Player Matchup

Cu Chulainn
Cu Chulainn
Gold III
GoldBryan2007
Cu Chulainn
Gold III
Level 96
God Stats
41W - 40L
1,597 SR
Queue Stats
153W - 157L
1,468 MMR
Solo
Geb
Geb
Silver V
Henrygamess
Geb
Silver V
Level 109
God Stats
14W - 8L
1,713 SR
Queue Stats
21W - 26L
1,306 MMR
Solo
Cliodhna
Cliodhna
Gold II
LilWizwag
Cliodhna
Gold II
Level 122
God Stats
6W - 8L
1,526 SR
Queue Stats
191W - 193L
1,483 MMR
Solo
Chang'e
Chang'e
Silver II
Mr_Smothies12
Chang'e
Silver II
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 78L
1,310 MMR
Solo
Neith
Neith
Silver III
šmurf
Neith
Silver III
Level 45
God Stats
15W - 5L
1,867 SR
Queue Stats
99W - 76L
1,307 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 92
1,641 SR
1,375 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 140
1,586 SR
1,374 MMR
Sobek
Sobek
Silver V
Celtic17981916
Sobek
Silver V
Level 160
God Stats
2W - 4L
1,552 SR
Queue Stats
161W - 172L
1,478 MMR
Solo
Nu Wa
Nu Wa
Silver I
StaRDuSt NL9623
Nu Wa
Silver I
Level 150
God Stats
52W - 34L
1,712 SR
Queue Stats
454W - 453L
1,228 MMR
Solo
Izanami
Izanami
Silver I
XeYoshi
Izanami
Silver I
Level 143
God Stats
1W - 2L
1,430 SR
Queue Stats
21W - 28L
1,486 MMR
Solo
Bellona
Bellona
Gold V
ju06v
Bellona
Gold V
Level 139
God Stats
2W - 2L
1,603 SR
Queue Stats
42W - 42L
1,486 MMR
Solo
Arachne
Arachne
Silver IV
seagull1316
Arachne
Silver IV
Level 109
God Stats
9W - 9L
1,636 SR
Queue Stats
66W - 81L
1,194 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
GoldBryan2007
Cu Chulainn
20
7 / 1 / 9
12,948
563
11,082
19,956
23,405
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
2 / 0 / 15
12,461
542
6,173
21,388
23,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
LilWizwag
Cliodhna
20
11 / 1 / 5
14,155
615
22,942
23,586
9,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
17
3 / 4 / 8
10,932
475
11,186
19,254
6,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
šmurf
Neith
20
6 / 2 / 10
13,325
579
19,747
15,970
7,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
AwilixBastetLoki

VS

Bans
SkadiShivaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 2
10,004
435
12,279
32,525
40,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
2 / 7 / 2
11,334
493
21,499
17,209
6,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
XeYoshi
Izanami
19
1 / 7 / 1
12,346
537
12,089
19,217
7,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
ju06v
Bellona
16
1 / 7 / 0
10,732
467
14,166
25,196
26,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
seagull1316
Arachne
20
2 / 0 / 2
12,574
547
3,863
7,973
3,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
14
29
Kills
7
8
Deaths
29
47
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
8
2
0.25
W
Cu Chulainn
GoldBryan2007
Cu Chulainn
7
1
9
11.5
W
2
0
15
9.5
W
Cliodhna
LilWizwag
Cliodhna
11
1
5
13.5
W
Chang'e
3
4
8
1.75
L
2
7
2
0.43
L
Izanami
XeYoshi
Izanami
1
7
1
0.21
L
Bellona
ju06v
Bellona
1
7
0
0.14
L
Arachne
seagull1316
Arachne
2
0
2
3
W
Neith
šmurf
Neith
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,130
Damage
63,896
100,154
Taken
102,120
70,264
Mitigated
84,050
44,047
Healing
27,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,279
580
286
6,989
32,525
40,054
623
6,311
26,214
37,405
0
W
Cu Chulainn
GoldBryan2007
Cu Chulainn
11,082
1,669
0
5,320
19,956
23,405
921
6,148
13,808
0
61,793
W
6,173
1,002
4,737
8,857
21,388
23,343
300
6,378
14,044
21,348
3,676
W
Cliodhna
LilWizwag
Cliodhna
22,942
4,580
0
8,767
23,586
9,638
2,303
9,473
13,690
0
133,657
W
Chang'e
11,186
805
4,554
8,164
19,254
6,718
1,489
9,427
9,827
68,574
0
L
21,499
4,533
0
3,750
17,209
6,883
954
3,837
13,372
104,631
1,061
L
Izanami
XeYoshi
Izanami
12,089
8,291
0
5,969
19,217
7,577
2,813
1,480
17,737
0
104,907
L
Bellona
ju06v
Bellona
14,166
6,204
0
4,686
25,196
26,140
421
4,113
21,083
0
75,992
L
Arachne
seagull1316
Arachne
3,863
2,691
0
5,992
7,973
3,396
0
876
7,097
0
99,214
W
Neith
šmurf
Neith
19,747
7,912
0
3,648
15,970
7,160
2,565
4,450
11,520
0
126,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,821
Gold Earned
56,990
644
Minions Killed
690
0
Camps Cleared
0
2,237,958
Distance Traveled
2,043,329
26
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,004
435
46
2
0
381,823
7
W
Cu Chulainn
12,948
563
97
4
0
330,815
3
W
Geb
12,461
542
25
1
0
481,181
8
W
Cliodhna
14,155
615
224
10
0
543,993
7
W
Chang'e
10,932
475
102
4
0
437,001
6
L
Nu Wa
11,334
493
149
6
0
365,410
0
L
Izanami
12,346
537
194
8
0
367,692
2
L
Bellona
10,732
467
135
6
0
417,114
2
L
Arachne
12,574
547
166
7
0
511,290
0
W
Neith
13,325
579
196
9
0
444,968
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role