stats
52W - 64L
1,391 Elo+
Solo
Amaterasu
Amaterasu
ygb don
Amaterasu
Level 145
God Stats
1W - 0L
1,281 SR
Queue Stats
29W - 31L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 1
6,399
492
4,505
11,253
4,971
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
1 / 4 / 7
6,181
475
4,552
10,750
8,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fenrir
12
7 / 5 / 1
7,398
569
7,341
8,866
3,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
1 / 5 / 2
6,195
477
6,245
10,024
2,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 3 / 3
6,442
496
7,178
10,307
3,503
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 3
6,475
498
5,353
7,254
3,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
RythmicRick
Jing Wei
13
7 / 3 / 4
7,805
600
8,546
10,732
3,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
7 / 1 / 5
8,125
625
7,194
9,145
3,058
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

11
4 / 4 / 2
7,088
545
6,686
7,792
2,576
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
ygb don
Amaterasu
11
2 / 5 / 8
7,314
563
4,841
9,288
4,310
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
44
15
Kills
22
22
Deaths
15
14
Assists
22
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
L
1
4
7
1.13
W
2
2
3
1.75
W
Jing Wei
RythmicRick
Jing Wei
7
3
4
3
L
Fenrir
7
5
1
1.5
W
7
1
5
9.5
W
4
4
2
1.25
L
1
5
2
0.4
L
3
3
3
1.5
W
Amaterasu
ygb don
Amaterasu
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,821
Damage
32,620
51,200
Taken
44,211
23,567
Mitigated
16,905
12,354
Healing
13,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,505
431
0
2,720
11,253
4,971
507
4,330
6,923
24,219
0
L
4,552
116
258
947
10,750
8,552
160
722
10,028
14,375
0
W
5,353
1,374
0
1,750
7,254
3,251
667
646
6,608
22,091
0
W
Jing Wei
RythmicRick
Jing Wei
8,546
6,716
0
2,815
10,732
3,710
620
2,920
7,812
0
45,124
L
Fenrir
7,341
1,178
0
1,987
8,866
3,927
141
2,218
6,648
0
32,950
W
7,194
2,479
0
4,178
9,145
3,058
49
2,058
7,087
0
34,833
W
6,686
1,488
361
1,294
7,792
2,576
619
1,920
5,872
39,079
0
L
6,245
3,838
162
2,680
10,024
2,614
48
1,806
8,218
0
32,510
L
7,178
1,399
0
3,600
10,307
3,503
0
2,963
7,344
0
29,575
W
Amaterasu
ygb don
Amaterasu
4,841
2,258
1,236
1,596
9,288
4,310
290
1,513
7,775
0
19,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,615
Gold Earned
36,807
224
Minions Killed
283
0
Camps Cleared
0
1,206,148
Distance Traveled
1,249,692
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,399
492
45
3
0
213,164
2
L
Ares
6,181
475
18
1
0
253,776
3
W
Chronos
6,475
498
38
3
0
237,608
1
W
Jing Wei
7,805
600
68
5
0
252,730
0
L
Fenrir
7,398
569
54
4
0
283,991
3
W
Bastet
8,125
625
74
6
0
303,239
2
W
Eset
7,088
545
76
6
0
233,277
2
L
Izanami
6,195
477
70
5
0
223,558
1
L
Pele
6,442
496
37
3
0
231,659
1
W
Amaterasu
7,314
563
27
2
0
222,838
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role