Player Matchup

Achilles
Achilles
Dexlexia
Achilles
Level 140
God Stats
1W - 2L
1,515 SR
Queue Stats
126W - 150L
1,473 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Dumbbeech07
Morgan Le Fay
Level 85
God Stats
2W - 4L
1,472 SR
Queue Stats
59W - 67L
1,435 Elo+
Party 1
Agni
Agni
HDEmerald
Agni
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 43L
1,406 Elo+
Party 1
Fenrir
Fenrir
Tonyphobia
Fenrir
Level 122
God Stats
0W - 4L
1,500 SR
Queue Stats
220W - 263L
1,387 Elo+
Party 1
Charybdis
Charybdis
jdawg0525
Charybdis
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 38L
1,405 Elo+
Party 1
Team Averages
Level 99
1,497 SR
1,421 Elo+

VS

Team Averages
Level 143
1,522 SR
1,485 Elo+
Nemesis
Nemesis
 
Nemesis
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
DarknessQueen12
Achilles
Level 74
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 40L
1,431 Elo+
Solo
Janus
Janus
NotableNeko
Janus
Level 159
God Stats
3W - 4L
1,496 SR
Queue Stats
325W - 344L
1,481 Elo+
Solo
Apollo
Apollo
XxEndOfFatexX
Apollo
Level 160
God Stats
6W - 8L
1,612 SR
Queue Stats
414W - 450L
1,485 Elo+
Solo
Sun Wukong
Sun Wukong
hatsunemiku3911
Sun Wukong
Level 160
God Stats
3W - 3L
1,500 SR
Queue Stats
1,062W - 1,081L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dexlexia
Achilles
14
1 / 5 / 4
7,716
772
5,542
17,296
23,219
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
Dumbbeech07
Morgan Le Fay
13
1 / 5 / 5
8,007
801
6,727
9,711
4,271
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Agni
16
6 / 3 / 2
9,297
930
10,611
6,983
2,685
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Tonyphobia
Fenrir
12
2 / 6 / 2
7,563
756
5,545
11,942
5,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
jdawg0525
Charybdis
14
0 / 5 / 8
8,035
804
5,081
10,280
4,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
8 / 4 / 8
9,271
927
10,755
10,158
5,366
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
14
0 / 1 / 13
8,428
843
5,677
10,245
9,857
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
9 / 2 / 10
10,043
1,004
13,092
7,849
3,220
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
3 / 3 / 17
9,284
928
6,990
8,270
3,885
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
hatsunemiku3911
Sun Wukong
16
4 / 1 / 15
9,187
919
9,563
11,687
12,139
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
87
10
Kills
24
24
Deaths
11
21
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
8
4
8
3
W
Achilles
0
1
13
6.5
L
Achilles
Dexlexia
Achilles
1
5
4
0.6
L
Morgan Le Fay
Dumbbeech07
Morgan Le Fay
1
5
5
0.7
L
Agni
6
3
2
2.33
W
9
2
10
7
L
Fenrir
Tonyphobia
Fenrir
2
6
2
0.5
W
3
3
17
3.83
W
Sun Wukong
hatsunemiku3911
Sun Wukong
4
1
15
11.5
L
Charybdis
jdawg0525
Charybdis
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,506
Damage
46,077
56,212
Taken
48,209
40,500
Mitigated
34,467
14,507
Healing
14,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
10,755
2,631
1,606
1,982
10,158
5,366
1,634
3,700
6,393
0
21,897
W
Achilles
5,677
1,043
250
1,393
10,245
9,857
261
3,168
6,943
0
11,536
L
Achilles
Dexlexia
Achilles
5,542
493
921
2,096
17,296
23,219
43
2,587
14,330
0
12,486
L
Morgan Le Fay
Dumbbeech07
Morgan Le Fay
6,727
397
2,670
1,894
9,711
4,271
25
3,667
5,881
16,783
0
L
Agni
10,611
562
908
950
6,983
2,685
445
1,109
5,660
19,454
0
W
13,092
745
666
871
7,849
3,220
832
2,543
5,143
30,529
0
L
Fenrir
Tonyphobia
Fenrir
5,545
542
1,219
1,189
11,942
5,924
554
3,831
7,805
0
5,811
W
6,990
2,890
776
1,520
8,270
3,885
2,245
2,991
5,211
0
22,800
W
Sun Wukong
hatsunemiku3911
Sun Wukong
9,563
818
1,070
4,279
11,687
12,139
444
4,936
6,594
92
15,550
L
Charybdis
jdawg0525
Charybdis
5,081
1,715
837
1,823
10,280
4,401
905
1,557
8,393
0
19,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,618
Gold Earned
46,213
82
Minions Killed
112
0
Camps Cleared
0
970,849
Distance Traveled
1,095,752
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,271
927
13
1
0
217,956
0
W
Achilles
8,428
843
10
1
0
228,738
0
L
Achilles
7,716
772
6
1
0
212,215
0
L
Morgan Le Fay
8,007
801
19
2
0
176,478
0
L
Agni
9,297
930
30
3
0
219,150
0
W
Janus
10,043
1,004
37
4
0
230,280
0
L
Fenrir
7,563
756
1
0
0
202,475
1
W
Apollo
9,284
928
40
4
0
174,688
2
W
Sun Wukong
9,187
919
12
1
0
244,090
0
L
Charybdis
8,035
804
26
3
0
160,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role