Player Matchup

Fenrir
Fenrir
Arshkora
Fenrir
Level 94
God Stats
0W - 4L
1,540 SR
Queue Stats
5W - 6L
1,384 Elo+
Party 1
Aphrodite
Aphrodite
August-Rain15
Aphrodite
Level 85
God Stats
0W - 1L
1,904 SR
Queue Stats
5W - 10L
1,384 Elo+
Party 1
Mulan
Mulan
ViciouSoul957
Mulan
Level 122
God Stats
0W - 1L
1,325 SR
Queue Stats
5W - 3L
1,481 Elo+
Party 1
Team Averages
Level 100
1,590 SR
1,417 Elo+

VS

Team Averages
Level 108
1,468 SR
1,497 Elo+
Terra
Terra
 
Terra
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
JayFrom77BLK
Janus
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 126L
1,547 Elo+
Solo
Medusa
Medusa
KronicSmoke67
Medusa
Level 98
God Stats
1W - 3L
1,405 SR
Queue Stats
1W - 5L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Arshkora
Fenrir
17
10 / 6 / 1
12,931
761
13,307
18,466
15,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Aphrodite
August-Rain15
Aphrodite
14
0 / 5 / 9
9,959
586
4,092
17,207
8,319
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 6 / 9
10,570
622
12,766
22,219
20,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
16
4 / 2 / 13
12,637
743
13,122
19,596
30,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
8 / 4 / 9
13,330
784
19,785
9,780
3,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
5 / 5 / 8
12,072
710
10,831
11,080
4,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
47
11
Kills
17
17
Deaths
11
19
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
4
2
13
5.25
L
Fenrir
Arshkora
Fenrir
10
6
1
1.75
L
Aphrodite
August-Rain15
Aphrodite
0
5
9
0.9
W
8
4
9
3.13
W
5
5
8
1.8
L
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,165
Damage
43,738
57,892
Taken
40,456
44,462
Mitigated
38,491
23,128
Healing
11,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
13,122
1,968
1,137
5,540
19,596
30,568
317
3,500
14,932
31,691
0
L
Fenrir
Arshkora
Fenrir
13,307
1,734
1,188
2,361
18,466
15,757
0
10,017
8,449
0
30,014
L
Aphrodite
August-Rain15
Aphrodite
4,092
594
6,837
8,145
17,207
8,319
74
12,857
4,350
33,674
0
W
19,785
870
0
2,493
9,780
3,683
649
674
8,765
69,851
0
W
10,831
6,870
0
2,438
11,080
4,240
1,168
870
9,723
0
32,754
L
12,766
1,970
0
4,597
22,219
20,386
74
10,546
11,673
0
41,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,460
Gold Earned
38,039
155
Minions Killed
165
3
Camps Cleared
11
847,488
Distance Traveled
879,783
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
12,637
743
47
3
5
325,484
2
L
Fenrir
12,931
761
30
2
0
309,420
2
L
Aphrodite
9,959
586
78
5
3
273,235
7
W
Janus
13,330
784
93
5
2
283,639
2
W
Medusa
12,072
710
25
1
4
270,660
5
L
Mulan
10,570
622
47
3
0
264,833
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role