Player Matchup

Zhong Kui
Zhong Kui
Bearleb
Zhong Kui
Level 41
God Stats
7W - 4L
1,714 SR
Queue Stats
138W - 184L
1,365 Elo+
Party 3
Charybdis
Charybdis
LT301
Charybdis
Level 48
God Stats
11W - 13L
1,398 SR
Queue Stats
168W - 221L
1,372 Elo+
Party 3
Odin
Odin
Psg1233366
Odin
Level 37
God Stats
5W - 9L
1,289 SR
Queue Stats
21W - 40L
1,204 Elo+
Solo
He Bo
He Bo
XbviceX123
He Bo
Level 39
God Stats
37W - 42L
1,408 SR
Queue Stats
198W - 226L
1,279 Elo+
Solo
Hun Batz
Hun Batz
xxJROD2000xx
Hun Batz
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 212L
1,317 Elo+
Party 3
Team Averages
Level 42
1,462 SR
1,307 Elo+

VS

Team Averages
Level 59
1,478 SR
1,318 Elo+
Ares
Ares
Kakapo918dancer
Ares
Level 61
God Stats
4W - 1L
1,707 SR
Queue Stats
378W - 400L
1,260 Elo+
Party 1
Hachiman
Hachiman
MargSplash5
Hachiman
Level 88
God Stats
4W - 13L
1,419 SR
Queue Stats
352W - 456L
1,370 Elo+
Party 2
Merlin
Merlin
MegaDende
Merlin
Level 25
God Stats
108W - 105L
1,336 SR
Queue Stats
218W - 256L
1,378 Elo+
Party 2
Anubis
Anubis
VolatileSmasher
Anubis
Level 104
God Stats
4W - 3L
1,653 SR
Queue Stats
273W - 357L
1,358 Elo+
Party 2
Charybdis
Charybdis
ひかぷまん
Charybdis
Level 16
God Stats
10W - 18L
1,274 SR
Queue Stats
15W - 23L
1,223 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bearleb
Zhong Kui
16
3 / 5 / 3
10,298
468
14,188
20,384
11,742
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charybdis
LT301
Charybdis
17
7 / 3 / 1
11,066
503
14,191
16,565
5,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 4 / 3
9,510
432
5,128
16,118
12,293
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
20
4 / 2 / 0
12,042
547
11,511
12,765
3,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
xxJROD2000xx
Hun Batz
15
2 / 9 / 3
9,649
439
7,816
18,042
4,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 7
9,943
452
7,555
18,358
11,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hachiman
MargSplash5
Hachiman
16
4 / 5 / 3
10,054
457
9,724
17,188
3,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
MegaDende
Merlin
18
5 / 2 / 6
11,249
511
17,083
11,904
4,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
10 / 2 / 9
12,100
550
20,857
16,227
7,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charybdis
ひかぷまん
Charybdis
17
1 / 2 / 1
10,301
468
2,440
14,316
4,986
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
49
18
Kills
23
23
Deaths
18
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Bearleb
Zhong Kui
3
5
3
0.9
W
3
7
7
0.93
L
Charybdis
LT301
Charybdis
7
3
1
2.5
W
Hachiman
MargSplash5
Hachiman
4
5
3
1.1
W
Merlin
MegaDende
Merlin
5
2
6
4
L
2
4
3
0.88
W
10
2
9
7.25
L
He Bo
4
2
0
2
L
Hun Batz
xxJROD2000xx
Hun Batz
2
9
3
0.39
W
Charybdis
ひかぷまん
Charybdis
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,834
Damage
57,659
83,874
Taken
77,993
36,808
Mitigated
31,076
23,942
Healing
23,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Bearleb
Zhong Kui
14,188
2,826
82
7,635
20,384
11,742
1,140
16,079
4,305
59,855
0
W
7,555
304
186
2,877
18,358
11,047
116
4,450
13,575
35,114
3,920
L
Charybdis
LT301
Charybdis
14,191
6,035
241
6,439
16,565
5,004
2,859
6,259
10,306
0
73,596
W
Hachiman
MargSplash5
Hachiman
9,724
6,759
0
5,922
17,188
3,782
1,004
1,590
15,598
0
53,982
W
Merlin
MegaDende
Merlin
17,083
216
71
1,985
11,904
4,097
0
6,755
5,149
78,089
0
L
5,128
676
1,753
3,747
16,118
12,293
0
6,071
10,047
0
30,821
W
20,857
786
0
8,082
16,227
7,164
0
6,682
9,545
87,156
0
L
He Bo
11,511
456
0
0
12,765
3,432
1,294
6,127
6,638
95,833
0
L
Hun Batz
xxJROD2000xx
Hun Batz
7,816
1,048
0
4,045
18,042
4,337
0
10,735
7,307
0
50,707
W
Charybdis
ひかぷまん
Charybdis
2,440
899
102
4,664
14,316
4,986
58
6,222
8,094
0
70,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,565
Gold Earned
53,647
522
Minions Killed
532
0
Camps Cleared
0
1,903,915
Distance Traveled
1,946,244
24
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
10,298
468
106
5
0
348,331
4
W
Ares
9,943
452
39
2
0
413,070
9
L
Charybdis
11,066
503
103
5
0
357,586
5
W
Hachiman
10,054
457
102
5
0
367,181
0
W
Merlin
11,249
511
131
6
0
404,617
4
L
Odin
9,510
432
56
3
0
407,685
7
W
Anubis
12,100
550
123
6
0
397,072
5
L
He Bo
12,042
547
175
8
0
404,422
2
L
Hun Batz
9,649
439
82
4
0
385,891
6
W
Charybdis
10,301
468
137
6
0
364,304
18

Distance Traveled

Minion Kills by Role

Gold Earned by Role