Player Matchup

Tiamat
Tiamat
Darksoncflip
Tiamat
Level 119
God Stats
2W - 3L
1,500 SR
Queue Stats
77W - 83L
1,448 Elo+
Party 2
Cupid
Cupid
DuskyDawn117
Cupid
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 17L
1,485 Elo+
Party 2
Fafnir
Fafnir
xXxScottyxXx
Fafnir
Level 122
God Stats
6W - 3L
1,585 SR
Queue Stats
76W - 83L
1,437 Elo+
Party 2
Team Averages
Level 110
1,528 SR
1,457 Elo+

VS

Team Averages
Level 132
1,477 SR
1,583 Elo+
Medusa
Medusa
GizmoTh3Mogwai
Medusa
Level 129
God Stats
5W - 1L
1,666 SR
Queue Stats
87W - 68L
1,614 Elo+
Party 1
Chang'e
Chang'e
Timemuffin2
Chang'e
Level 142
God Stats
1W - 0L
1,309 SR
Queue Stats
89W - 71L
1,609 Elo+
Party 1
Thor
Thor
WattleWarrior
Thor
Level 124
God Stats
13W - 16L
1,456 SR
Queue Stats
278W - 262L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
1 / 7 / 1
8,606
615
6,735
11,750
5,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 9 / 2
7,926
566
3,219
14,303
2,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fafnir
13
1 / 1 / 1
9,209
658
7,779
22,323
25,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 7
10,259
733
14,367
12,119
4,703
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Timemuffin2
Chang'e
16
3 / 0 / 11
10,053
718
12,412
7,592
2,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
8 / 0 / 8
10,496
750
16,942
11,413
5,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
43
2
Kills
17
17
Deaths
2
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
7
1
0.21
L
0
9
2
0.11
W
6
2
7
4.75
W
Chang'e
Timemuffin2
Chang'e
3
0
11
8.5
W
8
0
8
12
L
Fafnir
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,733
Damage
43,721
48,376
Taken
31,124
33,128
Mitigated
13,196
5,854
Healing
13,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
6,735
670
283
1,550
11,750
5,146
0
3,289
8,253
33,151
0
L
3,219
1,454
514
894
14,303
2,743
0
1,533
12,370
0
20,470
W
14,367
6,289
0
500
12,119
4,703
1,183
6,039
6,080
0
49,367
W
Chang'e
Timemuffin2
Chang'e
12,412
2,036
6,217
5,186
7,592
2,762
863
4,287
3,305
45,566
0
W
16,942
1,954
0
1,329
11,413
5,731
495
4,608
6,805
0
38,182
L
Fafnir
7,779
1,472
0
2,613
22,323
25,239
0
7,706
14,180
17,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,741
Gold Earned
30,808
115
Minions Killed
185
1
Camps Cleared
11
729,031
Distance Traveled
824,005
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,606
615
55
4
0
250,233
1
L
Cupid
7,926
566
50
4
1
221,553
1
W
Medusa
10,259
733
69
5
4
252,434
1
W
Chang'e
10,053
718
71
5
1
290,681
3
W
Thor
10,496
750
45
3
6
280,890
3
L
Fafnir
9,209
658
10
1
0
257,245
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role