Player Matchup

Ymir
Ymir
Chewyyyy20
Ymir
Level 84
God Stats
2W - 5L
1,360 SR
Queue Stats
128W - 164L
1,439 Elo+
Party 1
Anhur
Anhur
Master8laze
Anhur
Level 149
God Stats
12W - 16L
1,601 SR
Queue Stats
455W - 319L
1,601 Elo+
Solo
Eset
Eset
vega1567
Eset
Level 82
God Stats
45W - 48L
1,508 SR
Queue Stats
107W - 131L
1,440 Elo+
Party 1
Team Averages
Level 105
1,490 SR
1,493 Elo+

VS

Team Averages
Level 86
1,598 SR
1,521 Elo+
Eset
Eset
Cold_Kamora
Eset
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 45L
1,468 Elo+
Solo
Neith
Neith
QsA_StankToe
Neith
Level 26
God Stats
3W - 8L
1,500 SR
Queue Stats
14W - 15L
1,500 Elo+
Party 2
Bacchus
Bacchus
WeaselVirgin
Bacchus
Level 88
God Stats
2W - 3L
1,795 SR
Queue Stats
134W - 91L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 4
10,291
792
9,840
12,125
10,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 3 / 6
9,204
708
9,091
9,433
3,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Eset
13
2 / 2 / 7
8,685
668
9,863
5,996
2,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 4
8,089
622
8,623
12,143
4,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 4
7,900
608
4,685
8,671
2,539
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
WeaselVirgin
Bacchus
12
4 / 2 / 2
9,222
709
6,320
13,946
18,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
10
Kills
6
6
Deaths
10
17
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
L
1
5
4
0.6
W
3
3
6
2
L
1
3
4
1
L
Bacchus
WeaselVirgin
Bacchus
4
2
2
2.5
W
Eset
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,794
Damage
19,628
27,554
Taken
34,760
16,428
Mitigated
24,997
6,978
Healing
5,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,840
1,848
0
3,259
12,125
10,294
300
6,216
5,547
24,674
0
L
8,623
984
1,195
2,145
12,143
4,383
0
8,307
3,836
26,341
0
W
9,091
3,936
0
2,137
9,433
3,777
1,714
5,125
4,195
0
38,940
L
4,685
1,488
0
368
8,671
2,539
21
4,235
4,436
0
26,757
L
Bacchus
WeaselVirgin
Bacchus
6,320
316
194
1,718
13,946
18,075
0
7,557
6,389
11,348
0
W
Eset
9,863
862
502
1,080
5,996
2,357
903
3,214
2,614
29,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,180
Gold Earned
25,211
143
Minions Killed
93
7
Camps Cleared
3
641,761
Distance Traveled
602,779
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,291
792
33
3
2
225,710
4
L
Eset
8,089
622
38
3
1
198,060
0
W
Anhur
9,204
708
72
6
5
202,098
4
L
Neith
7,900
608
49
4
2
171,462
0
L
Bacchus
9,222
709
6
0
0
233,257
3
W
Eset
8,685
668
38
3
0
213,953
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role