Player Matchup

Janus
Janus
NatScott7
Janus
Level 68
God Stats
2W - 5L
1,116 SR
Queue Stats
57W - 79L
1,353 Elo+
Solo
Sun Wukong
Sun Wukong
Volckataris
Sun Wukong
Level 69
God Stats
4W - 1L
1,500 SR
Queue Stats
6W - 2L
1,707 Elo+
Party 2
Shiva
Shiva
l-Yokai
Shiva
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
64W - 51L
1,673 Elo+
Party 2
Team Averages
Level 81
1,372 SR
1,577 Elo+

VS

Team Averages
Level 89
1,525 SR
1,496 Elo+
Nu Wa
Nu Wa
ErBa-MediSoN_94
Nu Wa
Level 138
God Stats
52W - 48L
1,574 SR
Queue Stats
350W - 403L
1,487 Elo+
Solo
Ymir
Ymir
TH0NY22_
Ymir
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 10L
1,500 Elo+
Party 1
Medusa
Medusa
xXMrNice420Xx
Medusa
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
NatScott7
Janus
13
4 / 1 / 7
7,882
788
6,078
6,018
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
Volckataris
Sun Wukong
12
2 / 1 / 10
7,342
734
6,086
6,119
3,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shiva
l-Yokai
Shiva
13
6 / 1 / 5
8,202
820
6,151
5,742
5,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 1
6,708
671
4,161
4,638
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
10
1 / 5 / 2
6,351
635
1,618
8,464
8,315
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 5 / 3
6,030
603
4,823
7,708
2,421
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
12
Kills
3
3
Deaths
12
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
W
Janus
NatScott7
Janus
4
1
7
7.5
L
Ymir
1
5
2
0.4
W
Sun Wukong
Volckataris
Sun Wukong
2
1
10
7
W
Shiva
l-Yokai
Shiva
6
1
5
8.5
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,315
Damage
10,602
17,879
Taken
20,810
10,129
Mitigated
12,013
4,736
Healing
2,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,161
1,887
0
840
4,638
1,277
0
1,052
3,385
20,348
0
W
Janus
NatScott7
Janus
6,078
303
0
647
6,018
1,387
94
1,806
4,116
33,869
0
L
Ymir
1,618
266
120
116
8,464
8,315
0
3,205
4,617
6,034
0
W
Sun Wukong
Volckataris
Sun Wukong
6,086
1,447
0
1,707
6,119
3,683
138
2,520
3,507
0
13,730
W
Shiva
l-Yokai
Shiva
6,151
1,132
729
1,653
5,742
5,059
125
1,833
3,821
0
24,650
L
4,823
1,757
0
957
7,708
2,421
0
1,851
5,593
0
12,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,426
Gold Earned
19,089
122
Minions Killed
57
6
Camps Cleared
2
602,269
Distance Traveled
452,669
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,708
671
31
3
1
113,741
2
W
Janus
7,882
788
54
5
3
191,900
1
L
Ymir
6,351
635
8
1
1
161,832
0
W
Sun Wukong
7,342
734
27
3
1
208,114
6
W
Shiva
8,202
820
41
4
2
202,255
2
L
Medusa
6,030
603
18
2
0
177,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role