Player Matchup

Tiamat
Tiamat
FoxmanSlays
Tiamat
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 25L
1,643 Elo+
Party 1
Danzaburou
Danzaburou
cvs6
Danzaburou
Level 28
God Stats
8W - 2L
1,737 SR
Queue Stats
49W - 22L
1,723 Elo+
Party 1
Hun Batz
Hun Batz
joy풶
Hun Batz
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,765 Elo+
Party 1
Team Averages
Level 80
1,579 SR
1,710 Elo+

VS

Team Averages
Level 56
1,644 SR
1,429 Elo+
Horus
Horus
DabCoach
Horus
Level 158
God Stats
78W - 21L
1,932 SR
Queue Stats
833W - 271L
1,851 Elo+
Party 2
Sol
Sol
Sinshiron
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,218 Elo+
Party 2
Ares
Ares
TheHealingTip
Ares
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,218 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
5 / 1 / 9
7,760
862
7,385
5,977
4,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
cvs6
Danzaburou
13
9 / 3 / 8
8,763
974
12,591
7,623
2,406
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
joy풶
Hun Batz
12
3 / 1 / 13
8,470
941
6,767
9,689
6,587
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DabCoach
Horus
11
4 / 4 / 1
7,229
803
6,882
10,691
4,053
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
1 / 5 / 4
6,686
743
4,796
7,525
2,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 8 / 3
5,978
664
2,156
11,922
7,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
17
Kills
5
5
Deaths
17
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Horus
DabCoach
Horus
4
4
1
1.13
W
Tiamat
5
1
9
9.5
L
1
5
4
0.6
L
0
8
3
0.19
W
Danzaburou
cvs6
Danzaburou
9
3
8
4.33
W
Hun Batz
joy풶
Hun Batz
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,743
Damage
13,834
23,289
Taken
30,138
13,064
Mitigated
13,642
7,423
Healing
4,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
DabCoach
Horus
6,882
2,894
658
1,787
10,691
4,053
0
2,792
7,899
0
17,155
W
Tiamat
7,385
1,527
0
2,576
5,977
4,071
286
2,232
3,745
27,041
0
L
4,796
1,466
0
1,288
7,525
2,445
0
1,632
5,893
12,009
839
L
2,156
247
0
741
11,922
7,144
0
2,961
8,961
3,815
0
W
Danzaburou
cvs6
Danzaburou
12,591
7,264
0
2,226
7,623
2,406
1,254
2,949
4,674
0
33,001
W
Hun Batz
joy풶
Hun Batz
6,767
1,873
941
1,680
9,689
6,587
462
1,850
7,839
0
19,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,993
Gold Earned
19,893
121
Minions Killed
50
6
Camps Cleared
1
487,726
Distance Traveled
462,884
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,229
803
22
2
1
168,583
0
W
Tiamat
7,760
862
52
6
4
188,556
1
L
Sol
6,686
743
25
3
0
146,521
1
L
Ares
5,978
664
3
0
0
147,780
1
W
Danzaburou
8,763
974
45
5
1
131,110
0
W
Hun Batz
8,470
941
24
3
1
168,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role