Player Matchup

Pele
Pele
 
Pele
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
CoroBeemo
Sylvanus
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 115L
1,641 Elo+
Solo
King Arthur
King Arthur
Frostybeast247
King Arthur
Level 127
God Stats
1W - 1L
1,797 SR
Queue Stats
140W - 118L
1,591 Elo+
Solo
Cernunnos
Cernunnos
Swiftshots2k
Cernunnos
Level 119
God Stats
2W - 2L
1,500 SR
Queue Stats
335W - 300L
1,462 Elo+
Solo
Persephone
Persephone
Xunakle
Persephone
Level 129
God Stats
4W - 3L
1,554 SR
Queue Stats
610W - 588L
1,511 Elo+
Solo
Team Averages
Level 113
1,570 SR
1,541 Elo+

VS

Team Averages
Level 138
1,561 SR
1,559 Elo+
Gilgamesh
Gilgamesh
Bram-99-
Gilgamesh
Level 144
God Stats
4W - 1L
1,890 SR
Queue Stats
362W - 282L
1,556 Elo+
Party 1
Terra
Terra
Cousin-687
Terra
Level 85
God Stats
7W - 8L
1,371 SR
Queue Stats
105W - 122L
1,468 Elo+
Solo
Scylla
Scylla
NietHarry
Scylla
Level 153
God Stats
8W - 2L
1,572 SR
Queue Stats
293W - 245L
1,556 Elo+
Party 1
Serqet
Serqet
beukenboompje
Serqet
Level 154
God Stats
2W - 1L
1,545 SR
Queue Stats
134W - 147L
1,593 Elo+
Party 1
Rama
Rama
nickwillie
Rama
Level 155
God Stats
4W - 3L
1,424 SR
Queue Stats
143W - 104L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
4 / 3 / 2
8,696
544
9,696
13,408
5,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sylvanus
CoroBeemo
Sylvanus
12
2 / 5 / 4
6,958
435
9,013
16,323
15,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Frostybeast247
King Arthur
13
2 / 3 / 4
8,165
510
8,910
16,476
15,470
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
Swiftshots2k
Cernunnos
14
3 / 3 / 2
9,212
576
9,146
12,146
3,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Persephone
Xunakle
Persephone
13
0 / 3 / 4
8,059
504
8,310
9,224
3,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bram-99-
Gilgamesh
15
3 / 2 / 5
8,858
554
11,194
13,655
13,103
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Terra
14
2 / 2 / 10
8,760
548
7,549
16,142
14,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Scylla
NietHarry
Scylla
16
7 / 0 / 3
9,526
595
13,035
7,753
2,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

14
3 / 4 / 8
8,605
538
6,383
13,422
5,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 3 / 5
10,150
634
8,322
15,013
4,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
49
11
Kills
18
17
Deaths
11
16
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
4
3
2
1.67
W
Gilgamesh
Bram-99-
Gilgamesh
3
2
5
2.75
L
Sylvanus
CoroBeemo
Sylvanus
2
5
4
0.8
W
Terra
2
2
10
3.5
L
King Arthur
Frostybeast247
King Arthur
2
3
4
1.33
W
Scylla
NietHarry
Scylla
7
0
3
8.5
L
Cernunnos
Swiftshots2k
Cernunnos
3
3
2
1.33
L
Persephone
Xunakle
Persephone
0
3
4
0.67
W
3
4
8
1.75
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,075
Damage
46,483
67,577
Taken
65,985
42,973
Mitigated
39,702
17,135
Healing
25,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
9,696
2,862
0
4,907
13,408
5,152
34
3,050
10,202
0
70,146
W
Gilgamesh
Bram-99-
Gilgamesh
11,194
4,377
0
3,511
13,655
13,103
0
1,134
12,521
0
54,749
L
Sylvanus
CoroBeemo
Sylvanus
9,013
3,062
1,132
3,343
16,323
15,369
0
8,262
8,061
23,086
6,405
W
Terra
7,549
2,345
3,691
4,716
16,142
14,139
0
7,896
8,246
24,926
0
L
King Arthur
Frostybeast247
King Arthur
8,910
573
0
2,837
16,476
15,470
0
1,545
14,403
0
50,998
W
Scylla
NietHarry
Scylla
13,035
1,780
0
976
7,753
2,724
0
2,440
5,313
72,349
0
L
Cernunnos
Swiftshots2k
Cernunnos
9,146
4,049
0
3,263
12,146
3,470
0
3,923
8,063
0
57,093
L
Persephone
Xunakle
Persephone
8,310
158
0
1,653
9,224
3,512
0
3,803
5,056
53,876
0
W
6,383
1,198
0
4,049
13,422
5,095
0
2,539
10,883
0
46,694
W
8,322
6,495
0
8,183
15,013
4,641
3,012
2,145
12,868
0
82,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,090
Gold Earned
45,899
488
Minions Killed
499
0
Camps Cleared
0
1,527,934
Distance Traveled
1,635,205
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,696
544
119
7
0
344,958
4
W
Gilgamesh
8,858
554
91
6
0
345,602
3
L
Sylvanus
6,958
435
48
3
0
261,928
1
W
Terra
8,760
548
40
3
0
313,435
1
L
King Arthur
8,165
510
97
6
0
336,379
5
W
Scylla
9,526
595
133
8
0
326,769
5
L
Cernunnos
9,212
576
115
7
0
279,580
2
L
Persephone
8,059
504
109
7
0
305,089
6
W
Serqet
8,605
538
92
6
0
356,109
5
W
Rama
10,150
634
143
9
0
293,290
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role