Player Matchup

Janus
Janus
 
Janus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
 
Tyr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
RematchAlpha
Hachiman
Level 113
God Stats
2W - 3L
1,321 SR
Queue Stats
82W - 77L
1,561 Elo+
Solo
Nemesis
Nemesis
biggic
Nemesis
Level 136
God Stats
0W - 2L
1,315 SR
Queue Stats
7W - 15L
1,465 Elo+
Party 2
Team Averages
Level 140
1,427 SR
1,505 Elo+

VS

Team Averages
Level 91
1,520 SR
1,638 Elo+
Chronos
Chronos
CyrseShinju
Chronos
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 22L
1,726 Elo+
Party 1
Sol
Sol
HittinItRa
Sol
Level 109
God Stats
12W - 7L
1,416 SR
Queue Stats
361W - 420L
1,459 Elo+
Solo
Kali
Kali
wildfemale
Kali
Level 141
God Stats
6W - 8L
1,424 SR
Queue Stats
346W - 353L
1,491 Elo+
Solo
Horus
Horus
x Not Even Real
Horus
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,732 Elo+
Party 1
Achilles
Achilles
xlTaurus
Achilles
Level 146
God Stats
16W - 6L
1,761 SR
Queue Stats
459W - 232L
1,782 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 0 / 0
5,520
552
1,394
2,827
620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Agni
 
Agni
7
2 / 5 / 0
5,066
507
1,914
5,012
1,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
 
Tyr
6
0 / 4 / 0
4,237
424
1,801
6,533
2,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
RematchAlpha
Hachiman
8
0 / 3 / 1
4,616
462
4,911
5,705
1,185
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
biggic
Nemesis
8
0 / 1 / 2
4,930
493
2,771
6,032
1,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CyrseShinju
Chronos
10
3 / 0 / 3
5,988
599
4,341
6,035
1,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
5 / 0 / 4
6,446
645
6,237
3,127
841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 1 / 2
5,557
556
3,512
5,435
1,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 1 / 6
6,513
651
2,515
8,827
7,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
xlTaurus
Achilles
12
0 / 0 / 0
6,410
641
1,078
5,243
3,210
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
13
13
Deaths
2
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
0
0
0
L
Agni
 
Agni
2
5
0
0.4
L
Tyr
 
Tyr
0
4
0
0
W
Chronos
CyrseShinju
Chronos
3
0
3
4.5
W
5
0
4
7
L
Hachiman
RematchAlpha
Hachiman
0
3
1
0.17
L
Nemesis
biggic
Nemesis
0
1
2
1
W
2
1
2
3
W
3
1
6
6
W
Achilles
xlTaurus
Achilles
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,791
Damage
17,683
26,109
Taken
28,667
7,861
Mitigated
14,395
7,354
Healing
14,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
1,394
244
0
730
2,827
620
0
0
2,827
35,503
0
L
Agni
 
Agni
1,914
61
0
312
5,012
1,259
0
2,403
2,609
15,640
0
L
Tyr
 
Tyr
1,801
193
0
1,040
6,533
2,933
0
3,528
3,005
0
7,483
W
Chronos
CyrseShinju
Chronos
4,341
2,028
0
3,215
6,035
1,612
628
0
6,035
31,866
0
W
6,237
1,606
0
1,152
3,127
841
662
646
2,481
33,251
0
L
Hachiman
RematchAlpha
Hachiman
4,911
2,015
0
2,131
5,705
1,185
0
2,749
2,956
0
26,587
L
Nemesis
biggic
Nemesis
2,771
1,124
0
3,141
6,032
1,864
0
1,898
4,134
0
22,960
W
3,512
1,514
0
3,110
5,435
1,654
0
844
4,591
0
24,566
W
2,515
796
744
3,789
8,827
7,078
44
424
8,403
0
14,308
W
Achilles
xlTaurus
Achilles
1,078
228
0
2,043
5,243
3,210
0
1,394
3,849
0
37,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,369
Gold Earned
30,914
231
Minions Killed
303
0
Camps Cleared
0
909,047
Distance Traveled
994,133
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,520
552
86
9
0
203,418
5
L
Agni
5,066
507
40
4
0
149,021
0
L
Tyr
4,237
424
12
1
0
167,731
0
W
Chronos
5,988
599
77
8
0
180,138
1
W
Sol
6,446
645
62
6
0
190,721
3
L
Hachiman
4,616
462
45
5
0
169,117
2
L
Nemesis
4,930
493
48
5
0
219,760
2
W
Kali
5,557
556
51
5
0
205,712
2
W
Horus
6,513
651
21
2
0
208,134
3
W
Achilles
6,410
641
92
9
0
209,428
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role