Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Drk75
Anhur
Level 114
God Stats
378W - 273L
1,603 SR
Queue Stats
384W - 281L
1,613 Elo+
Party 1
Gilgamesh
Gilgamesh
PosingAsABusta
Gilgamesh
Level 152
God Stats
37W - 24L
1,652 SR
Queue Stats
306W - 237L
1,639 Elo+
Party 1
Discordia
Discordia
TheReaper62
Discordia
Level 107
God Stats
6W - 6L
1,511 SR
Queue Stats
80W - 69L
1,619 Elo+
Party 1
Ymir
Ymir
Wik07
Ymir
Level 28
God Stats
12W - 6L
1,797 SR
Queue Stats
33W - 18L
1,714 Elo+
Party 1
Team Averages
Level 93
1,613 SR
1,617 Elo+

VS

Team Averages
Level 65
1,511 SR
1,440 Elo+
Aphrodite
Aphrodite
Blazing_Glory7
Aphrodite
Level 126
God Stats
69W - 59L
1,507 SR
Queue Stats
401W - 420L
1,474 Elo+
Solo
Ullr
Ullr
GangsterGhost97
Ullr
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,442 Elo+
Solo
Sun Wukong
Sun Wukong
TA12
Sun Wukong
Level 129
God Stats
4W - 4L
1,565 SR
Queue Stats
62W - 71L
1,388 Elo+
Solo
Cthulhu
Cthulhu
TaeionFlexx
Cthulhu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sol
Sol
TheJynx23
Sol
Level 50
God Stats
16W - 13L
1,484 SR
Queue Stats
98W - 106L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
4 / 2 / 11
8,272
827
7,149
8,157
3,368
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
Drk75
Anhur
17
16 / 0 / 6
10,191
1,019
14,920
8,486
3,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
PosingAsABusta
Gilgamesh
15
5 / 0 / 12
8,530
853
8,796
8,242
5,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
TheReaper62
Discordia
15
4 / 1 / 18
8,456
846
13,421
3,679
1,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Wik07
Ymir
14
2 / 1 / 13
7,962
796
4,866
10,030
8,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Blazing_Glory7
Aphrodite
13
0 / 7 / 0
6,646
665
3,877
10,664
3,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
3 / 6 / 1
7,042
704
4,871
9,865
3,051
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
TA12
Sun Wukong
12
0 / 5 / 2
6,521
652
6,090
14,342
8,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
TaeionFlexx
Cthulhu
11
0 / 8 / 3
6,494
649
2,396
11,671
6,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
1 / 5 / 2
6,919
692
6,074
9,235
2,335
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
12
31
Kills
4
4
Deaths
31
60
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
2
11
4.75
L
Aphrodite
Blazing_Glory7
Aphrodite
0
7
0
0
W
Anhur
Drk75
Anhur
16
0
6
19
L
3
6
1
0.58
W
Gilgamesh
PosingAsABusta
Gilgamesh
5
0
12
11
L
Sun Wukong
TA12
Sun Wukong
0
5
2
0.2
L
Cthulhu
TaeionFlexx
Cthulhu
0
8
3
0.19
L
1
5
2
0.4
W
Discordia
TheReaper62
Discordia
4
1
18
13
W
Ymir
Wik07
Ymir
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,152
Damage
23,308
38,594
Taken
55,777
21,239
Mitigated
24,210
9,593
Healing
9,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,149
878
0
460
8,157
3,368
1,026
1,150
6,924
0
17,468
L
Aphrodite
Blazing_Glory7
Aphrodite
3,877
54
2,554
3,619
10,664
3,683
0
3,346
6,999
20,343
0
W
Anhur
Drk75
Anhur
14,920
9,206
0
5,368
8,486
3,455
1,555
2,653
5,667
0
41,507
L
4,871
1,261
0
0
9,865
3,051
0
3,099
6,408
0
13,806
W
Gilgamesh
PosingAsABusta
Gilgamesh
8,796
2,949
0
1,674
8,242
5,145
533
2,864
5,117
0
31,464
L
Sun Wukong
TA12
Sun Wukong
6,090
1,084
0
1,483
14,342
8,587
0
6,702
7,215
0
14,475
L
Cthulhu
TaeionFlexx
Cthulhu
2,396
206
25
318
11,671
6,554
0
2,053
9,341
7,382
0
L
6,074
1,180
149
1,845
9,235
2,335
0
2,037
6,875
20,429
0
W
Discordia
TheReaper62
Discordia
13,421
548
0
786
3,679
1,247
396
1,708
1,938
32,209
0
W
Ymir
Wik07
Ymir
4,866
683
217
1,088
10,030
8,024
180
3,666
6,074
8,630
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,411
Gold Earned
33,622
205
Minions Killed
141
0
Camps Cleared
0
1,096,837
Distance Traveled
854,477
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,272
827
16
2
0
218,447
2
L
Aphrodite
6,646
665
48
5
0
184,440
0
W
Anhur
10,191
1,019
72
7
0
215,246
3
L
Ullr
7,042
704
15
2
0
178,455
0
W
Gilgamesh
8,530
853
59
6
0
247,759
3
L
Sun Wukong
6,521
652
20
2
0
179,370
0
L
Cthulhu
6,494
649
25
3
0
130,770
0
L
Sol
6,919
692
33
3
0
181,442
0
W
Discordia
8,456
846
48
5
0
206,473
0
W
Ymir
7,962
796
10
1
0
208,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role